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    • 1. 发明公开
    • 멀티-플레이어 게임 허브를 사용하여 무선 멀티-플레이어게이밍을 지원하기 위한 방법 및 장치
    • 支持多播放游戏机的无线多播放游戏的方法和设备
    • KR1020060060041A
    • 2006-06-02
    • KR1020067005447
    • 2003-09-19
    • 노키아 코포레이션
    • 세라파트레자데커페터람펠라,유하
    • A63F13/327A63F13/30
    • A63F13/327A63F13/31A63F2300/402A63F2300/406A63F2300/50
    • The present invention relates to wireless multi-player gaming with mobile game devices. It also relates to a method and a device capable of reducing the communication load of mobile game devices in wireless multi-player gaming. The method of the present invention is provided to support wireless multi-player gaming with a multi-player game hub, wherein in said method said hub is setting up wireless connections to at least two mobile game devices by performing an initialization procedure according to an initialization protocol. These connections form a hub-to all wireless network, wherein each connected game device is wirelessly connected as a slave device in said wireless network. In the method the hub further comprises controlling the transfer of game execution data between said at least two game devices. Thereby a method and a game system is provided to separate the communication load from the game execution load keeping the processing resources of the gaming devices clear for executing the game software in wireless multi-player gaming.
    • 本发明涉及具有移动游戏装置的无线多玩家游戏。 它还涉及能够减少无线多玩家游戏中的移动游戏装置的通信负荷的方法和装置。 提供本发明的方法用于支持具有多玩家游戏中枢的无线多玩家游戏,其中在所述方法中,所述中心通过根据初始化执行初始化过程来建立与至少两个移动游戏设备的无线连接 协议。 这些连接形成集线器到所有无线网络,其中每个连接的游戏设备在所述无线网络中作为从设备无线连接。 在该方法中,集线器还包括控制所述至少两个游戏设备之间的游戏执行数据的传送。 因此,提供了一种方法和游戏系统,用于将通信负载与游戏执行负载分离,从而保持游戏装置的处理资源清楚,以在无线多玩家游戏中执行游戏软件。
    • 2. 发明公开
    • 독립운용 가능한 전자 게임들의 상호운용성을 제공하는시스템 및 방법
    • 提供独立电子游戏互动性的系统和方法
    • KR1020080021799A
    • 2008-03-07
    • KR1020087001683
    • 2006-06-06
    • 노키아 코포레이션
    • 포에스콧웨이츠리사바이레이리키에스.데커페터
    • G06Q10/10G07F17/32A61B5/00G06Q50/10
    • G06Q10/10G07F17/32G07F17/323A61B5/744G06Q50/10
    • A system for providing interoperability of electronic games independently-operable from one another includes a network entity and a client. The client can interact with the network entity to play a master electronic game using shared attributes otherwise configured for use in a subordinate electronic game, where the client can interpret the respective shared attributes for use during play of the master electronic game. During play of the master electronic game, the client can receive a selection of at least one subordinate game from within the master electronic game. In response, the client can initiate the selected subordinate game for play using shared attributes otherwise configured for use in the master electronic game and/or another subordinate electronic game. Similarly, the client can interpret the respective shared attributes for use during play of the selected subordinate game. ® KIPO & WIPO 2008
    • 用于提供彼此独立操作的电子游戏的互操作性的系统包括网络实体和客户端。 客户端可以与网络实体进行交互,以使用另外被配置为在下级电子游戏中使用的共享属性来播放主电子游戏,其中客户端可以解释相应的共享属性以在主电子游戏的播放期间使用。 在主电子游戏的播放期间,客户端可以从主电子游戏内接收至少一个从属游戏的选择。 作为响应,客户端可以使用另外配置用于主电子游戏和/或其他从属电子游戏中的共享属性来发起所选择的下级游戏。 类似地,客户端可以解释相应的共享属性以在播放所选择的从属游戏期间使用。 ®KIPO&WIPO 2008