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    • 11. 发明专利
    • Card type learning tool, learning device, program for learning device and its storage medium
    • 卡类型学习工具,学习设备,学习设备程序及其存储介质
    • JP2008261927A
    • 2008-10-30
    • JP2007102816
    • 2007-04-10
    • Yasuo Kadoi靖雄 角井
    • KADOI YASUO
    • G09B3/06A63F1/02A63F3/00G09B7/02
    • G09B5/00A63F1/02A63F9/18A63F2300/206A63F2300/6027A63F2300/8064G09B3/00G09B7/00
    • PROBLEM TO BE SOLVED: To increase a learning effect by allowing a user to learn systematic knowledge while enjoying. SOLUTION: An attacker presents one question or a plurality of related questions on a display screen 31 from a large number of questions stored in a memory 42 by an operation of an input means 32, and both the attacker and a defender input the answers. A damage point is added to the loser according to the judgement result of the inputted answers. A plurality of related questions are presented when the damage point of the opponent reaches or exceeds a predetermined value. Otherwise, two areas 11, 12 are displayed on the display screen 31 respectively for the attacker and the defender, a card 3 for presenting the current question is placed in the area 11 or 12 of the winner, and only when the area 11 is full of cards 3 and a card is placed in the area 12, a plurality of related questions may be presented. COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:通过允许用户在享受时学习系统知识来增加学习效果。 解决方案:攻击者通过输入装置32的操作从存储在存储器42中的大量问题在显示屏幕31上呈现一个问题或多个相关问题,并且攻击者和后卫都输入 答案。 根据输入的答案的判断结果,将损伤点加到失败者身上。 当对方的伤害点达到或超过预定值时,呈现多个相关问题。 否则,两个区域11,12分别显示在用于攻击者和防御者的显示屏幕31上,用于呈现当前问题的卡片3被放置在获胜者的区域11或12中,并且仅当区域11已满时 的卡3和卡放置在区域12中,可以呈现多个相关问题。 版权所有(C)2009,JPO&INPIT