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    • 1. 发明申请
    • METHOD AND A GAMING APPARATUS FOR INTERACTING WITH AT LEAST ONE PLAYER FOR PLAYING A GAME
    • 方法和用于与最少一个玩家交互玩游戏的游戏机
    • US20150231487A1
    • 2015-08-20
    • US14183540
    • 2014-02-19
    • R2Z Innovations, Inc.
    • Wolfgang RichterFaranak Zadeh
    • A63F9/04
    • A63F9/0468A63F3/00643A63F2003/00652A63F2003/00662A63F2250/265
    • A gaming apparatus for interacting with at least one player for playing a game is provided. The gaming apparatus includes a gaming surface and a playing item interacts with the gaming surface through the capacitive coupling. The gaming surface receives power from a battery source and includes a generator for generating AC power, a conducting surface generates alternating electric field, a converter for converting AC power into DC power and a computing element for storing the game instructions. The playing item includes a non-conductive casing positioned on the conducting surface, one or more electrodes connected to at least each side of the non-conductive casing for coupling the electric field with the conducting surface, one or more pulse generators to generate orientation of each surface, a first logic circuit for receiving information of the surface and a second logic circuit sends the information to the converter for decoding and further to the computing element and the computing element further controls the LED based on the orientation of the surface of the playing element.
    • 提供了一种用于与至少一个播放器玩游戏的游戏装置。 游戏装置包括游戏表面,玩游戏物品通过电容耦合与游戏表面交互。 游戏表面从电池源接收电力,并且包括用于产生AC电力的发电机,导电表面产生交变电场,用于将AC电力转换成DC电力的转换器和用于存储游戏指令的计算元件。 播放项目包括位于导电表面上的非导电壳体,连接到非导电壳体的至少每个侧面的用于将电场与导电表面耦合的一个或多个电极,一个或多个脉冲发生器,以产生 每个表面,用于接收表面的信息的第一逻辑电路和第二逻辑电路将信息发送到转换器进行解码,并且还向计算元件发送,并且计算元件基于播放表面的取向进一步控制LED 元件。
    • 3. 发明申请
    • DEVICE TO AVOID ATTACKS FROM ELECTRO-SENSITIVE ANIMALS
    • 避免电敏性动物攻击的手段
    • US20150027383A1
    • 2015-01-29
    • US13952636
    • 2013-07-28
    • Wolfgang RichterFaranak Zadeh
    • Wolfgang RichterFaranak Zadeh
    • A01M29/24
    • A01M29/24A01M29/28
    • A system for protecting user's body from the attacks of electro-sensitive animals is provided. The system includes a frequency generator, a modulator, a controller, a level shifter, plurality of electrodes and a power source to provide power to the controller. The controller generates pattern for the modulator and further the controller controls the frequency generator and the level shifter. The frequency generator generates waveforms and frequencies on the instructions programmed by the user in the controller. The modulator then mixes the pattern with waveforms or frequencies. The level shifter shifts results of the modulator to a higher voltage level and further transmits the polarized waveforms and frequencies to the plurality of electrodes. At least one of the electrodes emits the alternating electric field around the user's body as per the pattern, waveforms and frequencies from the level shifter and the another electrode to couple the electric field floating to ground and resulting in creating an aura of electric field around the user's body and further facilitating in protecting the user's body from the attack of electro-sensitive animals.
    • 提供了一种用于保护用户身体免受电敏动物攻击的系统。 该系统包括频率发生器,调制器,控制器,电平转换器,多个电极和用于向控制器提供电力的电源。 控制器产生调制器的模式,并且控制器控制频率发生器和电平移位器。 频率发生器根据用户在控制器中编程的指令生成波形和频率。 然后调制器将图案与波形或频率混合。 电平移位器将调制器的结果转换到更高的电压电平,并将偏振波形和频率传输到多个电极。 根据来自电平移位器和另一电极的图案,波形和频率,电极中的至少一个发射用户身体周围的交变电场,以将浮动电场耦合到地面,并导致围绕电场的电场产生光环 使用者的身体,进一步促进用户的身体免受电敏动物的攻击。
    • 4. 发明申请
    • SYSTEM AND METHODS FOR TELE-INTERACTIVE PLAY ITEMS
    • 电话互动播放项目的系统与方法
    • US20140243102A1
    • 2014-08-28
    • US13779767
    • 2013-02-28
    • R2Z Innovations, Inc.
    • Wolfgang RichterFaranak Zadeh
    • A63F13/00
    • A63F13/20A63F13/28A63F13/332
    • An interactive gaming system for a user is provided. The interactive gaming system includes a one or more play items, a function control unit and a personal assistant portal. The one or more play items releases one or more action signals of the user under the influence of alternating electrical field produced from the function control unit. The function control unit receives the action signals from the user and then further transmits the one or more action signals to the personal assistant portal through an input server. The personal assistant portal processes and transmits the one or more action signals received from the function control unit to the one or more feedback unit. The feedback unit further plays the action signals received from the personal assistant portal.
