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    • 4. 发明申请
    • Gaming device having an accumulated award selection bonus scheme
    • 游戏装置具有积累的奖励选择奖励方案
    • US20050064929A1
    • 2005-03-24
    • US10988165
    • 2004-11-11
    • Joseph KaminkowAnthony Baerlocher
    • Joseph KaminkowAnthony Baerlocher
    • G07F17/32G07F17/34A63F9/24
    • G07F17/3244G07F17/32G07F17/3262G07F17/3267G07F17/34
    • A gaming device having a bonus game, where one embodiment of the gaming device includes a display device; a processor that controls the display device; and several selections including awards and at least one accumulated award. The gaming device provides a player with a number of picks to start a game. The player picks selections attempting to obtain awards. If the player picks an accumulated award, the player receives two or more awards that are associated with selections preferably adjacent to the accumulated award. The player continues to pick selections until there are no picks remaining. In another embodiment, the selections include at least one terminator where a player continues to pick selections until the player picks a terminator or until there are no picks remaining.
    • 具有奖励游戏的游戏装置,其中游戏装置的一个实施例包括显示装置; 控制显示装置的处理器; 以及奖励和至少一个积累奖励的几个选择。 游戏装置为玩家提供了许多选择来开始游戏。 玩家选择尝试获得奖励的选择。 如果玩家选择累积的奖励,玩家将收到两个或多个与优选与累积奖励相邻的选择相关联的奖励。 播放器继续选择选择,直到没有选择。 在另一个实施例中,选择包括至少一个终止者,其中玩家继续挑选选择,直到玩家选择终结者或者直到没有选择剩余。
    • 10. 发明申请
    • Gaming device having varying risk player selections
    • 具有不同风险玩家选择的游戏装置
    • US20050282610A1
    • 2005-12-22
    • US11210442
    • 2005-08-24
    • Gregg PalmerLance PetersonAnthony BaerlocherBayard Webb
    • Gregg PalmerLance PetersonAnthony BaerlocherBayard Webb
    • G07F17/32A63F9/24
    • G07F17/3244G07F17/3262G07F17/34
    • A processor controlled gaming device having a display device in communication with the processor. When the display device receives an input from the player, gaming device randomly generates an outcome, the display device displays an event having the outcome and the gaming device provides the player with a payout in association with the outcome and the selected input. The inputs have paytables that vary in range. One input has a large, risky payout range with big and small payouts. One input has a small, conservative payout range with intermediate payouts. Other inputs have ranges that fall in between the risky and conservative ranges. Each of the ranges has the same overall expected value, so that the gaming device does not favor the player's choice of a risky or conservative input.
    • 一种具有与处理器通信的显示设备的处理器控制的游戏设备。 当显示设备从播放器接收到输入时,游戏设备随机地产生结果,显示设备显示具有结果的事件,并且游戏设备向玩家提供与结果和所选输入相关联的支付。 输入项有不同范围的付款方式。 一个投入具有巨大的,有风险的支付范围,大和小的支出。 一个输入具有小的,保守的支付范围,具有中间支付。 其他投入具有范围在风险和保守范围之间。 每个范围具有相同的总体期望值,使得游戏设备不赞成玩家选择风险或保守的输入。