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    • 11. 发明授权
    • 스태프 관리 서비스를 제공하는 방법, 서버 및 기록매체
    • 用于提供员工管理服务的方法,服务器和记录介质
    • KR101190305B1
    • 2012-12-24
    • KR1020110132393
    • 2011-12-09
    • 주식회사 네오위즈
    • 김정훈
    • G06Q50/10
    • G06Q10/06G06F19/00G06Q50/10G06Q50/22
    • PURPOSE: A method for providing a staff management service, a server and a recording medium thereof are provided to increase a staff level in a team according to an increase of a director level, thereby supplying the whole benefit. CONSTITUTION: An increase of a staff management level of a user related to a user terminal is checked(S30). When the staff management level of the user is increased, increased staff points are assigned according to an increase of the staff management level(S40). When the user progresses a skill tree increasing ability of a staff, the staff points necessary for skill is consumed and the skill is obtained(S60). [Reference numerals] (AA) Start; (BB) End; (S10) Staff service start?; (S20) Printing a skill tree for each staff to a corresponding user; (S30) Increasing a direct level?; (S40) Point assignment; (S50) Requesting level up?; (S60) Decreasing a corresponding point and increasing skill of a corresponding staff; (S70) Achieving the skill tree of the whole staff
    • 目的:提供一种用于提供员工管理服务,服务器和记录介质的方法,以根据董事级别的增加来增加团队中的员工水平,从而提供整体利益。 规定:检查与用户终端相关的用户的员工管理级别的增加(S30)。 当用户的员工管理水平提高时,随着员工管理水平的提高,员工人数增加(S40)。 当用户进行工作人员的技能树增加能力时,消耗技能所需的工作人员点,并获得技能(S60)。 (附图标记)(AA)开始; (BB)结束; (S10)员工服务开始? (S20)向相应的用户打印每位员工的技能树; (S30)增加直接水平? (S40)点分配; (S50)请求级别? (S60)降低对应点,增加相应人员的技能; (S70)实现全员的技能树
    • 12. 发明授权
    • 온라인 게임의 캐릭터 제공 방법 및 장치
    • 在线游戏中提供字符的方法和装置
    • KR101190358B1
    • 2012-10-29
    • KR1020110145288
    • 2011-12-28
    • 주식회사 네오위즈
    • 김정훈장기철
    • G06Q50/10
    • G06Q50/01G06F3/0481
    • PURPOSE: A method for providing a character of an online game and a device thereof are provided to differently set marginal abilities of characters according to time when a game is provided, thereby assigning discriminated features to the characters. CONSTITUTION: At least one season character tool is generated and the selected season character is stored in the season character pool(S110). It is determined whether a marginal ability adjusting item is provided. The marginal ability adjusting item increases marginal abilities to preset abilities. The marginal abilities of the selected season character are set(S130). The fact that at least one season character is added is displayed on a user terminal(S140). [Reference numerals] (AA) Start; (BB) End; (S110) Selecting a season character; (S120) Selecting the selected season character; (S130) Setting the marginal abilities of the selected season character; (S140) Providing the season character
    • 目的:提供一种用于提供在线游戏的角色及其装置的方法,以根据提供游戏的时间来不同地设置角色的边缘能力,从而将识别的特征分配给角色。 规定:至少生成一个季节角色工具,并将所选季节字符存储在季节字符池中(S110)。 确定是否提供边缘能力调整项目。 边际能力调整项目增加了预设能力的边缘能力。 设定所选季节角色的边际能力(S130)。 在用户终端上显示添加了至少一个季节角色的事实(S140)。 (附图标记)(AA)开始; (BB)结束; (S110)选择季节角色; (S120)选择所选季节角色; (S130)设定所选季节角色的边缘能力; (S140)提供季节角色
    • 13. 发明授权
    • 승리 포인트용 아이템 제공 방법 및 서버
    • 提供获奖点的方法和服务器
    • KR101181088B1
    • 2012-09-13
    • KR1020110145907
    • 2011-12-29
    • 주식회사 네오위즈
    • 김정훈최선화
    • A63F13/795G06Q50/10G06Q30/02A63F13/533
    • A63F13/795A63F13/533G06Q30/0209G06Q50/10
    • PURPOSE: A method for providing an item for a win point and a server thereof are provided to supply a method registering the item for the win point to a player character through the win point obtained when the player wins an online game, thereby experiencing a effect of the item providing an additional property during a preset period through the item for the win point in advance. CONSTITUTION: An item for a win point providing server outputs a registered player character selection window to a user terminal when selection input of the user about an item for a win point is received(S110). The server maintains an additional property value as a usable game number if registered player character selection input is received from the user terminal(S120). The server applies the item for the win point to the player character selected. The server outputs a registered player character list to the user terminal(S130).