    • 提供了一种用于用户的交互式游戏系统。 交互式游戏系统包括一个或多个播放项目,功能控制单元和个人助理门户。 一个或多个播放项在功能控制单元产生的交变电场的影响下,释放用户的一个或多个动作信号。 功能控制单元从用户接收动作信号,然后通过输入服务器将一个或多个动作信号发送到个人助理门户。 个人助理门户处理并发送从功能控制单元接收到的一个或多个动作信号到一个或多个反馈单元。 反馈单元进一步播放从个人助理门户接收到的动作信号。
    • 6. 发明申请
    • SYSTEM FOR COMMUNICATING WITH COMPUTING DEVICES IN AN ALTERNATING ELECTRIC FIELD ENVIRONMENT
    • 在交替电场环境中与计算设备通信的系统
    • US20150271624A1
    • 2015-09-24
    • US14222689
    • 2014-03-24
    • R2Z INNOVATIONS, INC.
    • Wolfgang RichterFaranak Zadeh
    • H04W4/00G06Q30/02
    • H04W4/80G06Q30/0241
    • The present invention provides an electronic circuitry system receiving the modulated alternating electric field from a computing device, the electronic circuitry is attached to the body of the user and further the electronic circuitry system communicates with the computing device. The electronic circuitry system includes a first electrode capacitively coupled with the modulated alternating electric field, an electronic sub-circuit for receiving and processing the modulated alternating electric field from the first electrode and a second electrode connected to said electronic sub-circuit to float the modulated alternating electric field through the body of the user with respect to the ground. The electronic circuitry further includes a hub device for communicating with said communication unit. The hub device includes housing, a generator for generating alternating electric field, a micro-controller for generating modulated commands and electric field bidirectional communication unit for communicating generated modulated commands through the alternating electric field and a power source.
    • 本发明提供一种从计算设备接收调制的交变电场的电子电路系统,电子电路连接到用户的身体,并且电子电路系统与计算设备进行通信。 电子电路系统包括与调制的交变电场电容耦合的第一电极,用于接收和处理来自第一电极的调制交变电场的电子子电路和连接到所述电子子电路的第二电极, 交替电场通过使用者的身体相对于地面。 电子电路还包括用于与所述通信单元通信的集线器设备。 集线器装置包括外壳,用于产生交变电场的发电机,用于产生调制命令的微控制器和电场双向通信单元,用于通过交变电场通信产生的调制命令和电源。
    • 7. 发明申请
    • ELECTRONIC BOARD GAME CREATOR
    • 电子板游戏机
    • US20140155168A1
    • 2014-06-05
    • US13779766
    • 2013-02-28
    • Wolfgang RichterFaranak Zadeh
    • Wolfgang RichterFaranak Zadeh
    • A63F9/24
    • A63F3/00643A63F2003/00662A63F2009/2448A63F2009/2486A63F2009/2489A63F2250/265
    • The electronic-supported game system for interactive game plays for one or more users is provided. The electronic-supported game system includes a contactless communication unit, one or more boards contactlessly capacitive coupled to the contactless communication unit and one or more play items to be placed on the one or more boards. The one or more boards to be operated under the influence of alternating electric field and are contactlessly capacitive coupled to the contactless communication unit. The one or more play items to form a closed electrical circuit with the one or more users under the influence of alternating electric field. The one or more play items to release a signal, the signal to be processed and further communicated by the feedback unit.
    • 提供了用于一个或多个用户的用于交互式游戏的电子支持游戏系统。 电子支持的游戏系统包括非接触式通信单元,一个或多个非接触电容耦合到非接触式通信单元的电路板以及放置在一个或多个电路板上的一个或多个游戏项目。 一个或多个板在交变电场的影响下操作并且非接触地电容耦合到非接触式通信单元。 该一个或多个播放项目与交流电场的影响下的一个或多个用户形成闭合的电路。 用于释放信号的一个或多个播放项目,待处理的信号并由反馈单元进一步传送。
    • 8. 发明申请
    • Systems and Methods for Tele-Interactive Toys and Games
    • 远程互动玩具和游戏的系统与方法
    • US20120225604A1
    • 2012-09-06
    • US13156339
    • 2011-06-09
    • Wolfgang RichterFaranak Zadeh
    • Wolfgang RichterFaranak Zadeh
    • A63H3/00G06F15/16A63H33/00
    • A63H3/28
    • This invention shows it is possible to use broadcast media to significantly enhance interactive learning or to entertain users while they play with toys or other games or play components. Signal sequences broadcast via the Internet, cable, satellite, or other media can invoke functions in toys while they are being used. These media broadcasts include shows, quizzes, educational or training movies, entertaining or scientific footages, and even broadcasts from radio stations.As interactivity requires feedback, this will be provided by the user playing with the toys or other game devices either by forcing a reaction in the toys themselves or via communication lines into a network. This innovative manner of educating users while they play is provided by the invention's Interactive Play System (IPS). This system consists of hardware and software components and is able to mix “signal-2-function sequences” into any kind of broadcasting media content, whether it is live, streaming, or recorded.
