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    • 42. 发明公开
    • 다중 화면 게임 제공장치
    • 多显示游戏提供设备
    • KR1020140109837A
    • 2014-09-16
    • KR1020140077323
    • 2014-06-24
    • 주식회사 이랜텍
    • 이재범
    • A63F13/843A63F13/80H04N5/44G02B27/02
    • The present invention comprises a game video display device displaying a game video polarized on a screen; a plurality of polarizing eyeglasses for enabling a user to watch the screen displayed on the game video display device; and a plurality remote controllers for receiving manipulation signals for a game displayed on the screen, wherein the game video display device includes a display part for displaying the polarized game video; a power supply switch for switching on or off power supply; and a receiving part of the display device for receiving the manipulation signal from the remote controllers; the remote controller includes a manipulation key for receiving the manipulation signal for the game displayed on the display part, the eyeglasses includes a left and a right eye polarizing member for watching a polarizing screen from the game video display device; a frame part coupled to the left and the right polarizing member and eyeglass temples coupled t both ends of the frame part, and the game video display device is configured to display sequentially and alternately the polarizing video related to a plurality of game users. The present invention can provide different game screens for the game users, respectively.
    • 本发明包括在屏幕上显示极化的游戏视频的游戏视频显示装置; 多个偏光眼镜,用于使用户能够观看显示在游戏视频显示装置上的屏幕; 以及多个遥控器,用于接收在屏幕上显示的游戏的操作信号,其中游戏视频显示装置包括用于显示极化游戏视频的显示部分; 用于接通或断开电源的电源开关; 以及用于从遥控器接收操作信号的显示装置的接收部分; 遥控器包括用于接收用于显示在显示部分上的游戏的操作信号的操作键,眼镜包括用于从游戏视频显示装置观看偏振屏的左眼偏振元件和右眼偏振元件; 耦合到左右偏振构件的框架部分和耦合在框架部分的两端的眼镜镜腿,并且游戏视频显示装置被配置为顺序地和交替地显示与多个游戏用户相关的偏光视频。 本发明可以分别为游戏用户提供不同的游戏画面。
    • 44. 发明授权
    • 건강 관리 스마트 시스템
    • 保健智能系统
    • KR101412610B1
    • 2014-06-27
    • KR1020120053689
    • 2012-05-21
    • 서울대학교산학협력단
    • 김석화공현중박준규
    • G06Q50/22A63F13/80G06Q50/10H04N1/00
    • 본 발명은 건강 관리 스마트 시스템에 있어서, 다수의 주거공간에 배포 설치되어 생체데이터 수집장치와 연결된 다수의 체크단말기; 일정 지역의 주민들이 공용 사용하는 공용공간에 마련되어 생체데이터 수집장치와 연결된 공용단말기; 집중관리공간에 마련되어 상기 게이트웨이 단말기 및 상기 공용단말기를 통해 판별된 집중관리 요망자를 정밀진단하기 위한 집중관리 단말기; 및 상기 체크단말기로부터 제공되는 사용자 식별정보와 생체데이터 수집정보, 상기 공용단말기로부터 제공되는 사용자 식별정보와 생체데이터 수집정보, 및 상기 집중관리 단말기로부터 제공되는 사용자 식별정보와 생체데이터 수집정보를 수신하고, 상기 사용자 식별정보별 생체데이터 수집정보를 통합 통계 관리하는 포털 서버를 포함하는 것을 특징으로 하는 건강 관리 스마트 시스템에 관한 것이다.
      본 발명은 극빈층으로 내몰리고 있는 노인들이 처한 현실적인 환경에 맞춤화된 스마트 의료 복지 시스템이 제공한다. 즉, 본 발명에 의해, 노인들의 정신적, 육체적 건강을 효과적으로 돌볼 수 있고, 관리에 필요한 전문 인력들을 대폭 감소시킬 수 있으며, 노인들의 기기 조작에 대한 거부감을 줄이고, 배포된 기기들의 이상 여부를 자동으로 감지할 수 있다.
