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    • 1. 发明授权
    • Method and system for improved memory interface during image rendering
    • 在图像渲染过程中改进记忆体接口的方法和系统
    • US6104418A
    • 2000-08-15
    • US55566
    • 1998-04-06
    • Greg L. TanakaSean Hsi-an KuoKenneth ChoyMichael M. LeeGregory M. Stefanek
    • Greg L. TanakaSean Hsi-an KuoKenneth ChoyMichael M. LeeGregory M. Stefanek
    • G06T1/60G06F13/16
    • G06T1/60
    • Aspects for increasing efficiency of memory accesses during graphics rendering are provided. A preferred method aspect includes providing a plurality of memory banks for data, and decoding input signals that indicate accessing of at least one of the plurality of memory banks for a desired plurality of words of data. The method further includes splitting data access across the plurality of memory banks to allow parallel selection of an output from at least one of the plurality of memory banks as the desired plurality of words of the data, wherein latency of data access is amortized. A system aspect for improving data transfer from memory to a texture mapping unit includes a plurality of cache banks for storing texel data, a bank decode unit coupled to the plurality of cache banks for decoding a plurality of input signals indicative of selection of texel data from one or more of the plurality of banks, and selection control logic for receiving decoded address data from the bank decode unit and controlling selection of the plurality of cache banks to retrieve the texel data for output to the texture mapping unit.
    • 提供了在图形渲染期间提高存储器访问效率的方面。 优选的方法方面包括提供用于数据的多个存储体,以及解码输入信号,所述输入信号指示多个存储体中的至少一个存储器用于期望的多个数据字。 该方法还包括分割跨越多个存储器组的数据访问,以允许并行选择多个存储体中的至少一个的输出作为数据的期望的多个字,其中数据访问的延迟被分摊。 用于改进从存储器到纹理映射单元的数据传输的系统方面包括用于存储纹理数据的多个高速缓冲存储器组,耦合到多个高速缓存存储体的存储体解码单元,用于解码指示纹素数据的选择的多个输入信号 多个存储体中的一个或多个,以及用于从存储体解码单元接收解码的地址数据并控制多个高速缓存存储体的选择以检索纹理数据以输出到纹理映射单元的选择控制逻辑。