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    • 11. 发明公开
    • 온라인 게임 안착 측정 방법 및 시스템
    • 在线游戏测量结算的方法和系统
    • KR1020130104567A
    • 2013-09-25
    • KR1020120026177
    • 2012-03-14
    • 주식회사 네오위즈
    • 김희정
    • A63F13/79A63F13/71G06Q50/10
    • A63F13/79A63F13/71G06Q50/10
    • PURPOSE: An online game mounting measurement method and a system thereof are provided to enable each user to effectively confirm the mounting state of an online game through visiting histories. CONSTITUTION: When a game server senses the connection of a user terminal, the game server determines a set period from an access point corresponding to the connected user terminal (S110). When a subscription period belongs to the set period, the game server determines the user as a new subscriber (S120). The game server records the continuous visiting information of the determined user (S130). The game server determines the mounting state of the online game according to access time including the recorded continuous visiting information and an access frequency (S140). [Reference numerals] (AA) Start; (BB) No; (CC) Yes; (DD) End; (S110) Game joining time
    • 目的:提供一种在线游戏安装测量方法及其系统,以使每个用户能够通过访问历史有效地确认在线游戏的安装状态。 构成:当游戏服务器感测到用户终端的连接时,游戏服务器从对应于所连接的用户终端的接入点确定设定的时段(S110)。 当订阅期间属于设定期间时,游戏服务器将用户确定为新订户(S120)。 游戏服务器记录所确定的用户的连续访问信息(S130)。 游戏服务器根据包括记录的连续访问信息和访问频率的访问时间来确定在线游戏的安装状态(S140)。 (附图标记)(AA)开始; (BB)否; (CC)是; (DD)结束; (S110)游戏加盟时间<预设时间段 (S120)将用户确定为新成员; (S130)记录连续访问信息; (S140)根据访问频率确定在线游戏的安装状态
    • 13. 发明授权
    • 패킷 도달 순서에 따른 게임 이벤트 처리 장치 및 그 방법
    • 패킷도달순서에따른게임이벤트처리장치및그방패킷
    • KR100933622B1
    • 2009-12-23
    • KR1020070026626
    • 2007-03-19
    • 주식회사 엔씨소프트
    • 이정열
    • G06Q50/10A63F13/71H04L12/855A63F13/42
    • 본 발명은 통신망을 통해 제공되는 각종 온라인 게임 서비스에 있어서 게임 서버측에 게임 명령어의 순서를 설정해 놓고, 게임 클라이언트로부터 게임 서버로 전송되는 게임 명령어 패킷의 도착 순서가 상기 설정된 게임 명령어 순서와 일치하면 사용자가 특정 게임 아이템을 획득할 수 있도록 하는 등 다양한 이벤트를 실행한다. 이에 따라 사용자가 온라인 게임을 진행하는 동작과 관련한 여러 가지 효과를 게임에 접목시킬 수 있게 되어 더욱 흥미로운 온라인 게임 서비스를 제공할 수 있게 된다.
      통신망, 게임, 명령어, 게임 서버, 패킷, 순서, 이벤트
    • 提供根据分组到达顺序的游戏事件处理系统及其方法,以根据从游戏客户端传送到游戏服务器的分组的顺序执行游戏和各种相关事件。 根据分组到达顺序的游戏事件处理系统(40)包括如下。 订单设置单元(41)建立游戏命令顺序。 分组接收器(42)通过通信网络从正在玩游戏的游戏客户端(11-2)接收游戏命令分组。 命令确认单元(43)确认通过分组接收器以分组类型接收到的游戏命令的顺序是否与命令设置单元中设置的游戏命令顺序相同。 事件执行单元(44)根据订单确认单元执行日程安排事件。
    • 14. 发明公开
    • 추가 입력 신호를 이용한 게임 데이터의 가중치 생성시스템 및 생성 방법
    • 通过使用附加输入信号产生游戏数据的重量的系统及其方法
    • KR1020090001634A
    • 2009-01-09
    • KR1020070043737
    • 2007-05-04
    • 네이버 주식회사
    • 양병석
    • G06Q50/10A63F13/71A63F13/77A63F13/5375
    • G06Q50/10A63F13/5375A63F13/71A63F13/77
    • A system for generating weight of game data using an additional input signal and a method thereof are provided to improve concentration and an interest of a user by producing different game weight after combining direct input with additional input. A system for generating weight of game data comprises the followings: a first input receiving unit(100); a second input receiving unit(120); a input synchronization unit(130) performing a synchronization with the first input receiving unit and the second input receiving unit; a weigh producing unit of the game data(140); a producing unit(160) generating total game data based on the produced weight and the first input; and an outputting unit(170).
