会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 71. 发明专利
    • card
    • JP2007080108A
    • 2007-03-29
    • JP2005269295
    • 2005-09-15
    • Sony Computer Entertainment Inc株式会社ソニー・コンピュータエンタテインメント
    • OKAMOTO HIROSHI
    • G06K19/06A63F13/02
    • PROBLEM TO BE SOLVED: To provide a two-dimensional code which can be recognized accurately. SOLUTION: The two-dimensional code is provided with a standard cell 100 having a predetermined shape, a plurality of square cells (106) constituting two-dimensionally arranged to configure code data, and a plurality of corner cells (104) having the same shape. The corner cells (104) are colored with colors different from the colors of the standard cell 100 and the square cells 106. When the two-dimensional code is imaged by an imaging device, each cell can be extracted by setting the range of pixel value, thereby improving the two-dimensional code reading accuracy. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供可以准确识别的二维码。 解决方案:二维码设置有具有预定形状的标准单元100,构成二维排列以构成代码数据的多个方形单元(106),以及多个角单元(104),其具有 相同的形状。 角细胞(104)用与标准单元100和方形单元106的颜色不同的颜色着色。当通过成像装置成像二维码时,可以通过设置像素值的范围来提取每个单元 ,从而提高二维码读取精度。 版权所有(C)2007,JPO&INPIT
    • 72. 发明专利
    • Game machine
    • 游戏机
    • JP2007029181A
    • 2007-02-08
    • JP2005213192
    • 2005-07-22
    • Aruze Corpアルゼ株式会社
    • OMORI TOMOAKI
    • A63F13/02A63F13/00
    • PROBLEM TO BE SOLVED: To provide a game machine which improves the service for a customer and a profit of a game shop side by executing the charging of a mobile phone only when a game is controlled on the basis of the operation of a mobile terminal. SOLUTION: When a portable telephone 211 is connected to a typing game machine 1 and the input of a character string in the typing game is executed on the basis of the operation of an operation section 216 (S35:YES), it is so constituted that the charging of a battery 219 of the portable telephone 211 is commenced by executing the on control of a supply changeover switch 69 at the point of the commencement of the game processing using the portable telephone 211 (S61) and the charging of the battery 219 of the portable telephone 211 is skipped by executing the off control of the supply changeover switch 69 at the point of the conclusion of the game processing using the portable telephone 211 (S77). COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种游戏机,其仅在基于操作的游戏来控制游戏时,通过对移动电话进行充电来改善用户的服务和游戏店的利润 移动终端。

      解决方案:当便携式电话211连接到打字游戏机1并且基于操作部分216的操作来执行打字游戏中的字符串的输入(S35:是)时,它是 这样构成为便携式电话机211的电池219的充电是通过在使用便携式电话机211的游戏处理开始时执行电源切换开关69的接通控制开始的(S61),并且 在使用便携式电话211的游戏处理结束时,通过执行供给切换开关69的关闭控制来跳过便携式电话211的电池219(S77)。 版权所有(C)2007,JPO&INPIT

