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    • 31. 发明专利
    • Bill processing device
    • 比尔处理装置
    • JP2006001665A
    • 2006-01-05
    • JP2004177381
    • 2004-06-15
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • YOSHIOKA KAZUE
    • B65H29/42A63F7/02G07D9/00
    • PROBLEM TO BE SOLVED: To provide a bill processing device capable of effectively housing a large number of bills by effectively using a limited space.
      SOLUTION: This bill processing device 1 is provided with a bill identifying part 2 for determining validity of the bill inserted into a bill insertion port 6, a bill housing case 40 for housing the bill in a vertical state, a conveying mechanism 30 for conveying the bill determined as valid in the bill identifying part 2 to the bill housing case in the vertical state, and upper part pushing mechanisms 32 and 62 for pushing the stacked bill to one side of the bill housing case by abutting an upper part of the bill conveyed to the bill housing case 40 in the vertical state.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种能够通过有效地使用有限空间有效地容纳大量票据的票据处理装置。 解决方案:该纸币处理装置1设置有用于确定插入到纸币插入口6中的纸币的有效性的纸币识别部分2,用于容纳纸币的垂直状态的纸币收纳壳体40,输送机构30 用于将在纸币识别部分2中确定为有效的纸币以垂直状态传送到纸币收纳壳体;以及上部推压机构32和62,用于将堆积的纸币推压到纸币收纳盒的一侧, 纸币在垂直状态下传送到纸币收纳盒40。 版权所有(C)2006,JPO&NCIPI
    • 32. 发明专利
    • Game medium processing device, and game machine
    • 游戏媒体处理设备和游戏机
    • JP2005296255A
    • 2005-10-27
    • JP2004115824
    • 2004-04-09
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • YOSHIOKA KAZUE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game medium processing device capable of processing both a card-like game medium and a bank bill, in which the game medium and the bank bill can be processed without any interfere each other. SOLUTION: This game medium processing device 30 has a bank bill insertion port 35 in which bank bills can be inserted, a bank bill processing unit 30A equipped with a bank bill identification section 37 which identifies the validity of inserted bank bills, and a card processing port 36 by which the discharge of the card-like recording medium is possible. The game medium processing device 30 also has a card processing unit 30B equipped with a card reader-writer 55 which can write and/or read information regarding a game value on the card-like recording medium, and a control circuit board 47 which stops the process of bank bills in the bank bill processing unit while the card-like recording medium is processed in the card-processing unit. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种能够处理卡片状游戏介质和银行票据的游戏介质处理装置,其中可以处理游戏介质和银行票据而没有任何干扰。 解决方案:该游戏介质处理装置30具有可以插入银行票据的银行票据插入口35,具有识别插入的银行票据的有效性的银行票据识别部分37的银行票据处理单元30A,以及 卡片处理端口36,卡片式记录媒体的放电是可能的。 游戏介质处理装置30还具有一个卡片处理单元30B,该卡处理单元30B配备有可以在卡状记录介质上写入和/或读取有关游戏值的信息的卡读写器55,以及控制电路板47, 在卡片处理单元处理卡状记录介质时,在银行票据处理单元中进行银行票据的处理。 版权所有(C)2006,JPO&NCIPI
    • 33. 发明专利
    • Game machine and simulation program
    • 游戏机和模拟程序
    • JP2005237886A
    • 2005-09-08
    • JP2004055491
    • 2004-02-27
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • FUJIMOTO ATSUSHIYOSHIOKA KAZUEWATANABE MASAOMI
    • A63F13/00A63F7/02A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game machine and a simulation program capable of executing various performances with the smaller amount of data. SOLUTION: In a pachinko game machine (10), a plurality of performance blocks constituted of the image data of the performances and including a first performance block for displaying a prescribed performance and a second performance block for displaying the prescribed performance for which display time is longer than the one of the first performance block are recorded. The pachinko game machine (10) decides one, two or more performance blocks from the two or more kinds of performance blocks. The pachinko game machine (10) combines the decided one, two or more performance blocks to attain performance patterns and executes images relating to a game on the basis of the performance patterns. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供能够以较小数据量执行各种性能的游戏机和仿真程序。 解决方案:在弹球游戏机(10)中,由演奏的图像数据构成的多个演奏块,包括用于显示规定演奏的第一演奏组和用于显示规定演奏的第二演奏组, 显示时间比记录第一个性能块的时间长。 弹珠游戏机(10)从两种以上的性能块判定一个,两个以上的性能块。 弹珠游戏机(10)将决定的一个,两个或更多个性能块组合以获得性能模式,并基于性能模式执行与游戏相关的图像。 版权所有(C)2005,JPO&NCIPI
    • 34. 发明专利
    • Identifying sensor and identifying device
    • 识别传感器和识别设备
    • JP2005107765A
    • 2005-04-21
    • JP2003339078
    • 2003-09-30
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • YOSHIOKA KAZUEFUJIMOTO ATSUSHI
    • G01J1/04G06K7/10G07D7/12
