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    • 12. 发明公开
    • 유무선 통신망을 이용한 게임 서비스 시스템 및 이를 이용한 게임 서비스 방법
    • 使用线和无线通信网络的游戏服务的系统和方法
    • KR1020100087534A
    • 2010-08-05
    • KR1020090006594
    • 2009-01-28
    • 에스케이플래닛 주식회사
    • 윤종덕이영건정준용
    • A63F13/352G06Q50/10H04N21/61
    • A63F13/352G06Q50/10H04N21/6125
    • PURPOSE: A system and a method for game service using wired and wireless communication networks are provided to connect wired and wireless communication network to practice a game, thereby exchanging practices gamer data between wired terminal and a wireless terminal to provided compensation data. CONSTITUTION: A wireless terminals plays games by connecting a mobile game server(140). A wired terminals plays games by connecting an online game server(180). A network game server(160) receives game play data about the wireless terminals and the wired terminals. The network game server transmits the game play data of wired terminals to the wireless terminals. The network game server transmits the game play data of the wireless terminals to the wired terminals.
    • 目的:提供使用有线和无线通信网络的游戏服务的系统和方法,以连接有线和无线通信网络来练习游戏,由此在有线终端和无线终端之间交换游戏者数据以提供补偿数据。 构成:无线终端通过连接移动游戏服务器(140)来玩游戏。 有线终端通过连接在线游戏服务器(180)来玩游戏。 网络游戏服务器(160)接收关于无线终端和有线终端的游戏数据。 网络游戏服务器将有线终端的游戏数据发送到无线终端。 网络游戏服务器将无线终端的游戏数据发送到有线终端。
    • 16. 发明公开
    • 거리기반 분산형 온라인 게임 서버 시스템
    • 基于距离的分布式在线游戏服务器系统
    • KR1020040052131A
    • 2004-06-19
    • KR1020020079863
    • 2002-12-13
    • 한국전자통신연구원
    • 심광현박일규정재용이은희김종성최병태
    • G06Q50/10
    • A63F13/352A63F13/12A63F13/335A63F13/71A63F13/79A63F2300/50
    • PURPOSE: A distributed online game server system based on a distance is provided to support a large scale of user by effectively distributing the load to the game servers distributed by the distance. CONSTITUTION: A session server(101) provides the information needed for certifying a user and connecting to the game server(103). An NPC(Non-Player Character) server(105) performs the data management and the script process for the characters except a player selected from a client by the AI(Artificial Intelligence). A database server(102) stores/manages the data needed for the real-time process such as the billing information and the detail information for the player. The game server is managed by the session server and the NPC server, manages one region divided based on the distance as one unit, and provides a game service. A real-time download server(104) provides a download service to the client in real-time.
    • 目的:提供一种基于距离的分布式在线游戏服务器系统,通过有效地将负载分配给远距离分发的游戏服务器来支持大量用户。 构成:会话服务器(101)提供验证用户并连接到游戏服务器(103)所需的信息。 NPC(非玩家角色)服务器(105)对通过AI(人工智能)从客户端选择的玩家除外的角色执行数据管理和脚本处理。 数据库服务器(102)存储/管理实时处理所需的数据,例如计费信息和玩家的详细信息。 游戏服务器由会话服务器和NPC服务器进行管理,将一个基于该距离划分的区域管理为一个单元,并提供游戏服务。 实时下载服务器(104)实时向客户端提供下载服务。
    • 17. 发明公开
    • 게임전용 오디오채팅 방법 및 장치
    • 用于游戏设备和方法的音频教学
    • KR1020000061718A
    • 2000-10-25
    • KR1019990010989
    • 1999-03-30
    • 디지털월드 주식회사
    • 주호걸김태식정성일이철
    • A63F9/24
    • A63F13/87A63F13/352
    • PURPOSE: An audio chatting method for only a game and the method are provided to let a party accurately and conveniently communicate with members while playing a game on the internet by using an audio chatting equipment. CONSTITUTION: Respective clients select a room or a group to join. The selection is processed by a program, and the data of the room or the group are transmitted to a server computer via a direct exclusive line of a network line. The server computer transmits the data to an exclusive audio chatting equipment via RS232 communication to transmits the data simply with the selected room or group. The sound of a microphone of a user is transmitted to simply the computer of the other user of the same group by the automatic control.
    • 目的:仅使用游戏的音频聊天方法和方法,通过使用音频聊天设备在互联网上玩游戏时,提供一方准确方便地与成员进行通信。 规定:各客户选择一个房间或一个团体加入。 选择由程序处理,并且房间或组的数据通过网络线的直接独占线路发送到服务器计算机。 服务器计算机通过RS232通信将数据发送到专用音频聊天设备,以简单地与所选择的房间或组发送数据。 通过自动控制将用户的麦克风的声音简单地发送到同一组的另一个用户的计算机。