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    • 1. 发明专利
    • Game program, and game device
    • 游戏程序和游戏设备
    • JP2014061417A
    • 2014-04-10
    • JP2013232001
    • 2013-11-08
    • Copcom Co Ltd株式会社カプコン
    • KAKAE KOJIYONEZAWA TOSHIAKI
    • A63F13/56A63F13/833
    • PROBLEM TO BE SOLVED: To obtain a game program capable of achieving thrilling game progress in which attacks from an enemy character are not monotonous.SOLUTION: The game program makes a computer 10 function as a game space control part 52c for generating a virtual game space, a player character control part 52b for generating a plurality of player characters 1P, 2P and activating the plurality of player characters 1P, 2P in the game space, an enemy character control part 52a for generating at least one of enemy characters E1 to E3 and activating the enemy characters E1 to E3 in the game space, and a concentrated attack control part 53 for making two or more enemy characters E1 to E3 start concentrated attacks to one between the plurality of player characters 1P, 2P when a prescribed concentrated attack start condition based on states of the player characters is established.
    • 要解决的问题:获得能够实现令人兴奋的游戏进程的游戏程序,其中来自敌人角色的攻击不是单调的。解决方案:游戏程序使得计算机10用作游戏空间控制部分52c,用于产生虚拟游戏空间 ,用于产生多个玩家角色1P,2P并激活游戏空间中的多个玩家角色1P,2P的玩家角色控制部分52b,用于产生敌人角色E1至E3中的至少一个的敌人角色控制部分52a和 激活游戏空间中的敌人角色E1至E3,并且当规定的集中攻击开始条件(以下简称为攻击开始条件)时,用于使两个或多个敌方角色E1至E3的集中攻击控制部分53开始集中攻击多个玩家角色1P,2P之间的一个 基于玩家角色的状态建立。
    • 2. 发明专利
    • Game program and game device
    • 游戏程序和游戏设备
    • JP2014030757A
    • 2014-02-20
    • JP2013213383
    • 2013-10-11
    • Copcom Co Ltd株式会社カプコン
    • MOINE HIDEAKIYAMANOUCHI TAKAAKIYONEZAWA TOSHIAKI
    • A63F13/56A63F13/833
    • PROBLEM TO BE SOLVED: To provide a game program capable of improving solidarity and cooperative feelings with a friend object given to a player, a recording medium having the game program recorded thereon, and a computer capable of executing the game program.SOLUTION: The game program is used to realize, by a computer, a game device 10 capable of executing a game in which a player object operated by a player and a friend object attack an enemy object inside a virtual space. The game program makes the computer function as a determination part 14 for determining whether or not the state of the player object and the enemy object is a setting state, and an object control part 15 for controlling the operations of the player object and the friend object so that they both cooperate to take an attacking action set for the enemy object when determined that it is the setting state, of the game device 10.