    • PROBLEM TO BE SOLVED: To provide an identifying sensor and an identifying device for precisely identifying an object regardless of the kind thereof. SOLUTION: A plurality of optical elements 10 in which a sensing area W orthogonally crossing a scanning direction S1 is broadly assured are provided adjacently to the identifying sensor. Each optical element is composed of an identifying information acquiring part acquiring object information by sensing a surface configuration 6 of the object and a bar code information acquiring part sensing a bar code 8 and acquiring bar code information. The identifying device comprises an optical element selecting means 14 selecting a specific optical element composing an identifying information acquiring part or a bar code information acquiring part among each optical element in response to the kind of the surface configuration 6; an optical element control means 16 controlling the specific optical element and sensing the surface configuration 6; a calculation means 18 conducting a prescribed calculation processing on an electric signal from the specific optical element and calculating the object information or the bar code information; and a comparison identification means 20 comparing the object information or the bar code information with sample information and identifying the object. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供用于精确识别物体的识别传感器和识别装置,而不管其种类如何。 解决方案:与识别传感器相邻地设置有多个光学元件10,其中与扫描方向S1正交地交叉的感测区域W被广泛确定。 每个光学元件由识别信息获取部分组成,识别信息获取部分通过感测对象的表面配置6以及检测条形码8的条形码信息获取部分获取对象信息并获取条形码信息。 识别装置包括光学元件选择装置14,响应于表面配置6的种类,在每个光学元件中选择构成识别信息获取部分或条形码信息获取部分的特定光学元件; 控制特定光学元件并感测表面构造6的光学元件控制装置16; 计算装置18对来自特定光学元件的电信号进行规定的计算处理,并计算对象信息或条形码信息; 以及将对象信息或条形码信息与样本信息进行比较并识别对象的比较识别装置20。 版权所有(C)2005,JPO&NCIPI
    • 36. 发明专利
    • Playground management system
    • 游戏厅管理系统
    • JP2008253454A
    • 2008-10-23
    • JP2007097664
    • 2007-04-03
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • YOSHIOKA KAZUE
    • A63F7/02
    • G07F17/32G07F17/3223G07F17/3232
    • PROBLEM TO BE SOLVED: To provide a game hall management system capable of main data transmission and reception at all times without stopping the function of a sandwiched apparatus even when a communication fault or the like is generated. SOLUTION: The game hall management system 1 includes: the sandwiched devices 20 provided with data processing means for managing game medium lending data generated accompanying the lending of game media and game data relating to the game of a game machine; a management server 5 provided with the data processing means for storing various kinds of data in the storage means and managing them and connected with the sandwiched devices 20 through networks 100 and 120; a first line 120a and a second line 120b installed inside the networks 100 and 120 for transmitting and receiving the game medium lending data and the game data; and a communication management control part for transmitting the game medium lending data and the game data using the second line 120b in parallel with the transmission of the game medium lending data and the game data in the first line 120a. COPYRIGHT: (C)2009,JPO&INPIT
    • 解决的问题:即使在产生通信故障等的情况下,也能够始终不间断地夹持设备的功能而能够进行主数据的发送和接收的游戏厅管理系统。 游戏厅管理系统1包括:夹持装置20,设置有用于管理伴随游戏媒体的借出产生的游戏媒体借出数据和与游戏机的游戏有关的游戏数据的数据处理装置; 具有数据处理装置的管理服务器5,用于在存储装置中存储各种数据,并通过网络100和120管理它们并与夹持装置20连接; 安装在网络100和120内的用于发送和接收游戏媒体借出数据和游戏数据的第一行120a和第二行120b; 以及通信管理控制部分,用于与第一行120a中的游戏介质借出数据和游戏数据的传输并行地传送游戏介质借出数据和使用第二行120b的游戏数据。 版权所有(C)2009,JPO&INPIT
    • 37. 发明专利
    • Paper money handling device, and paper money storage unit
    • 纸币处理设备和纸币存储单元
    • JP2006143384A
    • 2006-06-08
    • JP2004335151
    • 2004-11-18
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • YOSHIOKA KAZUE
    • B65H29/22B65H29/52G07D9/00
    • B65H29/008B65H29/22B65H29/70B65H2301/5122B65H2301/51256B65H2301/512565B65H2701/1912
    • PROBLEM TO BE SOLVED: To provide a paper money handling device, and a paper money storage unit, capable of correcting a folding mark in paper money in simple structure, while achieving low cost and high paper money storage efficiency. SOLUTION: This paper money storage unit 50 is provided with a paper money storage part 52 to store paper money P, and a carrying mechanism to carry paper money P from a paper money discrimination device to the paper money storage part 52. The carrying mechanism comprises a carrying rotation member 68 to rotate to get in contact with the paper money to carry it, and guide means 60 and 62 to guide the paper money along a prescribed carrying passage toward the paper money storage part 52. The carrying rotation member 68 and the guide means 60 and 62 hold the paper money P at least in part of the carrying passage while adding bending force to bend the paper money P, thus forming a correction means for correcting a folding mark in the paper money P in combination. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种纸币处理装置和纸币存储单元,其能够以简单的结构校正纸币中的折叠标记,同时实现低成本和高纸币存储效率。 解决方案:本纸币存储单元50设有用于存储纸币P的纸币存储部分52以及将纸币P从纸币识别装置传送到纸币存储部分52的承载机构。 承载机构包括:转动以与纸币接触的承载旋转构件68,以及引导装置60和62,以将纸币沿预定的运送通道引向纸币存放部分52.承载旋转构件 68并且导向装置60和62至少部分地承载纸币P,同时增加弯曲力以弯曲纸币P,从而形成用于校正纸币P中的折叠标记的校正装置。 版权所有(C)2006,JPO&NCIPI
    • 38. 发明专利
    • Paper money processing device
    • 纸币处理装置
    • JP2006004001A
    • 2006-01-05
    • JP2004177383
    • 2004-06-15
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • YOSHIOKA KAZUE
    • G07D11/00A63F7/02
    • PROBLEM TO BE SOLVED: To provide a paper money processing device capable of being compactly housed in a limited space between game machines by reducing its width as much as possible while sufficiently ensuring the storage capacity of a paper money storage part.
