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    • 10. 发明授权
    • Proxy generation for players in a game
    • 游戏中玩家的代理生成
    • US08226487B2
    • 2012-07-24
    • US13244911
    • 2011-09-26
    • William Henry Kelly MooneyMatthew Adam OckoCarl Eric Schiermeyer
    • William Henry Kelly MooneyMatthew Adam OckoCarl Eric Schiermeyer
    • G06F17/00
    • A63F13/795A63F13/69A63F13/822A63F2300/5546A63F2300/556A63F2300/6009
    • Systems and methods to generate proxies for players in a game are described. In some embodiments, a method accesses social network information associated with a player of a game. The player controls a first player character in the game where the first player character has certain attributes. The method further accesses profile information associated with a friend of the player. The friend of the player controls a second player character in the game. A proxy based on the second player character is created and includes multiple proxy attributes based on the profile information associated with the friend of the player. The proxy is associated with the first player character. A game event outcome associated with the first player character is determined based on the first player character attributes and at least one proxy attribute.
    • 描述了为游戏中的玩家生成代理的系统和方法。 在一些实施例中,一种方法访问与游戏玩家相关联的社交网络信息。 玩家控制游戏中的第一玩家角色,其中第一玩家角色具有某些属性。 该方法还访问与玩家的朋友相关联的简档信息。 玩家的朋友控制游戏中的第二名玩家角色。 创建基于第二播放器角色的代理,并且基于与玩家的朋友相关联的简档信息来包括多个代理属性。 代理与第一个玩家角色相关联。 基于第一玩家角色属性和至少一个代理属性来确定与第一玩家角色相关联的游戏事件结果。