    • 目的:提供一种用于提供用于获胜点的项目及其服务器的方法,以通过在玩家赢得在线游戏时获得的获胜点向玩家角色注册胜利项目的方法,从而经历效果 该项目在预设期间通过提前的胜利项目提供额外的财产。 构成:当接收到关于获胜点的项目的用户的选择输入时,用于获胜点服务器的项目将登记的玩家角色选择窗口输出到用户终端(S110)。 如果从用户终端接收到注册的玩家角色选择输入,则服务器保持附加的属性值作为可用的游戏号码(S120)。 服务器将胜利点的项目应用于所选的玩家角色。 服务器向用户终端输出注册的玩家角色列表(S130)。
    • 16. 发明公开
    • 게임 스킬 구현 방법 및 서버
    • 实施游戏技巧的方法和服务器
    • KR1020150017016A
    • 2015-02-16
    • KR1020130092359
    • 2013-08-05
    • 주식회사 네오위즈
    • 김정훈강승철
    • G06Q50/10
    • G06Q50/10A63F13/55
    • Provided is a new technology for performing a skill. The game skill performing method according to an embodiment of the present invention includes the following steps in which a game skill performing server: outputs at least one kind of resource items to a first area in a skill interface as an interface provided to a user terminal for performing a game skill; outputs information of resource items, used in at least one skill which can be performed by a character operated by the user terminal, to a second area which is different from the first area; activates the skill in which the resource items used in the skill outputted to the second area all exist in the resource items outputted to the first area; and performs the skill corresponding to a selection input in the play of the game when receiving the selection input regarding the activated skill from the user terminal.
    • 提供了一种执行技能的新技术。 根据本发明的实施例的游戏技能执行方法包括以下步骤:游戏技能执行服务器:将至少一种资源项输出到技能界面中的第一区域作为提供给用户终端的界面, 执行游戏技巧; 将由用户终端操作的字符执行的至少一个技能中使用的资源项目的信息输出到与第一区域不同的第二区域; 激活输出到第二区域的技能中使用的资源项目全部存在于输出到第一区域的资源项目中的技能; 并且当从用户终端接收关于激活的技能的选择输入时,执行与游戏中的选择输入相对应的技能。
    • 17. 发明公开
    • 게임 플레이를 위한 스킬 구현 방법 및 서버
    • 执行游戏技巧的方法和服务器
    • KR1020150016660A
    • 2015-02-13
    • KR1020130092354
    • 2013-08-05
    • 주식회사 네오위즈
    • 김정훈
    • G06F3/048G06F15/16
    • Provided is a novel skill realization method capable of continuously creating users′ thrill and excitement. According to an embodiment of the present invention, a method for realizing skills for game play comprises the steps of allowing a skill realization server for game play to transmit a skill input interface as an interface including a plurality of blocks on a user terminal, in which a predetermined number of blocks randomly selected from among the blocks are set as skill start blocks, wherein the predetermined number of blocks include different skill information; allowing the skill realization server to receive a drag input for the blocks included in the skill input interface from the user terminal; allowing the skill realization server to extract a drag input path as a path corresponding to successive blocks input by the received drag input; allowing the skill realization server to divide the drag input path to create at least one partial path, wherein the at least one partial path is created by using the skill start blocks included in the drag input path as the start block of each partial path; and allowing the skill realization server to determine the identification information and effect level of at least one skill to be realized, according to the length of the created partial length and the skill information included in the skill start block that is the start block of the partial path and to apply the determined identification information and effect level to game play.
    • 提供了一种能够不断创造用户兴奋和兴奋的新颖的技能实现方法。 根据本发明的实施例,一种用于实现游戏技能的方法包括以下步骤:允许游戏技能实现服务器作为包括用户终端上的多个块的接口来发送技能输入接口,其中 将从块中随机选择的预定数量的块设置为技能开始块,其中预定数量的块包括不同的技能信息; 允许技能实现服务器从用户终端接收包括在技能输入接口中的块的拖动输入; 允许技能实现服务器提取拖动输入路径作为与由接收到的拖动输入输入的连续块对应的路径; 允许技能实现服务器划分拖动输入路径以创建至少一个部分路径,其中通过使用包括在拖动输入路径中的技能开始块作为每个部分路径的开始块来创建至少一个部分路径; 并且允许技能实现服务器根据创建的部分长度的长度和作为部分的开始块的技能开始块中包括的技能信息来确定要实现的至少一个技能的识别信息和效果级别 路径,并将确定的识别信息和效果水平应用于游戏。
    • 18. 发明授权
    • 축구게임에서 태클시 조절가능한 부상관련확률 서비스를 제공하는 방법, 서버 및 기록매체
    • 方法,服务器和记录媒体,用于在足球游戏之后提供可调节的与伤害相关的可靠性服务
    • KR101365217B1
    • 2014-02-21
    • KR1020110147747
    • 2011-12-30
    • 주식회사 네오위즈
    • 김정훈
    • G06Q50/10
    • G07F17/32G07F17/3288
    • 본 출원은 축구게임에서 태클시 조절가능한 부상관련확률 서비스를 제공하는 방법, 서버 및 기록매체에 관한 것으로, 더욱 상세하게는 디버깅 모드에서 반복 테스트가 용이하도록 간단한 단축기를 누르는 것만으로도, 태클시 부상관련확률을 조절할 수 있는 축구게임에서 태클시 조절가능한 부상관련확률 서비스를 제공하는 방법, 서버 및 기록매체를 제공하기 위한 것이다.
