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    • 2. 发明授权
    • System and method for determining placement of a virtual object according to a real-time performance
    • 用于根据实时性能确定虚拟对象的放置的系统和方法
    • US08375311B2
    • 2013-02-12
    • US12383503
    • 2009-03-24
    • Michael GayMichael ZigmontRobert HessAnthony Bailey
    • Michael GayMichael ZigmontRobert HessAnthony Bailey
    • G06F3/048G06T15/00
    • G06F3/0421H04N5/2224H04N5/262
    • There is presented a system for determining a placement of a virtual object in a performance space according to a performance by a real-time performer. The disclosed system comprises a projection module including a polarizing filter, the projection module configured to generate a polarized visible image corresponding to the virtual object. The system includes a surface for displaying the polarized visible image to the real-time performer. The system also includes a detection module for detecting inputs to the surface, wherein the inputs are provided by the real-time performer based on a location of the polarized visible image on the surface. The system further comprises a mapping module configured for mapping a location of each input to the surface to a corresponding point in the performance space, for the placement of the virtual object in the performance space according to the locations of inputs to the surface by the real-time performer.
    • 提出了一种用于根据实时执行者的性能来确定虚拟对象在演奏空间中的放置的系统。 所公开的系统包括具有偏振滤光器的投影模块,投影模块被配置为产生对应于虚拟物体的偏振可视图像。 该系统包括用于向实时执行者显示偏振可见图像的表面。 该系统还包括用于检测表面的输入的检测模块,其中基于表面上的偏振可见图像的位置,由实时执行者提供输入。 所述系统还包括映射模块,所述映射模块被配置为将每个输入到所述表面的位置映射到所述性能空间中的对应点,以根据所述实际的输入到所述表面的位置将所述虚拟对象放置在所述演示空间中 时间表演者。
    • 3. 发明授权
    • System and method for synchronizing a real-time performance with a virtual object
    • 用于将实时性能与虚拟对象同步的系统和方法
    • US08291328B2
    • 2012-10-16
    • US12383557
    • 2009-03-24
    • Michael GayMichael ZigmontRobert HessAnthony Bailey
    • Michael GayMichael ZigmontRobert HessAnthony Bailey
    • G06F3/048G06T15/00
    • H04N5/222H04N5/2224
    • There is presented a system for recording a performance by a real-time performer interacting with a virtual object. The disclosed system comprises a projection module including a polarizing filter, the projection module configured to generate a polarized visible image corresponding to the virtual object. The system includes a surface for displaying the polarized visible image, the surface viewable by the real-time performer. The system also includes a recording module including a reverse-polarizing filter, the reverse-polarizing filter configured to reverse-polarize images of the performance by the real-time performer and the surface displaying the polarized visible image to produce reverse-polarized images. The recording module is configured to record the reverse-polarized images. In one embodiment, the system further comprises a rendering module configured to render the virtual object into the recorded performance.
    • 提出了一种用于通过与虚拟对象交互的实时执行者记录表演的系统。 所公开的系统包括具有偏振滤光器的投影模块,投影模块被配置为产生对应于虚拟物体的偏振可视图像。 该系统包括用于显示偏振可见图像的表面,该表面可由实时执行者查看。 该系统还包括一个包括反向偏振滤光器的记录模块,该反向偏振滤波器被配置为使由实时执行者反映图像的性能和显示偏振的可见图像的表面以产生反向偏振图像。 记录模块被配置为记录反向偏振图像。 在一个实施例中,系统还包括被配置为将虚拟对象渲染成记录的演出的呈现模块。
    • 4. 发明申请
    • System and method for synchronizing a real-time performance with a virtual object
    • 用于将实时性能与虚拟对象同步的系统和方法
    • US20100247060A1
    • 2010-09-30
    • US12383557
    • 2009-03-24
    • Michael GayMichael ZigmontRobert HessAnthony Bailey
    • Michael GayMichael ZigmontRobert HessAnthony Bailey
    • H04N5/91
    • H04N5/222H04N5/2224
    • There is presented a system for recording a performance by a real-time performer interacting with a virtual object. The disclosed system comprises a projection module including a polarizing filter, the projection module configured to generate a polarized visible image corresponding to the virtual object. The system includes a surface for displaying the polarized visible image, the surface viewable by the real-time performer. The system also includes a recording module including a reverse-polarizing filter, the reverse-polarizing filter configured to reverse-polarize images of the performance by the real-time performer and the surface displaying the polarized visible image to produce reverse-polarized images. The recording module is configured to record the reverse-polarized images. In one embodiment, the system further comprises a rendering module configured to render the virtual object into the recorded performance.