    • 提供使用附加输入信号产生游戏数据权重的系统及其方法,以通过在将直接输入与附加输入组合之后产生不同的游戏权重来提高用户的集中度和兴趣。 一种用于产生游戏数据权重的系统,包括:第一输入接收单元(100); 第二输入接收单元(120); 输入同步单元,执行与所述第一输入接收单元和所述第二输入接收单元的同步; 游戏数据的权重产生单元​​; 生成单元(160),其基于所生成的权重和所述第一输入生成总游戏数据; 和输出单元(170)。
    • 16. 发明公开
    • 스포츠 경기 이미지를 이용한 베팅 게임 시스템 및 그 베팅게임방법
    • 使用运动图像匹配游戏的系统和方法
    • KR1020070116391A
    • 2007-12-10
    • KR1020060050382
    • 2006-06-05
    • 한겨레엔(주)
    • 이홍동
    • G06Q50/34A63F13/71A63F13/30
    • G06Q50/34A63F13/30A63F13/71
    • A system and a method for providing a betting game using images of a sports match are provided to enable gamers to enjoy the betting games by making the gamers select a position of a ball on the provided image with a mouse or a keyboard. A gamer managing module(110) registers the gamers as a member, authenticates the member, and provides various kinds of information to the member by responding to a request of the member. A game image providing module(120) extracts a predetermined image from the image of the sports match, removes the extracted image from the sports match image, and transmits the different images according to betting periods to a terminal of a game user. A correct answer checking module(130) determines whether an answer received from the member terminal is correct by comparing a betting image which is transmitted from the sports match image after the member selects the betting region with the initially extracted image. A betting/rewarding module(140) provides rewards for a correct answer to the member transmitting the correct answer.
    • 提供使用运动比赛的图像来提供博彩游戏的系统和方法,以使游戏者能够通过使用鼠标或键盘在所提供的图像上选择球的位置来享受投注游戏。 玩家管理模块(110)作为成员注册游戏者,认证该成员,并通过响应该成员的请求向该成员提供各种信息。 游戏图像提供模块(120)从体育比赛的图像中提取预定图像,从运动匹配图像中移除提取的图像,并根据投注期将不同的图像发送到游戏者的终端。 正确的答案检查模块(130)通过比较在成员选择投注区域与最初提取的图像之后从运动匹配图像发送的投注图像来确定从成员终端接收的应答是否正确。 投注/回报模块(140)为发送正确答案的成员提供正确答案的奖励。
    • 19. 发明公开
    • 오프라인 게임의 온라인 이용을 위한 게임서비스제공시스템 및 방법
    • 使用离线游戏通过在线提供游戏服务的系统和方法
    • KR1020020057879A
    • 2002-07-12
    • KR1020020027931
    • 2002-05-20
    • 주식회사 싸이곤
    • 박신용
    • G06Q50/10A63F13/71
    • PURPOSE: A system and a method for providing a game service using an off-line game through the on-line are provided to carry out the off-line game through the on-line by reappearing a game tool possessed by a user at a server on the on-line if the user inputs a serial number or sends the barcode information to the server. CONSTITUTION: A communication network(100) such as the Internet and a mobile communication network carries out the data communication to use the off-line game through the on-line by connecting a plurality of wire/wireless communication terminals(200) with a server computer(300). The wire/wireless terminals progress the communication connection to the server through the communication network according to the manipulation of the user buying or obtaining the game tool on the off-line and send the data for the member log-in and the registration to the server. The serial number inputted by the user is sent to the server and the server displays a game program realizing the game tool held by the user on a screen of the terminal. The terminal exchanges the game progress data with the server in real time base on the game program displayed on the screen.
    • 目的:提供一种通过在线提供使用离线游戏的游戏服务的系统和方法,以通过在线重新出现用户在服务器上拥有的游戏工具来执行离线游戏 如果用户输入序列号或将条形码信息发送到服务器,则在线。 构成:诸如因特网和移动通信网络的通信网络(100)通过在线连接多个有线/无线通信终端(200)与服务器进行数据通信以使用离线游戏 计算机(300)。 有线/无线终端通过通信网络根据用户的购买行为进行通信连接,或者离线获取游戏工具,并将会员登录的数据登录到服务器 。 将用户输入的序列号发送到服务器,服务器在终端屏幕上显示实现用户持有的游戏工具的游戏程序。 终端根据显示在屏幕上的游戏程序实时与服务器交换游戏进度数据。