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    • 94. 发明申请
    • Adaptive Private Network with Dynamic Conduit Process
    • 具有动态管道过程的自适应私有网络
    • US20160072706A1
    • 2016-03-10
    • US14481335
    • 2014-09-09
    • Wei HuangTodd MartinJustin Allen PattersonRobert W. Dickey, IIIAnthony Matteo Gallo
    • Wei HuangTodd MartinJustin Allen PattersonRobert W. Dickey, IIIAnthony Matteo Gallo
    • H04L12/721H04L12/751
    • Systems and techniques, including special messages and state machines, are described that configures an intermediate site to dynamically trigger creation of and removal of a dynamic conduit between two sites based on usage that is tracked at the sites. The intermediate site providing WAN-to-WAN forwarding between the two sites, monitors throughput statistics on each local WAN link (LWL) associated with the two sites. If traffic between the two sites passes a configured first threshold or if LWL usage passes a configured second threshold, the intermediate site sends a message to the two sites to set up a dynamic conduit directly coupling the two sites. Busy lists are used to keep track of eligible site pairs. Once a dynamic conduit is set up between two sites, a grow technique tests the dynamic conduit increasing communication flows between the two sites each configured sampling period before putting the conduit in normal use.
    • 描述了包括特殊消息和状态机的系统和技术,其基于在站点处跟踪的使用,配置中间站点以动态地触发两个站点之间的动态管道的创建和移除。 在两个站点之间提供WAN到WAN转发的中间站点监视与两个站点相关联的每个本地WAN链路(LWL)上的吞吐量统计。 如果两个站点之间的流量通过配置的第一阈值,或者如果LWL使用通过配置的第二阈值,则中间站点向两个站点发送消息以建立直接耦合两个站点的动态管道。 繁忙的列表用于跟踪符合条件的网站对。 一旦在两个站点之间建立了一个动态管道,增长技术将测试动态管道,增加两个站点之间的通信流量,每个站点在配置采样周期之前将管道正常使用。
    • 98. 发明授权
    • Merged shader for primitive amplification
    • 合并着色器进行原始放大
    • US08259111B2
    • 2012-09-04
    • US12185474
    • 2008-08-04
    • Vineet GoelTodd Martin
    • Vineet GoelTodd Martin
    • G06T15/50G06T15/10G06T1/20
    • G06T15/005
    • A method, computer program product, and system are provided for processing data in a graphics pipeline. An embodiment of the method includes processing one or more vertices of a geometric primitive with a vertex shader function and generating new primitive information for the one or more processed vertices with a geometry shader function. The geometry shader function receives one or more processed vertices from the vertex shader function and emits a single vertex associated with the new primitive information. Each emitted vertex from the geometry shader function can be stored in a memory device. Unlike conventional graphic pipelines that require a memory device for data storage during the vertex and geometry shading processes, the present invention increases efficiency in the graphics pipeline by eliminating the need to access memory when the vertex and geometry shaders process vertex information.
    • 提供了一种用于在图形管线中处理数据的方法,计算机程序产品和系统。 该方法的一个实施例包括使用顶点着色器功能处理几何基元的一个或多个顶点,并使用几何着色器功能为一个或多个经处理的顶点生成新的基元信息。 几何着色器功能从顶点着色器功能接收一个或多个经处理的顶点,并发出与新的基元信息相关联的单个顶点。 来自几何着色器功能的每个发出的顶点都可以存储在存储设备中。 与在顶点和几何着色处理期间需要用于数据存储的存储器件的传统图形流水线不同,本发明通过在顶点和几何着色器处理顶点信息时消除对存储器的访问来提高图形流水线的效率。