    • 45. 发明公开
    • 가상공간에서 복수개의 카드게임을 진행하는 방법
    • 在CYBER空间中进行多个卡片游戏的方法
    • KR1020140041230A
    • 2014-04-04
    • KR1020120108316
    • 2012-09-27
    • 다다소프트 주식회사
    • 김기역
    • G06Q50/10A63F13/48A63F13/493A63F13/80
    • G06Q50/10A63F13/48A63F13/493A63F13/80
    • The present invention relates to a method for playing card games in a server. The method for playing card games comprises the steps of executing a first card game in which a plurality of players including a first player participate and a second card game which is played by using cards distributed to play the first card game and in which the first player participates; receiving a fold signal for the first card game from the first player; and terminating the second card game when the first card game is terminated. [Reference numerals] (1) Server; (2) First player terminal; (S101) Enter a first card game; (S102) Request to participate in the first card game by a first player; (S103) Start the first card game; (S104) Request to participate in a second card game by the first player; (S105) Bet in the first card game and the second card game; (S106) Start the second card game; (S107) Request to give up the first card game by the first player; (S108) Terminate the first card game and the second card game; (S109) Calculate for the first card game and the second card game
    • 本发明涉及一种在服务器中玩纸牌游戏的方法。 用于玩纸牌游戏的方法包括以下步骤:执行第一纸牌游戏,其中包括第一玩家参与的多个玩家参与,并且通过使用被分配来玩玩第一纸牌游戏的牌来玩第二纸牌游戏,并且其中第一玩家 参与; 从第一玩家接收第一纸牌游戏的折叠信号; 并且当第一纸牌游戏终止时终止第二纸牌游戏。 (附图标记)(1)服务器; (2)第一名玩家终端; (S101)输入第一张纸牌游戏; (S102)第一玩家请求参加第一纸牌游戏; (S103)开始第一张纸牌游戏; (S104)请求由第一玩家参与第二纸牌游戏; (S105)投注第一张纸牌游戏和第二张纸牌游戏; (S106)开始第二张纸牌游戏; (S107)请求由第一名玩家放弃第一张纸牌游戏; (S108)终止第一纸牌游戏和第二纸牌游戏; (S109)计算第一纸牌游戏和第二纸牌游戏
    • 46. 发明公开
    • 퍼즐 게임 제공용 멀티미디어 장치
    • 多媒体设备提供PU子游戏
    • KR1020140031425A
    • 2014-03-13
    • KR1020120094079
    • 2012-08-28
    • 강동수김성태박덕은이경용조한솔최진운
    • 강동수김성태박덕은이경용조한솔최진운
    • G06Q50/10A63F9/06A63F13/335A63F13/42A63F13/45A63F13/80
    • G06Q50/10A63F9/0612A63F13/335A63F13/42A63F13/45A63F13/80
    • Disclosed is a multimedia apparatus for providing a puzzle game comprising: a display part for displaying an editing screen to be capable of editing a map or each cell in the map including a plurality of gridded cells and, if editing the map is finished on the editing screen, displaying the editing-finished map; and a controller for arranging a source object, a destination object, a moving target object at some of the cells, arranging a structure object at some of the cells, providing tile objects to be arranged at each cell of the map and be used, forming a path to move the moving target object based on the attributes preset at the arranged tile objects if a user arranges some of the tile objects at some of the cells, moving the moving target object along the formed path, and changing attributes of the moving target object according to the attributes preset at the structure object if the moving target object approaches the structure object while moving along the path. Likewise, the present invention enables the user to directly change the map itself or positions or kinds of objects on the map, thereby enabling the user to actively and aggressively play the game.
    • 公开了一种用于提供益智游戏的多媒体装置,包括:显示部件,用于显示能够编辑地图的编辑画面或包括多个网格单元的地图中的每个单元,并且如果编辑地图在编辑时完成 屏幕,显示编辑完成的地图; 以及控制器,用于在某些单元格处布置源对象,目的地对象,移动目标对象,在一些单元格处布置结构对象,提供待布置在地图的每个单元格处并被使用的拼贴对象,形成 如果用户在一些小区中布置一些瓦片对象,沿着形成的路径移动移动目标对象,并且改变移动目标的属性,则基于在布置的瓦片对象上预设的属性来移动移动目标对象的路径 如果移动的目标对象在沿着路径移动的同时接近结构对象,则根据在结构对象处预设的属性对象。 同样地,本发明使得用户能够直接改变地图本身或地图上的对象的位置或种类,从而使用户能够主动地积极地玩游戏。
    • 47. 发明公开
    • 자원 정보의 거래 기능을 제공하는 온라인 게임 제공 방법 및 그 게임 제공 서버
    • 提供支持资源信息交易功能和游戏服务器的在线游戏的方法
    • KR1020130126104A
    • 2013-11-20
    • KR1020120049923
    • 2012-05-10
    • 주식회사 네오위즈
    • 김인권곽준문상원윤혜린이건이도훈이수석이용욱이종배임성민
    • A63F13/5378A63F13/80G06Q50/10G06Q30/06
    • A63F13/5378A63F13/80G06Q30/06G06Q50/10
