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    • 1. 发明专利
    • Game program and game device
    • 游戏程序和游戏设备
    • JP2014061423A
    • 2014-04-10
    • JP2013237897
    • 2013-11-18
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROYAMANOUCHI TAKAAKI
    • A63F13/58A63F13/45A63F13/537
    • A63F13/58A63F13/10A63F13/49A63F13/537A63F13/833A63F2300/636A63F2300/65
    • PROBLEM TO BE SOLVED: To provide a game program in a multiplayer game, in which termination of the game by death of a player object of a less skilled user can be avoided as much as possible, and the progress of the game is rarely influenced by the less skilled user.SOLUTION: When the player object receives damage and the physical energy value goes down to a predetermined value, this player character is made into an extension state before death, which is being in a recovery stand-by state (weakened state) only for a finite recoverable time. Here, another player character can rescue the player character in the weakened state to continue the game. However, if the recovery stand-by state is repeated, the recoverable time becomes shorter and the strained degree in the game increases.
    • 要解决的问题:为了在多玩家游戏中提供游戏程序,尽可能避免尽可能地避免玩家对象的死亡终止,并且游戏进程很少受到 较不熟练的用户。解决方案:当玩家对象受到伤害并且物理能量值下降到预定值时,该玩家角色在死亡之前成为处于恢复待机状态的延伸状态(弱化状态 )仅用于有限的可恢复时间。 这里,另一个玩家角色可以在弱化状态下拯救玩家角色以继续游戏。 然而,如果重复恢复待机状态,则可恢复时间变短,并且游戏中的紧张度增加。
    • 2. 发明专利
    • Game program and game device
    • 游戏程序和游戏设备
    • JP2014030757A
    • 2014-02-20
    • JP2013213383
    • 2013-10-11
    • Copcom Co Ltd株式会社カプコン
    • MOINE HIDEAKIYAMANOUCHI TAKAAKIYONEZAWA TOSHIAKI
    • A63F13/56A63F13/833
    • PROBLEM TO BE SOLVED: To provide a game program capable of improving solidarity and cooperative feelings with a friend object given to a player, a recording medium having the game program recorded thereon, and a computer capable of executing the game program.SOLUTION: The game program is used to realize, by a computer, a game device 10 capable of executing a game in which a player object operated by a player and a friend object attack an enemy object inside a virtual space. The game program makes the computer function as a determination part 14 for determining whether or not the state of the player object and the enemy object is a setting state, and an object control part 15 for controlling the operations of the player object and the friend object so that they both cooperate to take an attacking action set for the enemy object when determined that it is the setting state, of the game device 10.
    • 要解决的问题:提供一种能够通过给予玩家的朋友对象改善团结和合作感觉的游戏程序,具有记录游戏程序的记录介质和能够执行游戏程序的计算机。解决方案:游戏 程序用于通过计算机实现能够执行由玩家和朋友对象操作的玩家对象在虚拟空间内攻击敌方对象的游戏的游戏装置10。 游戏程序使计算机作为确定部分14,用于确定选手对象和敌方对象的状态是否为设置状态,以及用于控制选手对象和朋友对象的操作的对象控制部15 从而当游戏装置10被确定为设定状态时,它们都合作对敌方对象进行攻击动作。
    • 3. 发明专利
    • Game program and game device
    • 游戏程序和游戏设备
    • JP2011200733A
    • 2011-10-13
    • JP2011158135
    • 2011-07-19
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROYAMANOUCHI TAKAAKI
    • A63F13/10A63F13/00A63F13/06
    • A63F13/58A63F13/10A63F13/49A63F13/537A63F13/833A63F2300/636A63F2300/65
    • PROBLEM TO BE SOLVED: To provide a game program in which the progress of a game is less affected by a play skill of a user in the game which makes a plurality of characters appear and is played by one person, and to provide a game device.SOLUTION: A player object controller includes a unit for storing an activity ability value of a player object and a unit for reducing the activity ability value of the player object in accordance with damage received by the player object. A game progress controller determines whether a non-player character with the activity ability value greater than a prescribed value exists when the activity ability value of the player object is equal to or less than the prescribed value, and continues the progress of the game without ending the game when the non-player character exists.