    • 提出了一种用于通过与虚拟对象交互的实时执行者记录表演的系统。 所公开的系统包括具有偏振滤光器的投影模块,投影模块被配置为产生对应于虚拟物体的偏振可视图像。 该系统包括用于显示偏振可见图像的表面,该表面可由实时执行者查看。 该系统还包括一个包括反向偏振滤光器的记录模块,该反向偏振滤波器被配置为使由实时执行者反映图像的性能和显示偏振的可见图像的表面以产生反向偏振图像。 记录模块被配置为记录反向偏振图像。 在一个实施例中,系统还包括被配置为将虚拟对象渲染成记录的演出的呈现模块。
    • 5. 发明授权
    • System and method for virtual camera control using motion control systems for augmented three dimensional reality
    • 使用运动控制系统进行虚拟摄像机控制的系统和方法,用于增强三维现实
    • US08885023B2
    • 2014-11-11
    • US12807330
    • 2010-09-01
    • Aaron ThielMichael GayAnthony Bailey
    • Aaron ThielMichael GayAnthony Bailey
    • G06T15/00H04N13/00G06T19/00
    • G06T19/006G06T19/003H04N13/156H04N13/282
    • There is provided a system and method for integrating a virtual rendering system and a motion control system to provide an augmented three-dimensional reality. There is provided a method for integrating a virtual rendering system and a motion control system for outputting a composite three-dimensional render to a three-dimensional display, the method comprising obtaining, from the motion control system, a robotic three-dimensional camera configuration of a robotic three-dimensional camera in a real environment, programming the virtual rendering system using the robotic three-dimensional camera configuration to correspondingly control a virtual three-dimensional camera in a virtual environment, obtaining a virtually rendered three-dimensional feed using the virtual three-dimensional camera, capturing a video capture three-dimensional feed using the robotic three-dimensional camera, rendering the composite three-dimensional render by processing the feeds, and outputting the composite three-dimensional render to the three-dimensional display.
    • 提供了一种用于集成虚拟渲染系统和运动控制系统以提供增强的三维现实的系统和方法。 提供了一种用于将虚拟渲染系统和用于将复合三维渲染输出到三维显示的运动控制系统的方法,所述方法包括从运动控制系统获得机器人三维相机配置 在真实环境中的机器人三维相机,使用机器人三维相机配置对虚拟渲染系统进行编程,以在虚拟环境中相应地控制虚拟三维相机,使用虚拟三维 使用机器人三维摄像机捕获视频捕获三维馈送,通过处理馈送渲染复合三维渲染,并将复合三维渲染输出到三维显示。
    • 6. 发明申请
    • System and method for virtual camera control using motion control systems for augmented three dimensional reality
    • 使用运动控制系统进行虚拟摄像机控制的系统和方法,用于增强三维现实
    • US20120050256A1
    • 2012-03-01
    • US12807330
    • 2010-09-01
    • Aaron ThielMichael GayAnthony Bailey
    • Aaron ThielMichael GayAnthony Bailey
    • G06T15/00
    • G06T19/006G06T19/003H04N13/156H04N13/282
    • There is provided a system and method for integrating a virtual rendering system and a motion control system to provide an augmented three-dimensional reality. There is provided a method for integrating a virtual rendering system and a motion control system for outputting a composite three-dimensional render to a three-dimensional display, the method comprising obtaining, from the motion control system, a robotic three-dimensional camera configuration of a robotic three-dimensional camera in a real environment, programming the virtual rendering system using the robotic three-dimensional camera configuration to correspondingly control a virtual three-dimensional camera in a virtual environment, obtaining a virtually rendered three-dimensional feed using the virtual three-dimensional camera, capturing a video capture three-dimensional feed using the robotic three-dimensional camera, rendering the composite three-dimensional render by processing the feeds, and outputting the composite three-dimensional render to the three-dimensional display.