    • The present invention relates to an online game providing method. Given in the example of the present invention, the online game providing method is able to connect at least one game client at the same time through a network and links at least one character which is controlled by the connected game client(s) to a virtual space where certain virtual resources are placed to run a online game in a game server. The online game providing method includes step (a) for acquiring data about virtual resources placed within a certain distance from the corresponding character for each character and generating player character (PC) resource data; step (b) for combining at least one set of the generated PC resource data and generating integrated resource data about at least part of the virtual resources placed in the virtual space; and step (c) for providing at least part of the generated integrated resource data upon a request from a game client at a cost and processing payment about at least one character for which PC resource data related to the part of the generated integrated resource data. According to the present invention, by enabling the generation and the sales of resource data following the movement of a character in an online game which is provided based on a virtual space including virtual resources, the transaction of data itself is available and the collection of resource from a user perspective becomes efficient. [Reference numerals] (110) Communication unit;(120) Game engine;(130) Game provision control unit;(140) Game information DB;(150) PC resource information generating unit;(160) Resource information managing unit;(170) Resource information display unit
    • 本发明涉及一种在线游戏提供方法。 在本发明的示例中,在线游戏提供方法能够通过网络同时连接至少一个游戏客户端,并将至少一个被连接的游戏客户端控制的角色链接到虚拟 某些虚拟资源被放置以在游戏服务器中运行在线游戏的空间。 在线游戏提供方法包括步骤(a),用于从每个角色的相应字符获取与一定距离内的虚拟资源的数据,并生成玩家角色(PC)资源数据; 步骤(b),用于组合至少一组所生成的PC资源数据,并生成关于放置在虚拟空间中的虚拟资源的至少一部分的综合资源数据; 以及步骤(c),用于根据来自游戏客户端的请求以成本提供所生成的综合资源数据的至少一部分,并处理关于与所生成的集成资源数据的一部分相关的PC资源数据的至少一个字符的支付。 根据本发明,通过在基于包括虚拟资源的虚拟空间提供的在线游戏中的角色的移动之后实现资源数据的生成和销售,数据本身的交易可用并且资源的收集 从用户的角度来看,效率更高。 (110)通信单元;(120)游戏引擎;游戏提供控制单元;游戏信息DB;(150)PC资源信息生成单元;(160)资源信息管理单元;(170) )资源信息显示单元
    • 48. 发明公开
    • 커뮤니티 맵을 제공하는 온라인 게임 제공 방법 및 그 게임 제공 서버
    • 提供在线游戏支持社区地图功能的方法及其游戏服务器
    • KR1020130126102A
    • 2013-11-20
    • KR1020120049921
    • 2012-05-10
    • 주식회사 네오위즈
    • 이소원
    • A63F13/5378A63F13/80A63F13/822G06Q50/10
    • A63F13/5378A63F13/822G06Q50/10
    • The present invention relates to an online game providing method. Given in the example of the present invention, the online game providing method is able to connect multiple game clients at the same time through a network and provides an online game including community content for the connected game clients. The online game providing method includes step (a) for creating at least one community by linking at least part of the multiple game clients; step (b) for generating or updating the community information based on the activities by the community or by at least one game client which belongs to the community; and step (c) for generating a signature map of the online game and mapping the community to the map using the community information. In the present invention, by providing a communify interface where in the signature map, in which the world view of the game is reflected, of an online game, separate areas are assigned for each community based on the community information, community information is conveniently and intuitively provided through the game interface, user interests into the game are increased, and the convenience in using the user interface is enhanced. [Reference numerals] (110) Communication unit;(120) Game engine;(130) Game providing control unit;(140) Community information management unit;(150) Community DB;(160) Community area management unit;(170) Interface providing unit
    • 本发明涉及一种在线游戏提供方法。 在本发明的示例中,在线游戏提供方法能够通过网络同时连接多个游戏客户端,并提供包括所连接的游戏客户端的社区内容的在线游戏。 在线游戏提供方法包括步骤(a),用于通过链接多个游戏客户端的至少一部分来创建至少一个社区; (b)根据社区或至少一个属于社区的游戏客户端的活动来生成或更新社区信息; 以及步骤(c),用于生成在线游戏的签名图,并使用社区信息将社区映射到地图。 在本发明中,通过提供一个通信界面,其中反映了游戏的世界观的签名图中,基于社区信息为每个社区分配了各个区域,社区信息是方便的,并且 直观地通过游戏界面提供,增加了用户对游戏的兴趣,并且增强了使用用户界面的便利性。 (110)通信单元;(120)游戏引擎;游戏提供控制单元;(140)社区信息管理单元;社区数据库;(150)社区区域管理单元;(170)接口 提供单位