    • 要解决的问题:提供一种能够通过给予玩家的朋友对象改善团结和合作感觉的游戏程序,具有记录游戏程序的记录介质和能够执行游戏程序的计算机。解决方案:游戏 程序用于通过计算机实现能够执行由玩家和朋友对象操作的玩家对象在虚拟空间内攻击敌方对象的游戏的游戏装置10。 游戏程序使计算机作为确定部分14,用于确定选手对象和敌方对象的状态是否为设置状态,以及用于控制选手对象和朋友对象的操作的对象控制部15 从而当游戏装置10被确定为设定状态时,它们都合作对敌方对象进行攻击动作。
    • 3. 发明专利
    • Game program, storage medium, and computer
    • 游戏程序,存储媒体和计算机
    • JP2010155052A
    • 2010-07-15
    • JP2009069417
    • 2009-03-23
    • Copcom Co Ltd株式会社カプコン
    • KAKAE KOJIYONEZAWA TOSHIAKI
    • A63F13/00
    • PROBLEM TO BE SOLVED: To provide a game program that can make thrilling game progress not monotonous in the attack from an enemy character. SOLUTION: The game program allows a computer 10 to function as a game space control part 52c creating a virtual game space; as a player character control part 52b creating a plurality of player characters 1P and 2P and allowing the plurality of player characters 1P and 2P to be active in the game space; as an enemy character control part 52a creating at least one enemy character E1-E3 and allowing the enemy characters E1-E3 to be active in the game space; and as a concentrated attack control part 53 allowing two or more enemy characters E1-E3 to start an concentrated attack against one of the plurality of player characters 1P and 2P when predetermined concentrated attack starting conditions based on the state of player characters are established. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一个游戏程序,可以让令人兴奋的游戏进行不会因敌人角色的攻击而变得单调。 解决方案:游戏程序允许计算机10用作创建虚拟游戏空间的游戏空间控制部分52c; 作为创建多个玩家角色1P和2P的玩家角色控制部分52b,并允许多个玩家角色1P和2P在游戏空间中有效; 作为敌人角色控制部52a,创建至少一个敌人角色E1-E3,并允许敌人角色E1-E3在游戏空间中有效; 并且作为集中攻击控制部分53,当基于玩家角色的状态的预定的集中攻击开始条件被建立时,允许两个或更多个敌人角色E1-E3开始对多个玩家角色1P和2P中的一个的集中攻击。 版权所有(C)2010,JPO&INPIT
    • 5. 发明专利
    • Game program, and game device
    • 游戏程序和游戏设备
    • JP2014057871A
    • 2014-04-03
    • JP2013232000
    • 2013-11-08
    • Copcom Co Ltd株式会社カプコン
    • KAKAE KOJIYONEZAWA TOSHIAKI
    • A63F13/56A63F13/833
    • PROBLEM TO BE SOLVED: To provide a game program capable of realizing a game advancement which is not monotonous but thrilling in an attack from an enemy character.SOLUTION: A game program causes a computer 10 to function as: a game space control unit 52c for creating a virtual game space; a player character control unit 52b for creating a plurality of player characters 1P and 2P and for causing the plural player characters 1P and 2P to act in the game space; an enemy character control unit 52a for creating at least one of enemy characters E1 to E3 and for causing the enemy characters E1 to E3 in the game space; and a concentration attack control unit 53 for causing the two or more enemy characters E1 to E3 to start a concentrated attack against one of the play characters 1P and 2P when a predetermined concentrated attack starting condition holds on the basis of the states of the play characters.
    • 要解决的问题:提供一种能够实现游戏进行的游戏程序,该游戏进程在敌方角色的攻击中不是单调而令人兴奋的。解决方案:游戏程序使得计算机10用作:游戏空间控制单元52c,用于 创建虚拟游戏空间; 用于创建多个玩家角色1P和2P并使多个玩家角色1P和2P在游戏空间中作用的玩家角色控制单元52b; 用于创建敌人角色E1至E3中的至少一个并且用于使游戏空间中的敌人角色E1至E3的敌人角色控制单元52a; 以及集中攻击控制单元53,用于当基于播放字符的状态保持预定的集中攻击开始条件时,使两个或更多个敌人字符E1至E3对一个播放字符1P和2P开始集中攻击 。
    • 6. 发明专利
    • Game program, record medium, and computer
    • 游戏程序,记录媒体和计算机
    • JP2010155054A
    • 2010-07-15
    • JP2009086967
    • 2009-03-31