      그 기술적 구성은 게임의 서버에서 디버그 모드인 경우, 온라인 축구 게임 내에서 상대방의 태클시 부상당할 확률상수인 제1 부상확률상수와 이에 대해 상대적으로 간단한 부상당할 확률상수인 제2 부상확률상수를 설정하는 제1 단계; 태클시 부상당할 확률에 대한 난수를 생성하는 제2 단계; 상기 태클을 당했을 경우, 상기 발생된 난수가 상기 제1 부상확률상수보다 크면 게임 내 선수 캐릭터가 부상을 당하고, 상기 선수 캐릭터의 부상 정도는 상기 제2 부상확률상수보다 상기 발생된 다른 난수가 더 크면 상대적으로 간단한 부상을 당하도록 제어하는 제3 단계; 를 포함하여 이루어지는 것을 특징으로 한다.
    • 19. 发明授权
    • 온라인 게임에서의 정액제 서비스 제공 방법 및 서버
    • 在线游戏服务中提供平面和服务的方法和服务器
    • KR101297728B1
    • 2013-08-20
    • KR1020110132189
    • 2011-12-09
    • 주식회사 네오위즈
    • 김정훈한종희
    • G06Q50/10
    • G07F17/3244G06Q30/02
    • 정액제 서비스 제공 방법은, 게임 서버가, 온라인 게임에서 사용 가능한 아이템들 중 기설정된 기준에 의해 선택된 적어도 하나의 아이템을 기설정된 기간 내에 무료로 이용하는 혜택과, 온라인 게임에서 이용 가능한 서비스의 이용 요금 할인 혜택 중 적어도 하나의 혜택을 제공하는 서비스로서, 구매 비용에 따라 제공되는 적어도 하나의 혜택이 다르게 설정되어 있는 적어도 하나의 정액제 서비스를 설정하여 데이터베이스에 저장하는 단계; 사용자 단말에 저장된 적어도 하나의 정액제 서비스에 관한 정보와, 적어도 하나의 정액제 서비스 각각에 포함된 적어도 하나의 혜택에 관한 정보를 전송하는 단계; 사용자 단말로부터 전송된 적어도 하나의 정액제 서비스에 관한 정보 중 어느 하나에 대한 선택 입력과 선택 입력에 대한 결제 정보 수신 시, 사용자의 계정에 선택 입력에 대응하는 정액제 서비스에 포함된 적어도 하나의 혜택을, 결제 정보에 대응하는 정액제 기간 동안 제공하는 단계; 및 제공된 혜택에 대한 정보를 사용자 단말로 통지하는 단계;를 포함한다.
    • 20. 发明公开
    • 온라인 게임의 보상 아이템 제공 방법 및 장치
    • 在线游戏中提供奖品的方法和设备
    • KR1020130082598A
    • 2013-07-22
    • KR1020110132289
    • 2011-12-09
    • 주식회사 네오위즈
    • 김정훈김민성
    • G06Q50/10
    • G07F17/3276G07F17/3255
    • PURPOSE: An online game reward item offering method and a device thereof are provided to award the winner of a tournament or a league every time he or she wins the victory with different items in a random way by having a pool of multiple reward items for the winners and giving one or more reward items randomly. CONSTITUTION: A reward item offering device selects some out of all the provided items as a reward and sets a cap at which a certain number of reward items can be given at the same time (S110, S120). The device creates several reward item groups which includes at least one reward item and should not have more items than the previously determined cap, and sets a winning rate for each group (S130-S150). If a character of a user's device wins a tournament of an online game, the device offers one of the several reward item groups regarding the winning rate to the user (S160-S180). [Reference numerals] (AA) Start; (BB) No; (CC) Yes; (DD) End; (S110) Select multiple reward items; (S120) Set the number of the reward items that can be given at the same time; (S130) Set the number of each reward item; (S140) Divide the reward items into groups; (S150) Set a winning rate for each item group; (S160) Win a tournament?; (S170) Select a group regarding the winning rate of the group; (S180) Give the selected item group
    • 目的:提供在线游戏奖励物品提供方法及其装置,以在每次以随机方式以不同物品赢得胜利时,奖励比赛或联赛的获胜者,方法是为 获奖者,并随机提供一个或多个奖励物品。 构成:奖励物品提供装置在所有提供的物品中选择一些作为奖励,并设置可以同时给予一定数量的奖励物品的上限(S110,S120)。 设备创建包括至少一个奖励项目的多个奖励项目组,并且不应该具有比先前确定的上限更多的项目,并且为每个组设置获胜率(S130-S150)。 如果用户设备的角色赢得在线游戏的比赛,则该设备向用户提供关于获胜率的几个奖励项目组中的一个(S160-S180)。 (附图标记)(AA)开始; (BB)否 (CC)是; (DD)结束; (S110)选择多个奖励物品; (S120)设定同时可以给出的奖励物品的数量; (S130)设置每个奖励项目的数量; (S140)将奖励项目分成组; (S150)设置每个项目组的获胜率; (S160)赢得比赛? (S170)选择关于组的中标率的组; (S180)给所选项目组