      SOLUTION: This paper money processing device 1 is provided with: a paper money discriminating part 2 for accepting and discriminating paper money in a vertical status; the paper money storage part 4 arranged at the lower side of the paper money discriminating part 2 for storing paper moneys in the vertical status; and a conveyance part 30 for conveying paper moneys discriminated by the paper money discriminating part 2 to the paper money storage part 4 in the vertical status.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种纸币处理装置,其能够在充分确保纸币存储部的存储容量的同时尽可能地减小其宽度,从而紧凑地容纳在游戏机之间的有限空间中。 解决方案:该纸币处理装置1设置有:用于在垂直状态下接受和区分纸币的纸币鉴别部分2; 布置在纸币识别部分2的下侧的纸币存放部分4,用于在垂直状态下存储纸币; 以及用于将纸币识别部分2识别的纸币以垂直状态传送到纸币存储部分4的输送部分30。 版权所有(C)2006,JPO&NCIPI
    • 39. 发明专利
    • Discrimination sensor
    • JP2004326624A
    • 2004-11-18
    • JP2003123008
    • 2003-04-25
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • FUJIMOTO ATSUSHIYOSHIOKA KAZUE
    • G07D7/12G07D7/20
    • G07D7/12
    • PROBLEM TO BE SOLVED: To provide discrimination sensors having high discrimination reliability and discrimination accuracy with respect to a sheet-like object. SOLUTION: The discrimination sensors 2, 2' are arranged on both sides of the object 4 by facing each other and comprise: a light emitting element 8 at one surface side and a light receiving element 10 at the one surface side arranged on one surface 6a side of a banknote 4 in close proximity to each other; and a light emitting element 8' at the other surface side and a light receiving element 10' at the other surface side arranged on the other surface 6b side of the banknote in close proximity to each other. The light emitting element at the one surface side is positioned by facing the light receiving element at the other surface side with the banknote sandwiching. Furthermore, the light receiving element at the one surface side is positioned by facing the light emitting element at the other surface with the banknote sandwiching. The light emitting element at the one surface side and the light emitting element at the other surface side are controlled so that light emission may alternately be done during scanning both the surfaces of the banknote. COPYRIGHT: (C)2005,JPO&NCIPI
    • 40. 发明专利
    • Object recognition device
    • 对象识别装置
    • JP2004213261A
    • 2004-07-29
    • JP2002381251
    • 2002-12-27
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • FUJIMOTO ATSUSHIYOSHIOKA KAZUE
    • G06K19/07G06K17/00
    • PROBLEM TO BE SOLVED: To provide an object recognition device capable of accurately recognizing an arrangement type and an arrangement position of an object without respect to the number or the type of the object. SOLUTION: This object recognition device capable of recognizing the arrangement type and the arrangement position of the object 11 is provided with resonance tags (1, 2, 3 and the like) transmitting echo waves (F1, F2, F3 and the like) with mutually different frequencies, an object storage part Z housing a plurality of objects with a plurality of kinds of resonance tags, detection systems 9 and 9' transmitting electromagnetic waves W1-W8 with predetermined frequencies to the respective objects distributed from the object storage part to predetermined arrangement areas (A, B, and the like), and a recognition system 27 recognizing the arrangement type and the arrangement position of the object on the basis of the echo wave detected by the detection system. COPYRIGHT: (C)2004,JPO&NCIPI
    • 要解决的问题:提供一种能够精确地识别对象的布置类型和布置位置的物体识别装置,而不考虑物体的数量或类型。 解决方案:能够识别对象11的布置类型和布置位置的该对象识别装置设置有发送回波(F1,F2,F3等)的谐振标签(1,2,3等) )具有相互不同的频率的物体存储部分Z,其容纳具有多种谐振标签的多个物体的物体存储部分Z,具有预定频率的电磁波W1-W8的检测系统9和9'分配给从物体存储部分分配的各个物体 到预定的布置区域(A,B等),以及识别系统27,其基于由检测系统检测到的回波而识别对象的布置类型和布置位置。 版权所有(C)2004,JPO&NCIPI