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    • 71. 发明专利
    • CRANE GAME MACHINE
    • JPH10146459A
    • 1998-06-02
    • JP35572897
    • 1997-12-24
    • SEGA ENTERPRISES KK
    • NOGUCHI KAZUKO
    • A63F9/00A63F9/30
    • PROBLEM TO BE SOLVED: To enhance interests in other factors than nip-picking up a gift with respect to a crane game machine to nip-picking up a gift accommodated in a cubicle by moving the crane. SOLUTION: Manipulating the crane operating section moves the crane to picking up a gift accommodated in the cubicle, then, to discharge it out through the gift discharging gate, thus, acquiring it. The game progress controller 1, upon baving met a preset a condition, allows the operator to attack any given gift desired or to have it pass through the given gate to obtain the resulted data. The operating condition change unit 2 changes the conditions of operating the crane, depending on the data resulted from the gifts attacked or passed through the gate. The crane drive controller 3 controls driving the crane, depending on the operator's manipulation and operating conditions.
    • 72. 发明专利
    • GAME DEVICE
    • JPH1080575A
    • 1998-03-31
    • JP11453197
    • 1997-05-02
    • SEGA ENTERPRISES KK
    • MIZUGUCHI TETSUYA
    • H04N5/64G09F9/00A63F9/22
    • PROBLEM TO BE SOLVED: To provide a game device whose display image is easy to be watched and which makes a player feel less fatigue by providing a main body which is integrally provided with an image display means and a control means for controlling an image displayed thereon and an operation means which inputs operation information from a player into the control means. SOLUTION: A main body front part 2 is provided in the front of the forehead of an operator. A liquid crystal display board 11 is also horizontally provided in the front position of the forehead and a Fresnel lens 12 is provided parallel to the liquid crystal display board 11 in a place above the eyes without obstructing any view thereunder. A half mirror 13 is arranged obliquely in its bottom side from upward position in the eyes to this side of the bottom, because an image obtained by magnifying the image displayed on the liquid crystal board 11 by the Fresnel lens 12 and reflecting it by the half mirror is required for the view of the operator. A computer circuit is provided in a drive circuit board 16 and the operator operates a controller 8, while watching the image projected on the liquid crystal display board 11, and progresses the game.
    • 76. 发明专利
    • AUDIO VIDEO DEVICE
    • JPH1023342A
    • 1998-01-23
    • JP17381096
    • 1996-07-03
    • SEGA ENTERPRISES KK
    • KAWASE YASUHISA
    • H04N5/44H04N7/16H04N7/18
    • PROBLEM TO BE SOLVED: To provide an audio/video device capable of being installed even when a video monitor has no free input terminal and unnecessary to alter an existing audio video system. SOLUTION: Inside this device, an audio video outputting means 20 which outputs an audio and/or video signals is provided. A selector means 22 selectively outputs either the audio and/or video signal inputted to an input terminal 11A or a voice and/or video signals outputted from the audio video outputting means 20 to an output terminal 11B. The selector means 22 automatically selects the audio and/or video signals inputted to the input terminal 11A at the time of power interruption, and outputs it to the output terminal 11B. Thus, the audio and/or video signals from the audio video output means is outputted at the time of using, and the audio and/or video signals from the input terminal is outputted at the time of power interruption.