    • 要解决的问题:提供一种游戏程序,其中游戏的进行受游戏中的用户的游戏技能的影响较小,使游戏中的多个角色出现并由一个人玩,并且提供游戏设备 解决方案:玩家对象控制器包括用于存储玩家对象的活动能力值的单元和用于根据玩家对象接收到的伤害降低玩家对象的活动能力值的单元。 当游戏者对象的活动能力值等于或小于规定值时,游戏进程控制器确定具有大于规定值的活动能力值的非玩家角色是否存在,并且继续游戏的进行而不结束 该游戏当非玩家角色存在时。
    • 4. 发明专利
    • Game program, game device and game system
    • 游戏程序,游戏设备和游戏系统
    • JP2011098229A
    • 2011-05-19
    • JP2011034710
    • 2011-02-21
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROYAMANOUCHI TAKAAKI
    • A63F13/10A63F13/00
    • A63F13/58A63F13/10A63F13/49A63F13/537A63F13/833A63F2300/636A63F2300/65
    • PROBLEM TO BE SOLVED: To provide a game program in a multiplayer game, wherein the game can be prevented from ending as much as possible by death of a player character of a less skilled user and the progress of the game is not influenced by the less skilled user. SOLUTION: When the player character A of the user A receives damage and the physical energy value goes down to a predetermined value, the player character A is made into an extension state before the death, being weakened but recoverable. Here, a game display screen of another user B displays that the player character A is in the weakened state. This can allow the player character B of the user B to go to rescue the player character A. When the player character B performs a recovery action for the player character A, the player character A recovers to the normal status. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:为了在多玩家游戏中提供游戏程序,其中可以通过死亡较少技能的用户的玩家角色来尽可能地防止游戏结束,并且不影响游戏的进行 由较不熟练的用户。 解决方案:当用户A的玩家角色A接收到伤害并且物理能量值下降到预定值时,玩家角色A在死亡之前被做成扩展状态,被削弱但可恢复。 这里,另一用户B的游戏显示画面显示玩家角色A处于弱化状态。 这可以允许用户B的玩家角色B来拯救玩家角色A.当玩家角色B对玩家角色A执行恢复动作时,玩家角色A恢复到正常状态。 版权所有(C)2011,JPO&INPIT
    • 5. 发明专利
    • Game program, recording medium, and computer
    • 游戏程序,记录媒体和计算机
    • JP2010155055A
    • 2010-07-15
    • JP2009086968
    • 2009-03-31
    • Copcom Co Ltd株式会社カプコン
    • MOINE HIDEAKIYAMANOUCHI TAKAAKIYONEZAWA TOSHIAKI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game program that can improve feelings of solidarity and cooperation with ally objects given to a player, and a recording medium recording the game program, and a computer capable of executing the game program.
      SOLUTION: The game program is used to achieve, by the computer, a game device 10 capable of executing a game of attacking an enemy object by a player object and the ally object operated by the player within a virtual space. The game program allows the computer to function as a determining section 14 determining whether the state of the player object and enemy object is in a set state, and as an object control section 15 controlling the motion of the player object and ally object to cooperate and take an attack action set against the enemy object when the set state is determined in the game device 10.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种游戏程序,其可以改善与给予玩家的盟友对象的团结和合作的感觉,以及记录游戏程序的记录介质以及能够执行游戏程序的计算机。 游戏程序用于通过计算机实现能够执行由玩家对象攻击敌方对象的游戏和在虚拟空间内由玩家操作的盟友对象的游戏装置10。 游戏程序允许计算机用作确定部分14,确定选手对象和敌方对象的状态是否处于设置状态,以及作为对象控制部分15控制选手对象和盟友对象合作的运动, 在游戏装置10中确定设定状态时,对敌方对象采取攻击行动。(C)2010,JPO&INPIT
    • 6. 发明专利
    • Game program and game device
    • 游戏程序和游戏设备
    • JP2012192197A
    • 2012-10-11
    • JP2012132093
    • 2012-06-11
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROYAMANOUCHI TAKAAKI
    • A63F13/10A63F13/00
    • A63F13/58A63F13/10A63F13/49A63F13/537A63F13/833A63F2300/636A63F2300/65
    • PROBLEM TO BE SOLVED: To provide a game program in which the progress of a game is less affected by a play skill of a user in the game which makes a plurality of characters appear and is played by one person, and to provide a game device.SOLUTION: A first object control means includes a means for storing an activity ability value indicating activity ability of a first object, a means for controlling an activity ability value for reducing the activity ability value when the first object receives damage, and a means for putting the first object in a standby state for recovery when the activity ability value of the first object is reduced to a prescribed value. The first object control means, when the first object becomes the standby state for recovery, changes the movement of the first object to have a speed slower than normal.
