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    • 91. 发明授权
    • Image synthesis apparatus
    • 图像合成装置
    • US5586246A
    • 1996-12-17
    • US363711
    • 1994-12-23
    • Kunio NoboriYoshiyasu KadoAkira KamogawaMasahiro Hamada
    • Kunio NoboriYoshiyasu KadoAkira KamogawaMasahiro Hamada
    • G06T15/04G06F15/16
    • G06T15/04
    • An image synthesis apparatus for synthesizing an image using model data including information which defines a three-dimensional structure for an object having a plurality of faces, original image data representing values of pixels respectively belonging to the plurality of faces, and rendering data for converting a three-dimensional image synthesized using the model data and the original image data into a two-dimensional image includes memory divided into a plurality of memory blocks each having a prescribed address unit for storing the model data, the original image data, the rendering data, and synthesized image data representing the synthesized two-dimensional image; an arbiter section including an address space, continuous addresses in the address space being allocated to different memory blocks from one another so as to interleave the addresses in the plurality of memory blocks; and a processor section including a plurality of processors each for accessing the memory means through the arbiter section to synthesize an image of one of the faces of the object based on a part of the model data corresponding to the one face, a part of the original image data corresponding to the one face, and a part of the rendering data corresponding to the one face. The original image data and the synthesized image data are each divided into a plurality of rectangular areas on a two-dimensional coordinate plane, and the plurality of rectangular areas are respectively allocated to the plurality of memory blocks.
    • 一种图像合成装置,用于使用包括定义用于具有多个面部的物体的三维结构的信息的模型数据,表示分别属于所述多个面部的像素的值的原始图像数据和用于转换 使用模型数据和原始图像数据合成为二维图像的三维图像包括分成多个存储块的存储器,每个存储器块具有用于存储模型数据的规定地址单元,原始图像数据,渲染数据, 和表示合成的二维图像的合成图像数据; 包括地址空间的仲裁器部分,将地址空间中的连续地址彼此分配给不同的存储器块,以便交织多个存储器块中的地址; 以及处理器部分,其包括多个处理器,每个处理器用于通过仲裁器部分访问存储器装置,以基于对应于一个面部的模型数据的一部分来合成对象的一个​​面部的图像,原始部分 对应于一个面的图像数据,以及与一个面对应的一部分渲染数据。 将原始图像数据和合成图像数据分别划分为二维坐标平面上的多个矩形区域,并且将多个矩形区域分别分配给多个存储块。