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    • 1. 发明授权
    • Method for distributed clipping outside of view volume
    • 在视图卷外部进行分布式剪辑的方法
    • US07746355B1
    • 2010-06-29
    • US11657966
    • 2007-01-24
    • Mike CaiLin TanFrido GarritsenMing Chen
    • Mike CaiLin TanFrido GarritsenMing Chen
    • G09G5/00
    • G06T15/30
    • A distributed clipping scheme is provided, view frustum culling is distributed in several places in a graphics processing pipeline to simplify hardware implementation and improve performance. In general, many 3D objects are outside viewing frustum. In one embodiment, clipping is performed on these objects with a simple algorithm in the PA module, such as near Z clipping, trivial rejection and trivial acceptance. In one embodiment, the SE and RA modules perform the rest of clipping, such as X, Y and far Z clipping. In one embodiment, the SE module performs clipping by way of computing a initial point of rasterization. In one embodiment, the RA module performs clipping by way of conducting the rendering step of the rasterization process. This approach distributes the complexity in the graphics processing pipeline and makes the design simpler and faster, therefore design complexity, cost and performance may all be improved in hardware implementation.
    • 提供了一种分布式剪裁方案,视图平滑截尾分布在图形处理流水线的多个位置,以简化硬件实现并提高性能。 一般来说,许多3D对象都在观察截面外。 在一个实施例中,使用PA模块中的简单算法对这些对象进行限幅,例如接近Z限幅,平凡的拒绝和微不足道的接受。 在一个实施例中,SE和RA模块执行其余的剪辑,例如X,Y和远Z限幅。 在一个实施例中,SE模块通过计算光栅化的初始点来执行削波。 在一个实施例中,RA模块通过进行光栅化处理的渲染步骤来执行裁剪。 这种方法在图形处理流水线中分配复杂性,使设计更加简单快捷,因此硬件实现中的设计复杂性,成本和性能都可能得到改善。
    • 2. 发明申请
    • Hierarchical tile-based rasterization algorithm
    • 基于层次的瓦片光栅化算法
    • US20110234609A1
    • 2011-09-29
    • US11592799
    • 2006-11-03
    • Mike CaiFrido GarritsenMing Chen
    • Mike CaiFrido GarritsenMing Chen
    • G09G5/00
    • G06T11/40
    • A hierarchical tile-based rasterization method is disclosed. The inventive rasterization algorithm rasterizes pixels in hierarchical rectangles or blocks. The method includes: walking a plurality of tiles of pixels and determining if each tile is valid; breaking each valid tile into a plurality of subtiles and determining if each subtile is valid; breaking each valid subtile into a plurality of quads and determining if each quad is valid; and rendering pixels for each valid quad. These hierarchical levels of block validations are performed in parallel. The inventive rasterization algorithm is further implemented in hardware for better performance.
    • 公开了一种基于分层瓦片的光栅化方法。 本发明的光栅化算法对分层矩形或块中的像素进行光栅化。 该方法包括:步行多个像素块,并确定每个片是否有效; 将每个有效的瓦片分解成多个子程序并确定每个子程序是否有效; 将每个有效的子程序分解成多个四元组,并确定每个四元组是否有效; 并渲染每个有效四边形的像素。 这些层次级别的块验证是并行执行的。 本发明的光栅化算法进一步在硬件中实现以获得更好的性能。
    • 3. 发明授权
    • Hierarchical tile-based rasterization algorithm
    • 基于层次的瓦片光栅化算法
    • US08139058B2
    • 2012-03-20
    • US11592799
    • 2006-11-03
    • Mike CaiFrido GarristenMing Chen
    • Mike CaiFrido GarristenMing Chen
    • G06T15/00G09G5/00
    • G06T11/40
    • A hierarchical tile-based rasterization method is disclosed. The inventive rasterization algorithm rasterizes pixels in hierarchical rectangles or blocks. The method includes: walking a plurality of tiles of pixels and determining if each tile is valid; breaking each valid tile into a plurality of subtiles and determining if each subtile is valid; breaking each valid subtile into a plurality of quads and determining if each quad is valid; and rendering pixels for each valid quad. These hierarchical levels of block validations are performed in parallel. The inventive rasterization algorithm is further implemented in hardware for better performance.
    • 公开了一种基于分层瓦片的光栅化方法。 本发明的光栅化算法对分层矩形或块中的像素进行光栅化。 该方法包括:步行多个像素块,并确定每个片是否有效; 将每个有效的瓦片分解成多个子程序并确定每个子程序是否有效; 将每个有效的子程序分解成多个四元组,并确定每个四元组是否有效; 并渲染每个有效四边形的像素。 这些层次级别的块验证是并行执行的。 本发明的光栅化算法进一步在硬件中实现以获得更好的性能。
    • 4. 发明申请
    • Disc drive carrier unit
    • 光盘驱动器托盘单元
    • US20060209506A1
    • 2006-09-21
    • US11084474
    • 2005-03-18
    • Yung-Chi YangYue-Jun HuMike CaiLi-Ming Le
    • Yung-Chi YangYue-Jun HuMike CaiLi-Ming Le
    • G06F1/16
    • G06F1/184G06F1/187
    • A disc drive carrier unit installed on an installation surface of a computer casing is proposed. The installation surface has at least a first positioning piece and a first fixation piece, and both are perpendicular to each other. The disc drive carrier unit has a frame for encompassing and securing a disc drive, a second positioning piece for engaging with the first positioning piece, and at least a second fixation piece for correspondently securing to the first fixation piece. The second positioning piece of the disc drive carrier unit has an engaging function to replace the partial locking design of the conventional technology, for ease of assembly/disassembly and reduction of the assembly cost.
    • 提出安装在计算机外壳的安装表面上的盘驱动器托架单元。 安装表面具有至少第一定位件和第一固定件,并且两者彼此垂直。 盘驱动器托架单元具有用于包围和固定盘驱动器的框架,用于与第一定位件接合的第二定位件以及用于相应地固定到第一固定件的至少第二固定件。 盘式驱动器托架单元的第二定位件具有取代传统技术的部分锁定设计的接合功能,以便于组装/拆卸和降低组装成本。
    • 6. 发明授权
    • Disc drive carrier unit
    • 光盘驱动器托盘单元
    • US07218513B2
    • 2007-05-15
    • US11084474
    • 2005-03-18
    • Yung-Chi YangYue-Jun HuMike CaiLi-Ming Le
    • Yung-Chi YangYue-Jun HuMike CaiLi-Ming Le
    • G06F1/16G11B7/095
    • G06F1/184G06F1/187
    • A disc drive carrier unit installed on an installation surface of a computer casing is proposed. The installation surface has at least a first positioning piece and a first fixation piece, and both are perpendicular to each other. The disc drive carrier unit has a frame for encompassing and securing a disc drive, a second positioning piece for engaging with the first positioning piece, and at least a second fixation piece for correspondently securing to the first fixation piece. The second positioning piece of the disc drive carrier unit has an engaging function to replace the partial locking design of the conventional technology, for ease of assembly/disassembly and reduction of the assembly cost.
    • 提出安装在计算机外壳的安装表面上的盘驱动器托架单元。 安装表面具有至少第一定位件和第一固定件,并且两者彼此垂直。 盘驱动器托架单元具有用于包围和固定盘驱动器的框架,用于与第一定位件接合的第二定位件以及用于相应地固定到第一固定件的至少第二固定件。 盘式驱动器托架单元的第二定位件具有取代传统技术的部分锁定设计的接合功能,以便于组装/拆卸和降低组装成本。