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    • 11. 发明专利
    • Data reader and positioning system
    • 数据读取器和定位系统
    • JP2007129688A
    • 2007-05-24
    • JP2006209923
    • 2006-08-01
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • NONAKA MASAYUKIKOYAMA TOSHIMIKODERA NORIO
    • H04B7/10G01R5/12G06K17/00H01Q3/34H01Q21/29H04B1/59H04B5/02
    • PROBLEM TO BE SOLVED: To provide a data reader capable of reading data regardless of the position of a radio IC tag. SOLUTION: The data reader for reading data at a separate position from a radio IC tag provided with a storage unit storing data and a communication antenna for transmitting the data stored in the storage unit, includes: a reader/writer for generating a modulated signal by modulating a carrier wave; and a plurality of antenna units for transmitting radio waves for a read for communicating data with a storage medium by radiating the modulated signal into the air. The reader/writer includes a phase adjustment circuit for changing the phase of a carrier wave. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供能够读取数据的数据读取器,而不管无线电IC标签的位置如何。 解决方案:用于在与设置有存储数据的存储单元的无线电IC标签和用于发送存储在存储单元中的数据的通信天线的单独位置读取数据的数据读取器包括:读取器/写入器,用于生成 通过调制载波调制信号; 以及多个天线单元,用于通过将调制信号发射到空中来发送用于通过数据与存储介质通信的读取的无线电波。 读取器/写入器包括用于改变载波相位的相位调整电路。 版权所有(C)2007,JPO&INPIT
    • 13. 发明专利
    • Game related device
    • 游戏相关设备
    • JP2006309525A
    • 2006-11-09
    • JP2005131682
    • 2005-04-28
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • YOSHIOKA KAZUE
    • G07F9/00A63F9/00
    • PROBLEM TO BE SOLVED: To increase players of arcade game devices, for example, and increase customers coming to arcades.
      SOLUTION: The game related device is provided with a deposit information acquisition means for acquiring deposit information from connected game devices, a point generation means for generating points according to a prescribed rule when the deposit information acquires the deposit information, a point holding means for receiving the points generated by the point generation means to be held, a point achievement determination means for determining whether preset one or more set points are achieved, and an output means for outputting a token to be exchanged for a gift when the held points reaches one of the preset points.
      COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:例如,增加街机游戏设备的玩家,并增加客户进入商场。

      解决方案:游戏相关设备具有用于从连接的游戏设备获取存储信息的存取信息获取装置,当存入信息获取存储信息时,根据规定规则生成点的点生成装置, 用于接收由要保持的点产生装置产生的点的装置,用于确定是否实现预置的一个或多个设定点的点实现确定装置,以及用于当所保持的点被输出要交换礼物的令牌的输出装置 达到预设点之一。 版权所有(C)2007,JPO&INPIT