    • 要解决的问题:提供一种游戏程序,其中游戏的进展受游戏中的用户的游戏技能的影响较小,使得多个角色出现并由一个人玩,并且提供 游戏设备。 解决方案:第一对象控制装置包括用于存储指示第一对象的活动能力的活动能力值的装置,用于当第一对象接收到损坏时控制活动能力值以减少活动能力值的装置,以及 用于当第一对象的活动能力值减小到规定值时将第一对象置于待机状态以进行恢复的装置。 第一对象控制装置,当第一对象成为恢复的备用状态时,将第一对象的移动改变成具有比正常慢的速度。 版权所有(C)2013,JPO&INPIT
    • 7. 发明专利
    • Game program, record medium, and computer
    • 游戏程序,记录媒体和计算机
    • JP2010155054A
    • 2010-07-15
    • JP2009086967
    • 2009-03-31
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROMOINE HIDEAKIYAMANOUCHI TAKAAKIYONEZAWA TOSHIAKI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game program capable of enhancing sense of unity and cooperation with a friend object given to a player, a record medium on which the game program is recorded, and a computer capable of executing the game program. SOLUTION: A game apparatus 10 capable of executing a game in which a player object and the friend object operated by the player attack an enemy object in a virtual space is achieved by using the game program by the computer. The game program allows the computer to operate as a determination part 14 for determining whether states of the player object and the enemy object of the game apparatus 10 are set or not and an object control part 15 for controlling actions of the player object and the friend object so that they could make attack actions set against the enemy object in cooperation when determined that the states of the player object and the enemy object are set. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种能够增强与给予玩家的朋友对象的一致性和合作感的游戏程序,记录有游戏程序的记录介质和能够执行游戏程序的计算机 。 解决方案:能够通过使用计算机的游戏程序来实现能够执行游戏者对象和由玩家操作的朋友对象在虚拟空间中攻击敌方对象的游戏的游戏装置10。 游戏程序允许计算机作为用于确定游戏装置10的选手对象和敌方对象的状态是否被置位的确定部分14以及用于控制选手对象和朋友的动作的对象控制部分15 对象,使得当确定玩家对象和敌方对象的状态被设置时,他们可以合作地对敌对象进行攻击动作。 版权所有(C)2010,JPO&INPIT
    • 9. 发明专利
    • Game program and game device
    • 游戏程序和游戏设备
    • JP2011098231A
    • 2011-05-19
    • JP2011034712
    • 2011-02-21
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROYAMANOUCHI TAKAAKI
    • A63F13/00
    • A63F13/58A63F13/10A63F13/49A63F13/537A63F13/833A63F2300/636A63F2300/65
    • PROBLEM TO BE SOLVED: To provide a game program in a multiplayer game, wherein termination of the game by death of a player object of a less skilled user can be avoided as much as possible, and the progress of the game is not influenced by the less skilled user. SOLUTION: When the player object receives damage and the physical energy value goes down to a predetermined value, this player character is made into an extension state before the death, which is being a recovery stand-by state (weakened state) only for a finite recoverable time. Here, another player character can rescue the player character in the weakened state to continue the game. However, if the recovery stand-by state is repeated, the recoverable time becomes shorter and the strained degree in the game increases. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:为了在多玩家游戏中提供游戏程序,可以尽可能地避免通过死亡的技能较差的玩家对象的游戏终止,并且游戏的进行不是 受较少技术用户的影响。 解决方案:当玩家对象受到伤害并且物理能量值下降到预定值时,该玩家角色在死亡之前被做成延伸状态,该状态仅是恢复待机状态(弱化状态) 有限的可恢复时间。 这里,另一个玩家角色可以在弱化状态下拯救玩家角色以继续游戏。 然而,如果重复恢复待机状态,则可恢复时间变短,并且游戏中的紧张度增加。 版权所有(C)2011,JPO&INPIT
    • 10. 发明专利
    • Game program and game device
    • 游戏程序和游戏设备
    • JP2011098230A
    • 2011-05-19
    • JP2011034711
    • 2011-02-21
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROYAMANOUCHI TAKAAKI
    • A63F13/00
    • A63F13/58A63F13/10A63F13/49A63F13/537A63F13/833A63F2300/636A63F2300/65
    • PROBLEM TO BE SOLVED: To provide a game program in a multiplayer game, wherein termination of the game by death of a player character of a less skilled user can be avoided as much as possible, and the progress of the game is not influenced by the less skilled user. SOLUTION: When the player character receives damage and the physical energy value goes down to a predetermined value, the player character is made into an extension state before the death, being weakened but recoverable. Here, an attack pattern of an enemy character to give the damage to the player character is changed. This enables the player character in the weakened state to escape from the attack by the enemy character and be rescued by other player character. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:为了在多玩家游戏中提供游戏程序,可以尽可能地避免通过死亡的技能较差的玩家角色的游戏终止,并且游戏的进行不是 受较少技术用户的影响。 解决方案:当玩家角色受到伤害并且物理能量值下降到预定值时,玩家角色在死亡之前变成延伸状态,被削弱但可恢复。 这里,敌方角色的攻击模式会改变玩家角色的伤害。 这使得弱化状态的玩家角色能够逃脱敌方角色的攻击,并被其他玩家角色拯救。 版权所有(C)2011,JPO&INPIT