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROMOINE HIDEAKIYAMANOUCHI TAKAAKIYONEZAWA TOSHIAKI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game program capable of enhancing sense of unity and cooperation with a friend object given to a player, a record medium on which the game program is recorded, and a computer capable of executing the game program. SOLUTION: A game apparatus 10 capable of executing a game in which a player object and the friend object operated by the player attack an enemy object in a virtual space is achieved by using the game program by the computer. The game program allows the computer to operate as a determination part 14 for determining whether states of the player object and the enemy object of the game apparatus 10 are set or not and an object control part 15 for controlling actions of the player object and the friend object so that they could make attack actions set against the enemy object in cooperation when determined that the states of the player object and the enemy object are set. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种能够增强与给予玩家的朋友对象的一致性和合作感的游戏程序,记录有游戏程序的记录介质和能够执行游戏程序的计算机 。 解决方案:能够通过使用计算机的游戏程序来实现能够执行游戏者对象和由玩家操作的朋友对象在虚拟空间中攻击敌方对象的游戏的游戏装置10。 游戏程序允许计算机作为用于确定游戏装置10的选手对象和敌方对象的状态是否被置位的确定部分14以及用于控制选手对象和朋友的动作的对象控制部分15 对象,使得当确定玩家对象和敌方对象的状态被设置时,他们可以合作地对敌对象进行攻击动作。 版权所有(C)2010,JPO&INPIT
    • 7. 发明专利
    • Game program and game device
    • 游戏程序和游戏设备
    • JP2013146320A
    • 2013-08-01
    • JP2012007671
    • 2012-01-18
    • Copcom Co Ltd株式会社カプコン
    • YONEZAWA TOSHIAKIIWAOKA SHITETSU
    • A63F13/00
    • PROBLEM TO BE SOLVED: To provide a game program and a game device, capable of diversifying action presentation of characters in the progress of a game.SOLUTION: A computer is made to function as a condition determination means 44 for determining whether or not a character satisfies a prescribed condition, and as a part mutating means 45 for mutating a prescribed part to a prescribed shape if the condition determination means 44 determines that the character satisfies the prescribed condition. A character motion control means 42 controls motions of the character to make different motions according to the mutated part if the prescribed part is mutated. The character is set so that at least two parts can be mutated among a plurality of parts constituting the character.
    • 要解决的问题:提供一种游戏程序和游戏装置,其能够使游戏进程中的角色的动作呈现多样化。解决方案:使计算机用作条件确定装置44,用于确定角色是否 如果条件确定装置44确定字符满足规定条件,则作为用于将规定部分变更为规定形状的部分突变装置45。 如果规定的部分被突变,则字符运动控制装置42控制角色根据突变部分进行不同运动的运动。 字符被设置为使得可以在构成字符的多个部分中至少突出两个部分。
    • 8. 发明专利
    • Game program, recording medium, and computer
    • 游戏程序,记录媒体和计算机
    • JP2010155055A
    • 2010-07-15
    • JP2009086968
    • 2009-03-31
    • Copcom Co Ltd株式会社カプコン
    • MOINE HIDEAKIYAMANOUCHI TAKAAKIYONEZAWA TOSHIAKI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game program that can improve feelings of solidarity and cooperation with ally objects given to a player, and a recording medium recording the game program, and a computer capable of executing the game program.
      SOLUTION: The game program is used to achieve, by the computer, a game device 10 capable of executing a game of attacking an enemy object by a player object and the ally object operated by the player within a virtual space. The game program allows the computer to function as a determining section 14 determining whether the state of the player object and enemy object is in a set state, and as an object control section 15 controlling the motion of the player object and ally object to cooperate and take an attack action set against the enemy object when the set state is determined in the game device 10.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种游戏程序,其可以改善与给予玩家的盟友对象的团结和合作的感觉,以及记录游戏程序的记录介质以及能够执行游戏程序的计算机。 游戏程序用于通过计算机实现能够执行由玩家对象攻击敌方对象的游戏和在虚拟空间内由玩家操作的盟友对象的游戏装置10。 游戏程序允许计算机用作确定部分14,确定选手对象和敌方对象的状态是否处于设置状态,以及作为对象控制部分15控制选手对象和盟友对象合作的运动, 在游戏装置10中确定设定状态时,对敌方对象采取攻击行动。(C)2010,JPO&INPIT