    • 14. 发明专利
    • Management server for game medium lending machine and management system foe game medium lending machine
    • 游戏中介机器管理服务器和管理系统FOE游戏中介机
    • JP2006254970A
    • 2006-09-28
    • JP2005073100
    • 2005-03-15
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • NONAKA MASAYUKIYOSHIOKA KAZUE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a management server for a game medium lending machine and a management system for a game medium lending machine which can discharge bills so that a person in charge of collecting money can easily take it out by a simple operation. SOLUTION: The management system for the game medium lending machine is provided with: a plurality of game medium lending machines 1 for lending game media when the bill is inserted; a remote controller 2 capable of communicating with the respective game medium lending machines; and the management server 3 connected to the respective game medium lending machines 1 through a network channel 4 for performing management. The game medium lending machine 1 is provided with: a storage case 21 for storing the inserted bills; and a push-out motor 23 for discharging the bills stored in the storage case 21. Also, when discharge command signals for the bills stored in the game medium lending machine 1 are outputted from the remote controller 2 and the discharge command signals are received through the game medium lending machine 1 and the network channel 4, the management server 3 outputs the discharge command signals to the plurality of game medium lending machines 1 with a prescribed time difference. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种用于游戏媒体贷款机的管理服务器和用于游戏媒体贷款机的管理系统,其可以释放账单,使得负责收款的人可以容易地通过简单地 操作。 解决方案:游戏介质借出机的管理系统具有:多个游戏介质借出机1,用于在插入纸币时借出游戏媒体; 遥控器2,能够与各游戏介质借出机通信; 以及通过网络通道4连接到各游戏介质借出机1的管理服务器3进行管理。 游戏介质借出机1设置有:用于存储插入的纸币的存储盒21; 以及用于排出存储在存储盒21中的纸币的推出电动机23.而且,当从遥控器2输出存储在游戏介质借出机1中的纸币的放电指令信号时,并且通过 游戏介质借出机1和网络通道4,管理服务器3以规定的时间差向多个游戏介质借出机1输出排出指令信号。 版权所有(C)2006,JPO&NCIPI
    • 15. 发明专利
    • Game chip monitor system and game playing table
    • 游戏芯片监控系统和游戏播放表
    • JP2006231089A
    • 2006-09-07
    • JP2006157648
    • 2006-06-06
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • FUJIMOTO ATSUSHINONAKA MASAYUKI
    • A63F9/00A63F11/00
    • PROBLEM TO BE SOLVED: To prevent forged chips from being brought into a casino.
      SOLUTION: This game chip monitor system comprises a radio-communicable identification information recorder 12 incorporated in the chip 21 used in a game and recording the identification information identifying, at least, oneself, a radio-communicable identification information writer 13 appropriately writing the identification information in the identification information recorder 12, an identification information reader 14 reading the identification information recorded in the identification information recorder 12 by a wireless communication, and a control device 15 grasping the movement of the chips based on the identification information read by the identification information reader 14. The identification information to be recorded in the identification information recorder 12 includes a serial number.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:防止伪造的芯片进入娱乐场。 解决方案:该游戏芯片监视器系统包括一个内置在游戏中使用的芯片21中的无线电通信识别信息记录器12,并记录至少自己识别无线电通信识别信息写入器13的识别信息, 识别信息记录器12中的识别信息,通过无线通信读取记录在识别信息记录器12中的识别信息的识别信息读取器14,以及基于由所述识别信息记录器12读取的识别信息来掌握芯片的移动的控制装置15。 识别信息读取器14.要记录在识别信息记录器12中的识别信息包括序列号。 版权所有(C)2006,JPO&NCIPI
    • 16. 发明专利
    • Game chip
    • 游戏芯片
    • JP2006192051A
    • 2006-07-27
    • JP2005006076
    • 2005-01-13
    • Aruze CorpMinerva:KkSeta Corpアルゼ株式会社株式会社セタ株式会社ミネルバ
    • KOYAMA TOSHIMINONAKA MASAYUKIUDA JITSUO
    • A63F3/00G06K19/00G06K19/07
    • PROBLEM TO BE SOLVED: To enable each game chip to be recognized and read even when the game chips are stacked for the use. SOLUTION: The game chip stores data readable by an interrogator and can be used in a stacked state. The game chip is provided with an IC device for sending and receiving data according to a demand from the interrogator, an antenna coil connected to the IC device, receiving high-frequency signals sent from the interrogator and outputting electromagnetic waves based on the signals, a cylindrical member for collecting magnetic fields generated by the signals the interrogator produces and inducing a magnetic flux in a direction approximately perpendicular to the surface of the game chip and a cylindrical member for inducing the magnetic flux induced by the cylindrical member to the interrogator. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:即使当游戏芯片堆叠使用时,也能够识别和阅读每个游戏芯片。

      解决方案:游戏芯片存储询问器可读的数据,并且可以以堆叠状态使用。 游戏芯片设置有用于根据来自询问器的需求发送和接收数据的IC设备,连接到IC设备的天线线圈,接收从询问器发送的高频信号并基于该信号输出电磁波, 用于收集由询问器产生的信号产生的磁场的圆柱形构件,并且在大致垂直于游戏芯片的表面的方向上感应磁通;以及圆柱形构件,用于将由圆柱形构件引起的磁通感应到询问器。 版权所有(C)2006,JPO&NCIPI