    • 本发明示出了可以使用广播媒体来显着增强交互式学习或者在玩玩具或其他游戏或游戏组件的同时娱乐用户。 通过互联网,有线电视,卫星或其他媒体广播的信号序列可以在使用时调用玩具中的功能。 这些媒体播放包括节目,测验,教育或培训电影,娱乐或科学的节目,甚至广播电台的广播。 由于交互性需要反馈,用户可以通过强制玩具本身的反应或通过通信线路进入网络来玩玩玩具或其他游戏设备来提供这些反馈。 这种在玩游戏时教育用户的创新方式由本发明的交互式播放系统(Interactive Play System,IPS)提供。 该系统由硬件和软件组成,能够将“信号2功能序列”混合到任何种类的广播媒体内容中,无论是直播,流媒体还是录制。
    • 9. 发明申请
    • METHOD, A DEVICE AND A SYSTEM FOR INTERACTING WITH THE TOUCH-SENSITIVE ELECTRONIC DISPLAY OF A COMPUTER
    • 方法,用于与计算机的敏感电子显示器相互作用的装置和系统
    • US20150138131A1
    • 2015-05-21
    • US14086580
    • 2013-11-21
    • R2Z Innovations, Inc.
    • Wolfgang RichterFaranak Zadeh
    • G06F1/26G06F3/041A63F13/2145G06F3/044
    • A63F13/2145A63F13/92A63F13/98G06F3/03545G06F3/0416G06F3/044H02J7/025H02J50/00H02J50/05H02J50/10
    • A method, system and an interactive device for interaction with the electric field of touch-sensitive electronic display of a computing device is provided. The interactive device includes a housing for positioning on the top of the touch-sensitive electronic display, a first electrode determines the touch position, an energy harvester for receiving the electrical energy and transforming the received electrical energy into a DC voltage, a controller generates a serial identification number for identifying the housing through the touch-sensitive electronic display of the computer, an electronic switch transmitting the serial identification number, a second electrode forms a close electrical circuit from the electric field generated by the touch-sensitive electronic display to operate the energy harvester, the controller and the electronic switch; and a third electrode for receiving the serial identification number and the processor of the computer determines the distance and angle in between the first electrode and the third electrode.
    • 提供了一种用于与计算设备的触敏电子显示器的电场交互的方法,系统和交互设备。 交互式装置包括用于定位在触敏电子显示器的顶部的壳体,第一电极确定触摸位置,用于接收电能并将接收的电能变换成直流电压的能量收集器,控制器产生 用于通过计算机的触敏电子显示器识别外壳的串行识别号码,发送串行识别号码的电子开关,第二电极从触敏电子显示器产生的电场形成闭合电路,以操作 能量收集器,控制器和电子开关; 并且用于接收串行识别号码的第三电极和计算机的处理器确定第一电极和第三电极之间的距离和角度。
    • 10. 发明授权
    • Method, a device and a system for interacting with the touch-sensitive electronic display of a computer
    • 方法,用于与计算机的触敏电子显示器交互的装置和系统
    • US09030380B1
    • 2015-05-12
    • US14086580
    • 2013-11-21
    • R2Z Innovations, Inc.
    • Wolfgang RichterFaranak Zadeh
    • G09G5/00G06F1/26G06F3/044G06F3/041A63F13/2145
    • A63F13/2145A63F13/92A63F13/98G06F3/03545G06F3/0416G06F3/044H02J7/025H02J50/00H02J50/05H02J50/10
    • A method, system and an interactive device for interaction with the electric field of touch-sensitive electronic display of a computing device is provided. The interactive device includes a housing for positioning on the top of the touch-sensitive electronic display, a first electrode determines the touch position, an energy harvester for receiving the electrical energy and transforming the received electrical energy into a DC voltage, a controller generates a serial identification number for identifying the housing through the touch-sensitive electronic display of the computer, an electronic switch transmitting the serial identification number, a second electrode forms a close electrical circuit from the electric field generated by the touch-sensitive electronic display to operate the energy harvester, the controller and the electronic switch; and a third electrode for receiving the serial identification number and the processor of the computer determines the distance and angle in between the first electrode and the third electrode.
    • 提供了一种用于与计算设备的触敏电子显示器的电场交互的方法,系统和交互设备。 交互式装置包括用于定位在触敏电子显示器的顶部的壳体,第一电极确定触摸位置,用于接收电能并将接收的电能变换成直流电压的能量收集器,控制器产生 用于通过计算机的触敏电子显示器识别外壳的串行识别号码,发送串行识别号码的电子开关,第二电极从触敏电子显示器产生的电场形成闭合电路,以操作 能量收集器,控制器和电子开关; 并且用于接收串行识别号码的第三电极和计算机的处理器确定第一电极和第三电极之间的距离和角度。