    • 75. 发明专利
    • Video game controller using charging system
    • 使用充电系统的视频游戏控制器
    • JP2006204885A
    • 2006-08-10
    • JP2005166676
    • 2005-06-07
    • Intec Incインテク、インク
    • HUSSAINI SAIEDLACOVELLI MARC
    • A63F13/06A63F13/02H02J7/00
    • A63F13/235A63F13/06A63F2300/1025A63F2300/1031
    • PROBLEM TO BE SOLVED: To provide a computer game controller using a battery that is recharged while it is installed on the controller and/or while the controller is operated. SOLUTION: In an embodiment of the invention, a communication cable connects the controller with a stand-alone computer game console so that a battery pack assembly can be directly recharged from the game console via the cable. The cable between the controller and the computer device not only establishes a communication link so that both command signals and audio/video signals can be sent, but also sends a recharge signal to the pack assembly through the game controller. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种计算机游戏控制器,其使用在安装在控制器上和/或控制器操作时被再充电的电池。 解决方案:在本发明的实施例中,通信电缆将控制器与独立的计算机游戏控制台连接,使得电池组组件可以经由电缆从游戏机直接再充电。 控制器和计算机设备之间的电缆不仅建立通信链路,以便可以发送命令信号和音频/视频信号,而且还可以通过游戏控制器向充电组件发送充电信号。 版权所有(C)2006,JPO&NCIPI
    • 76. 发明专利
    • Video game system and card
    • 视频游戏系统和卡
    • JP2006174979A
    • 2006-07-06
    • JP2004370313
    • 2004-12-22
    • Arika:Kk株式会社アリカ
    • NISHITANI AKIRA
    • A63F13/00A63F1/02A63F13/02B42D15/10G06K7/10G06K19/06
    • PROBLEM TO BE SOLVED: To add the fun of constructing a deck in a card game to video games of fights, battles, adventures, actions and sports, etc. SOLUTION: On 7 prescribed positions set within a read range by a bar code reader in a card, one recording part where game auxiliary information (information to be reflected on a game or its index information) is indicated by a bar code and perforated parts and/or non-perforated pats equivalent to remaining 6 parts are respectively provided in a prescribed size. The deck 5 is constructed by combining 7 cards C1-C7 in an appropriate order, the read range of the deck 5 is read by the bar code reader, and the game auxiliary information of the readable bar code is reflected on the game. The game auxiliary information to be obtained is different depending on the way of constructing the deck 5, and the video game and the fun of constructing the deck are united. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:增加在卡片游戏中构建战斗,战斗,冒险,动作和运动等视频游戏的乐趣。解决方案:在读取范围内设置的7个指定位置 通过卡中的条形码阅读器,一个记录部分,其中游戏辅助信息(要在游戏中反映的信息或其索引信息)由条形码表示,并且穿孔部分和/或非穿孔拍照相当于剩余的6个部分 分别设置为规定尺寸。 甲板5通过以适当的顺序组合7张卡C1-C7构成,由条形码读取器读取甲板5的读取范围,并且游戏中反映可读取条形码的游戏辅助信息。 要获得的游戏辅助信息根据构建甲板5的方式而不同,视频游戏和构建甲板的乐趣相结合。 版权所有(C)2006,JPO&NCIPI
    • 79. 发明专利
    • Game machine
    • 游戏机
    • JP2005334336A
    • 2005-12-08
    • JP2004157659
    • 2004-05-27
    • Aruze Corpアルゼ株式会社
    • OKADA KAZUO
    • A63F13/00A63F13/02
    • PROBLEM TO BE SOLVED: To offer the players the virtual reality more similar to the actual games by getting the tokens and chips different in the values displayed on a game table as indicated by the players. SOLUTION: The game machine has the DLP which projects the images for displaying the game table and the tokens. a transparent screen on which is formed the images projected by a projection means while the image of the indication part for indicating the desired position is projected thereon, the DVC which images the rear of an image pickup means to output the image data containing the image of the indication part, a position detection means for detecting the position indicated by the indication part from the images contained in the image data, a player's terminal part for receiving the direction for designating the token values and a game control part which controls the images of the tokens projected by the projection means from the direction received by the direction receiving means. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:通过让玩家在游戏桌上显示的值显示不同的令牌和筹码,为玩家提供与实际游戏相似的虚拟现实。

      解决方案:游戏机具有投影图像的DLP,用于显示游戏桌和令牌。 形成由投影装置投射的图像的透明屏幕,同时用于指示期望位置的指示部分的图像被投影在其上,DVC,其对图像拾取装置的后部进行成像,以输出包含图像的图像的图像数据 指示部分,用于从包含在图像数据中的图像中检测由指示部分指示的位置的位置检测装置,用于接收用于指定令牌值的方向的玩家终端部分和控制令牌值的图像的游戏控制部分 由投影装置从由方向接收装置接收的方向投射的标记。 版权所有(C)2006,JPO&NCIPI