    • 17. 发明专利
    • Game chip
    • 游戏芯片
    • JP2006172354A
    • 2006-06-29
    • JP2004367241
    • 2004-12-20
    • Aruze CorpMinerva:KkSeta Corpアルゼ株式会社株式会社セタ株式会社ミネルバ
    • KOYAMA TOSHIMINONAKA MASAYUKIUDA JITSUO
    • G06K19/07A63F3/00G06K19/00G06K19/077
    • PROBLEM TO BE SOLVED: To allow each of game chips to be recognized/read even when used in piles. SOLUTION: The game chip stores data readable by a reader/writer having an antenna for radiating electromagnetic waves, and can be used in piles. The game chip comprises an IC device for transmitting and receiving data in response to a request from the reader/writer; an antenna coil connected to the IC device, electromagnetically coupled to the reader/writer, capable of supplying electric power to the IC device, configured to be resonated through electromagnetic waves, and allowed by load modulation to transfer data to a reader/writer side; a diamagnetic first ring for preventing magnetic flux generated by the reader/writer from leaking out of the game chip; and a magnetic second ring with high relative magnetic permeability for inducing magnetic flux modulated by the antenna coil to the reader/writer. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:即使在桩中使用时,也可以识别/读取每个游戏芯片。 解决方案:游戏芯片存储具有用于辐射电磁波的天线的读取器/写入器可读取的数据,并且可以用于桩中。 游戏芯片包括响应于来自读写器的请求发送和接收数据的IC设备; 连接到IC器件的电磁耦合到能够向IC器件供电的电磁耦合到IC器件的天线线圈,被配置为通过电磁波谐振,并且通过负载调制允许将数据传送到读取器/写入器侧; 用于防止由读取器/写入器产生的磁通量从游戏芯片泄漏的抗磁性第一环; 以及具有高相对磁导率的磁性第二环,用于将由天线线圈调制的磁通引导到读取器/写入器。 版权所有(C)2006,JPO&NCIPI
    • 18. 发明专利
    • System and process of game
    • 游戏系统与过程
    • JP2005334674A
    • 2005-12-08
    • JP2005208773
    • 2005-07-19
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • FUJIMOTO ATSUSHI
    • A63F13/10A63F13/00
    • PROBLEM TO BE SOLVED: To enable the player having a boresome time until the start of a racing game, in which many people participate, to enjoy the boresome time better by positively making use of a game other than the racing game. SOLUTION: The game machine comprises a scoring point deciding part 300 for generating a prescribed scoring point information by allowing the player to play a single game other than the racing game, a totaling part 408a for totaling the finishing orders of game mediums racing on a game board 412, which are anticipated by the player, a multiplying factor setting part 408b for deciding dividends corresponding to the finishing orders of the game mediums on the basis of a result totaled by the totaling part 408a, and a multiplying factor varying part 408c for varying the dividend determined by the multiplying factor setting part 408b on the basis of scoring point information generated by the scoring point deciding part 300. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:为了使玩家有一个休憩的时间,直到许多人参加的赛车游戏开始,通过积极地利用赛车游戏以外的游戏来更好地享受更多的时间。 解决方案:游戏机包括:评分点决定部分300,用于通过允许玩家玩除了赛车游戏之外的单个游戏来产生规定的得分点信息;合计部分408a,用于总计游戏媒体比赛的完成顺序 在由游戏者预期的游戏板412上,乘法因子设定部408b用于根据由合计部408a合计的结果来决定与游戏媒体的整理顺序对应的股息;以及乘法系数变更部 408C,用于根据由评分点判定部300生成的评分点信息来改变乘法因子设定部408b决定的分红。(C)2006,JPO&NCIPI
    • 19. 发明专利
    • Gaming machine
    • 游戏机
    • JP2005304958A
    • 2005-11-04
    • JP2004128779
    • 2004-04-23
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • OKADA KAZUONONAKA MASAYUKI
    • A63F5/04
    • PROBLEM TO BE SOLVED: To provide a game machine providing a performance sufficiently amusing a player. SOLUTION: This game machine is provided with a first performance display means, a second performance display means disposed between the first performance display means and the player, a performance display control means allowing the first performance display means and the second performance display means to display specific performance pictures, and a brightness determining means determining a first performance brightness, or a brightness of the specific performance picture to be displayed by the first performance display means, and a second performance brightness, or a brightness of the specific performance picture to be displayed by the second performance display means. The performance display control means allows the first performance display means to display the specific performance picture at the determined first performance brightness and allows the second display means to display the specific performance picture at the determined second performance brightness. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种提供玩家充分有趣的表现的游戏机。 解决方案:该游戏机设有第一演奏显示装置,设置在第一演奏显示装置和演奏者之间的第二演奏显示装置,允许第一演奏显示装置和第二演奏显示装置的演奏显示控制装置 用于显示特定的演奏画面,以及亮度确定装置,确定第一演奏显示装置将要显示的特定演奏画面的第一演奏亮度或亮度,以及第二演奏亮度,或特定表演画面的亮度 由第二演奏显示装置显示。 演奏显示控制装置允许第一演奏显示装置以确定的第一演奏亮度显示特定演出画面,并且允许第二显示装置以所确定的第二演奏亮度显示特定演出画面。 版权所有(C)2006,JPO&NCIPI
    • 20. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2005296302A
    • 2005-10-27
    • JP2004116349
    • 2004-04-12
    • Aruze CorpSeta Corpアルゼ株式会社株式会社セタ
    • NONAKA MASAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a pachinko game machine which makes a driving means and a transmission member invisible through a transparent area and retains a good appearance.
      SOLUTION: The pachinko game machine is prevented from damaging its appearance by providing a start solenoid 14 (jackpot opening solenoid 15) in a position out of the transparent area of a game board 4, transmitting a driving force to a pair of moving blade pieces 21a and 21b (attacker door 32) by an arm 16 (arm 33), the part superposing on the transparent area of which is transparent, and making the start opening solenoid 14 (big winning opening solenoid 15) and the arm 16 (arm 33) invisible through the transparent area.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种弹性游戏机,其通过透明区域使驱动装置和传输构件不可见,并保持良好的外观。

      解决方案:通过在游戏板4的透明区域外的位置设置起动螺线管14(插头开启螺线管15),可以防止弹球游戏机的外观损坏,将驱动力传递给一对移动 通过臂16(臂33)将刀片21a和21b(攻击门32)叠置在其透明区域上透明的部分,并使起动开启螺线管14(大中断打开螺线管15)和臂16( 手臂33)通过透明区域不可见。 版权所有(C)2006,JPO&NCIPI