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    • 92. 发明申请
    • Wagering Game Funding Mechanisms and Methods Therefor
    • 投注游戏资金机制及方法
    • US20090131146A1
    • 2009-05-21
    • US12301040
    • 2007-06-28
    • Vladimir I. ArezinaMark B. GagnerJeremy M. HornikRichard T. SchwartzAlfred Thomas
    • Vladimir I. ArezinaMark B. GagnerJeremy M. HornikRichard T. SchwartzAlfred Thomas
    • A63F9/24G06F19/00
    • G07F17/32
    • A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine (“handheld”). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media.
    • 用于向手持游戏机添加资金的系统。 该系统包括与手持游戏机(“手持”)无线通信的便携式数字钱包。 数字钱包存储与远程存储的玩家账户相关联的资金或资金,并且被玩家用于向手持设备添加信用。 信用计量表可以远程存储,尽管玩家认为资金实际上是通过数字钱包转移的。 其他融资技术包括接受现金或信用卡/借记卡的信息亭,并分发代表资金数量的信息的票据或其他媒体。 播放器使用此媒体向手持设备添加信用。 媒体可以是玩家依赖的,使得玩家的身份以某种方式与媒体相关联,或者可以是与玩家无关的,使得玩家的身份不与与媒体相关联的资金链接。
    • 96. 发明授权
    • Transporting and using wagering game data
    • 运输和使用投注游戏数据
    • US08523663B2
    • 2013-09-03
    • US13145270
    • 2010-01-18
    • Mark B. GagnerNevin J. LiberLarry J. PaceyCraig J. SyllaAlfred Thomas
    • Mark B. GagnerNevin J. LiberLarry J. PaceyCraig J. SyllaAlfred Thomas
    • G07F17/32
    • G07F17/3202G07F17/32G07F17/323
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a connection of a portable wagering game player drive to a wagering game network. The operations can include determining a player preference regarding a focus of data to store and storing player experience data from the wagering game network according to the player preference. The operations can further include determining a request to disconnect the portable wagering game player drive from the wagering game network, securing the player experience data for transfer beyond the wagering game network; and presenting wagering game content using a computing device outside of the wagering game network using at least some of the player experience data from the portable wagering game player drive.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定便携式投注游戏者驱动器与投注游戏网络的连接。 操作可以包括根据玩家偏好来确定玩家对数据焦点的偏好,以便从玩家游戏网络存储和存储玩家体验数据。 所述操作还可以包括确定将所述便携式投注游戏者驱动器从所述投注游戏网络断开的请求,确保所述玩家体验数据用于传送超过所述投注游戏网络; 以及使用来自所述投注游戏网络的计算设备,使用所述便携式投注游戏机驱动器中的至少一些所述玩家体验数据来呈现投注游戏内容。
    • 98. 发明授权
    • Configuring and controlling gaming contests
    • 配置和控制游戏比赛
    • US08376833B1
    • 2013-02-19
    • US13295058
    • 2011-11-12
    • Mark B. GagnerBrian D. ManningAlfred Thomas
    • Mark B. GagnerBrian D. ManningAlfred Thomas
    • A63F9/24
    • G07F17/3244G07F17/3227G07F17/3234G07F17/3255G07F17/3258G07F17/34
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving, via user input, values for variables related to a wagering game contest and detecting data for gaming activity that occurred, during a past time period. The operations can further include computing an expected value based on the values for the variables and the data for the gaming activity. The expected value represents a theoretical projected amount of money that would be accumulated via a portion of game wagers over a future time period based on the values for the variables and the data for the gaming activity that occurred during the past time period. The operations can further include funding the wagering game contest with a contest prize equivalent to the expected value, where the funding is from a source of money other than from the portion of the game wagers.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括经由用户输入接收与投注游戏比赛相关的变量的值,并且检测在过去时间段期间发生的游戏活动的数据。 这些操作可以进一步包括基于用于游戏活动的变量和数据的值计算预期值。 期望值代表根据变量的值和过去时间段内发生的游戏活动的数据,通过未来时间段内的游戏投注部分积累的理论预计金额。 这些操作可以进一步包括向投注游戏大赛提供相当于预期价值的比赛奖金,其中资金来自游戏投注部分以外的资金来源。