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    • 91. 发明申请
    • GAME SYSTEM, AND GAME APPARATUS AND EVENT PROCESSING APPARATUS CONSTITUTING THE GAME SYSTEM
    • 游戏系统,游戏装置和事件处理装置构成游戏系统
    • US20100222131A1
    • 2010-09-02
    • US12677836
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24
    • G07F17/3272G07F17/32
    • The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses.The present game system includes: two or more game apparatuses, each of which comprises a game progress control unit for performing game progress control; and an event processing apparatus for performing a process for carrying out a single total event at the same timing by the plurality of game apparatuses. The event processing apparatus and each game apparatus are connected in a manner to enable communication. The event processing apparatus comprises: an event timing determining unit for determining an event timing at which the total event is carried out according to a predetermined event timing determining condition; and a control command transmitting unit for transmitting to each game apparatus an event control command used for carrying out the total event at the event timing determined by the event timing determining unit. The game progress control unit of each game apparatus performs the game progress control so that at the event timing relating to the event control command from the event processing apparatus, a game progress situation of each game apparatus is caused to be a previously set situation where the total event can be carried out.
    • 本发明能够抑制在两个以上的游戏装置中进行单个的整体事件时,通过全部事件使游戏装置玩的玩家的享受减少的情况的发生。 本游戏系统包括:两个或更多个游戏装置,每个游戏装置包括用于执行游戏进行控制的游戏进程控制单元; 以及事件处理装置,用于执行由多个游戏装置在相同定时执行单个总事件的处理。 事件处理装置和每个游戏装置以能够进行通信的方式连接。 事件处理装置包括:事件定时确定单元,用于根据预定事件定时确定条件确定执行总事件的事件定时; 以及控制命令发送单元,用于在由事件定时确定单元确定的事件定时处向每个游戏装置发送用于执行总事件的事件控制命令。 每个游戏装置的游戏进行控制单元执行游戏进行控制,使得在与事件处理装置的事件控制命令相关的事件定时,使每个游戏装置的游戏进行情况成为先前设置的情况,其中 总事件可以进行。
    • 92. 发明申请
    • Storage device and performance measurement method for the same
    • 存储设备和性能测量方法相同
    • US20090307534A1
    • 2009-12-10
    • US12232219
    • 2008-09-12
    • Manabu SakuramotoHiroyuki MorimotoTakashi Uchiyama
    • Manabu SakuramotoHiroyuki MorimotoTakashi Uchiyama
    • G06F11/30
    • G06F11/3485G06F11/3409G06F2201/88G06F2201/885
    • A storage system including a maintenance terminal, at least one disk drive, and a plurality of volumes that are provided by the at least one disk drive, and each store therein data written by the plurality of host devices. In this storage system, the maintenance terminal sets information for use to measure the performance of the storage device, and the storage device acquires the set information, measures the performance of the storage device with respect to the data stored in the plurality of volumes based on the information, and transmits, to the maintenance terminal, performance information about the performance being a measurement result. The storage system as such can collect information about the performance of a storage device that is not measurable from the side of the host devices, and a method for collecting such performance information can be provided.
    • 一种包括维护终端,至少一个磁盘驱动器和由所述至少一个磁盘驱动器提供的多个卷的存储系统,并且每个都存储由所述多个主机设备写入的数据。 在该存储系统中,维护终端设定用于测量存储装置的性能的信息,并且存储装置获取所设置的信息,根据存储装置的存储在多个卷中的数据,基于 信息,并向维护终端发送关于作为测量结果的性能的性能信息。 存储系统本身可以收集关于从主机设备侧不能测量的存储设备的性能的信息,并且可以提供用于收集这样的性能信息的方法。
    • 100. 发明授权
    • Automatic flash photography apparatus
    • 自动闪光摄影装置
    • US3994007A
    • 1976-11-23
    • US504894
    • 1974-09-11
    • Takashi UchiyamaTadashi ItoMutsuhide Matsuda
    • Takashi UchiyamaTadashi ItoMutsuhide Matsuda
    • G03B7/16G03B17/38
    • G03B7/16
    • The disclosed automatic flash photography apparatus operates with a camera having a shutter in which a diaphragm blade serves as a shutter blade, and the diaphragm diameter is varied by varying the time interval from the moment its blades start opening till the moment they start closing. A switch switches over between separate time constant circuits, one for artificial-light photography, the other for natural-light photography. For flash photography, a resistor which is variable in response to the distance from a light source to an object and the film sensitivity controls the time constant circuits for closing the diaphragm blades. Thus a flash device is illuminated and the amount of light passing the diaphragm aperture is established.
    • 所公开的自动闪光摄影装置利用具有光阑叶片用作快门叶片的快门的相机操作,并且通过改变从其叶片开始开始到开始关闭的时刻的时间间隔来改变光阑直径。 一个开关在分开的时间常数电路之间切换,一个用于人造光线摄影,另一个用于自然光摄影。 对于闪光摄影,响应于从光源到物体的距离而变化的电阻器和胶片感光度控制用于关闭光圈叶片的时间常数电路。 因此,闪光装置被照亮,并且建立了通过光阑孔径的光量。