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    • 26. 发明公开
    • 아이템 개조 방법, 이를 실행하는 아이템 개조 서버 및 이를 저장한 기록 매체
    • 重新编制项目的方法,执行该项目的服务器和存储相同的存储介质
    • KR1020140021404A
    • 2014-02-20
    • KR1020120087903
    • 2012-08-10
    • 주식회사 네오위즈
    • 김복식이정철차민지
    • G06Q50/10
    • G07F17/3225G07F17/3227
    • An item modification method is performed in an item modification server connected to a user terminal. The item modification method comprises a step for receiving a modification request for a modification request item connected to a game character from the user terminal; a step for selecting N^th modification weighted values connected to the condition weighted value of the game character and the modification weighted value of the modification request item when receiving the modification request; a step for changing the modification weighted value and the condition weighted value of a modification object item connected to the game character based on the selected N^th modification weighted values; and a step for transmitting the changed modification object item to the user terminal. The present invention is provided to enable a user to perform item modification till a result desired by the user is confirmed, thereby inducing game money exhaustion of the user. [Reference numerals] (210) Item modification request receiving unit; (220) Item modification weighted value selection unit; (230) Weighted value changing unit; (240) Item transmitting unit; (250) Log-in information management unit; (260) User authentication unit; (270) Subscriber database; (280) Control unit
    • 在连接到用户终端的项目修改服务器中执行项目修改方法。 项目修改方法包括从用户终端接收对连接到游戏角色的修改请求项目的修改请求的步骤; 在接收到修改请求时,选择与游戏角色的条件加权值相连接的第N修改加权值和修改请求项的修改加权值的步骤; 基于所选择的第N修改加权值来改变与游戏角色连接的修改对象项的修改加权值和条件加权值的步骤; 以及用于将改变的修改对象项发送到用户终端的步骤。 提供本发明以使用户能够执行项目修改,直到确认用户期望的结果,从而导致用户的游戏资金耗尽。 (附图标记)(210)项目修改请求接收单元; (220)项目修改加权值选择单位; (230)加权值变更单位; (240)物品传送单元; (250)登录信息管理单元; (260)用户认证单元; (270)用户数据库; (280)控制单元
    • 29. 发明授权
    • 도전 상대 연결을 통한 게임 제공 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체
    • 系统,方法和计算机可读记录介质,通过链接提供游戏,具有挑战性
    • KR101280924B1
    • 2013-07-22
    • KR1020110139299
    • 2011-12-21
    • 네이버 주식회사
    • 박소연조정환
    • G06Q50/10H04W4/12
    • G07F17/3272G07F17/3225
    • PURPOSE: A game providing method through challenge opponent connection, a system thereof, and a computer-readable recording medium thereof are provided to inform a game situation of a challenge opponent to a user in real time, thereby stimulating competitive spirit of the user. CONSTITUTION: A game service platform server searches one or more members based on challenge game selection information and challenge opponent request information of a challenger who is received from a first user terminal. The game service platform server receives selection information for one or more specific members among searched challenge opponent candidates from the first user terminal and transmits challenge application information to a second user terminal (S509). The game service platform server sets a member as a challenger corresponding to challenge approval information of the second user terminal (S510,S511). [Reference numerals] (AA,CC) No; (BB,DD) Yes; (EE) End; (S509) Providing a challenge by selecting a challenge opponent; (S510) Challenge approval ?; (S511) Add the challenge opponent to a challenge room; (S512) Informing a challenge situation in real time; (S513) Challenge end ?; (S514) Informing a challenge result to each participant
    • 目的:提供通过挑战对手连接的游戏提供方法,其系统及其计算机可读记录介质,以实时地通知用户的挑战对手的游戏情况,从而刺激用户的竞争精神。 规定:游戏服务平台服务器基于挑战游戏选择信息搜索一个或多个成员,并挑战从第一用户终端接收到的挑战者的对手请求信息。 所述游戏服务平台服务器从所述第一用户终端接收检索到的攻击对方候选者中的一个或多个特定成员的选择信息,并向第二用户终端发送挑战应用信息(S509)。 游戏服务平台服务器设置与第二用户终端的批准信息相对应的挑战者的成员(S510,S511)。 (标号)(AA,CC)否; (BB,DD)是; (EE)结束; (S509)通过选择挑战对手提供挑战; (S510)挑战批准? (S511)将挑战对手加入挑战室; (S512)实时通知挑战情况; (S513)挑战结束? (S514)向每个参与者通知挑战结果
    • 30. 发明公开
    • 스트리밍 게임 서비스를 위한 분산 서버 시스템 및 방법
    • 分布式服务器系统和游戏服务流程的方法
    • KR1020130062462A
    • 2013-06-13
    • KR1020110124257
    • 2011-11-25
    • 한국전자통신연구원
    • 배수영조창식김경일박창준
    • G06Q50/10
    • A63F13/355A63F13/358A63F2300/534G07F17/3225
    • PURPOSE: A distributed server system for a streaming game service and a method thereof are provided to reduce the loss of efforts and time for updating an upgraded game in each terminal. CONSTITUTION: A cloud game server(300) requests access to an external connection server(200). The cloud game server receives a game list and intrinsic information corresponding to a user terminal requesting a game from the external connection server. The cloud game server stores the game list and the intrinsic information. The cloud game server transmits an internet address for the access of the user terminal to the cloud game server. [Reference numerals] (200) External connection server; (300) Cloud game server; (S300) Transmit a connection request message; (S302) Transmit user information and game information notification message; (S304) Store in DB; (S306) Transmit a node URL message; (S308) Transmit a system information notification message
    • 目的:提供用于流式游戏服务的分布式服务器系统及其方法,以减少在每个终端中更新升级游戏的努力和时间的损失。 构成:云游戏服务器(300)请求访问外部连接服务器(200)。 云游戏服务器从外部连接服务器接收与用户终端对应的游戏列表和固有信息。 云游戏服务器存储游戏列表和内在信息。 云游戏服务器向云游戏服务器发送用于用户终端的访问的因特网地址。 (附图标记)(200)外部连接服务器; (300)云游戏服务器; (S300)发送连接请求消息; (S302)发送用户信息和游戏信息通知消息; (S304)存储在DB中; (S306)发送节点URL消息; (S308)发送系统信息通知消息