    • 提供了一种用于集成虚拟渲染系统和运动控制系统以提供增强的三维现实的系统和方法。 提供了一种用于将虚拟渲染系统和用于将复合三维渲染输出到三维显示的运动控制系统的方法,所述方法包括从运动控制系统获得机器人三维相机配置 在真实环境中的机器人三维相机,使用机器人三维相机配置对虚拟渲染系统进行编程,以在虚拟环境中相应地控制虚拟三维相机,使用虚拟三维 使用机器人三维摄像机捕获视频捕获三维馈送,通过处理馈送渲染复合三维渲染,并将复合三维渲染输出到三维显示。
    • 7. 发明申请
    • System and method for determining placement of a virtual object according to a real-time performance
    • 用于根据实时性能确定虚拟对象的放置的系统和方法
    • US20100245349A1
    • 2010-09-30
    • US12383503
    • 2009-03-24
    • Michael GayMichael ZigmontRobert HessAnthony Bailey
    • Michael GayMichael ZigmontRobert HessAnthony Bailey
    • G06T17/00G06F3/041
    • G06F3/0421H04N5/2224H04N5/262
    • There is presented a system for determining a placement of a virtual object in a performance space according to a performance by a real-time performer. The disclosed system comprises a projection module including a polarizing filter, the projection module configured to generate a polarized visible image corresponding to the virtual object. The system includes a surface for displaying the polarized visible image to the real-time performer. The system also includes a detection module for detecting inputs to the surface, wherein the inputs are provided by the real-time performer based on a location of the polarized visible image on the surface. The system further comprises a mapping module configured for mapping a location of each input to the surface to a corresponding point in the performance space, for the placement of the virtual object in the performance space according to the locations of inputs to the surface by the real-time performer.
    • 提出了一种用于根据实时执行者的性能来确定虚拟对象在演奏空间中的放置的系统。 所公开的系统包括具有偏振滤光器的投影模块,投影模块被配置为产生对应于虚拟物体的偏振可视图像。 该系统包括用于向实时执行者显示偏振可见图像的表面。 该系统还包括用于检测表面的输入的检测模块,其中基于表面上的偏振可见图像的位置,由实时执行者提供输入。 所述系统还包括映射模块,所述映射模块被配置为将每个输入到所述表面的位置映射到所述性能空间中的对应点,以根据所述实际的输入到所述表面的位置将所述虚拟对象放置在所述演示空间中 时间表演者。
    • 10. 发明授权
    • System and method for integrating multiple virtual rendering systems to provide an augmented reality
    • 用于集成多个虚拟渲染系统以提供增强现实的系统和方法
    • US08907941B2
    • 2014-12-09
    • US12456780
    • 2009-06-23
    • Michael GayAaron Thiel
    • Michael GayAaron Thiel
    • G06T15/00G06T11/00G06T19/00
    • G06T11/60G06T11/00G06T19/00G06T19/006
    • There is provided a system and method for integrating multiple virtual rendering systems to provide an augmented reality. There is provided a method for integrating multiple virtual rendering systems for outputting a composite render to a display, comprising obtaining a first environment data from a first virtual rendering system using a first camera view, obtaining a second environment data from a second virtual rendering system using a second camera view, rendering the composite render by processing the first environment and the second environment, and outputting the composite render to the display. Additionally, the first environment data and second environment data may depend on synchronized or corresponding inputs, and display priority algorithms or masking algorithms may be used to determine virtual and real object display priority.
    • 提供了一种用于集成多个虚拟渲染系统以提供增强现实的系统和方法。 提供了一种用于将多个虚拟渲染系统集成以将复合渲染输出到显示器的方法,包括使用第一照相机视图从第一虚拟渲染系统获得第一环境数据,从第二虚拟渲染系统获得第二环境数据,所述第二虚拟渲染系统使用 第二相机视图,通过处理第一环境和第二环境渲染复合渲染,并将合成渲染输出到显示器。 此外,第一环境数据和第二环境数据可以取决于同步或相应的输入,并且可以使用显示优先级算法或掩蔽算法来确定虚拟和真实对象显示优先级。