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    • 21. 发明专利
    • Music editing device and program
    • 音乐编辑设备和程序
    • JP2008225200A
    • 2008-09-25
    • JP2007065173
    • 2007-03-14
    • Yamaha Corpヤマハ株式会社
    • STREICH SEBASTIANONG BEE SUANFUJISHIMA TAKUYA
    • G10H1/00G10H1/26
    • PROBLEM TO BE SOLVED: To provide a music editing device by which a user can freely edit a variety of music pieces. SOLUTION: A sequence data creation section 130 creates a sequence data for indicating a piece data which is reproduced as musical sound in each of a plurality of time slots into which a reproduction time period of specified time length is divided, on the basis of on an indicated position by a pointing device 4a, and writes them in a sequence data storage area 203. In that case, on the basis of a first coordinate value of the indicated position by the pointing device, the time slot in which the musical sound is reproduced is determined, and on the basis of a second coordinate value of the same position, the piece data to be reproduced as the music sound in the same time slot is selected from the plurality of piece data in a piece data storage area 201. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种用户可以自由地编辑各种音乐片段的音乐编辑装置。 解决方案:序列数据创建部分130基于以下原则,创建用于指示在指定时间长度的再现时间段被划分的多个时隙中的每一个中被再现为乐曲的片段数据的序列数据 指示装置4a在指示位置上,并将它们写入序列数据存储区域203.在这种情况下,基于指示装置的指示位置的第一坐标值,音乐 确定声音,并且基于相同位置的第二坐标值,从片数据存储区域201中的多个片段数据中选择要作为相同时隙中的音乐声音再现的片段数据 版权所有(C)2008,JPO&INPIT
    • 22. 发明专利
    • Game machine and program
    • 游戏机和程序
    • JP2008200211A
    • 2008-09-04
    • JP2007038553
    • 2007-02-19
    • Yamaha Corpヤマハ株式会社
    • STREICH SEBASTIANFUJISHIMA TAKUYA
    • A63F13/00
    • PROBLEM TO BE SOLVED: To allow a user to enjoy a sound storage game while listening to the music according to the user's own preference. SOLUTION: A game machine which executes a first processing, a second processing and a third processing is provided. In the first processing, the music data input from outside are segmented into segmented music data corresponding to one or a plurality of beats in the order from the top. In the second processing, icons corresponding to a plurality of divided music data obtained in the first processing are displayed by two at a time in a display device. In the third processing, the segmented music data corresponding to the two selected icons are provided for a music reproducer to reproduce the sound corresponding to the respective segmented music data when the operation for selecting two icons from the plurality of icons displayed in the display device is performed, and whether the two segmented music data are the same or not is determined. When it is determined that the segmented music data are not the same, the user is urged to re-execute the operation for selecting icons. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:允许用户根据用户自己的喜好在听音乐的同时享受声音存储游戏。 提供了执行第一处理,第二处理和第三处理的游戏机。 在第一处理中,将从外部输入的音乐数据从顶部顺序分割成与一个或多个节拍对应的分段音乐数据。 在第二处理中,在显示装置中一次显示与在第一处理中获得的多个分割的音乐数据相对应的图标。 在第三处理中,当从显示装置中显示的多个图标中选择两个图标的操作是为了音乐再现器提供对应于两个所选择的图标的分段音乐数据,以再现与各个分割的音乐数据相对应的声音 确定两个分割的音乐数据是否相同。 当确定分段的音乐数据不相同时,促使用户重新执行用于选择图标的操作。 版权所有(C)2008,JPO&INPIT