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    • 95. 发明专利
    • GAME MACHINE AND INFORMATION STORING MEDIUM
    • JP2000233077A
    • 2000-08-29
    • JP3719399
    • 1999-02-16
    • NAMCO LTD
    • ODATE TAKASHI
    • G09B9/05A63F13/285A63F13/45A63F13/818A63F13/00
    • PROBLEM TO BE SOLVED: To provide a game machine and an information storing medium capable of appealing a bodily sensation mechanism providing the real bodily sensation to a player not actually playing a game. SOLUTION: A game machine comprises a bodily sensation mechanism (air compressor, rotary actuator, powder brake and the like) for giving the bodily sensation to a player, a rod 804 and a reel handle 806 operated by the player, and a bodily sensation control part for controlling the operation of the bodily sensation mechanism. When the player winds up the reel handle 806 during an attract period, the bodily sensation demonstration for giving the bodily sensation obtained during a game play period, to the player is executed. The bodily sensation demonstration is executed when the reel handle 806 is rotated by a predetermined angle. The bodily sensation demonstration is released after the passage of a predetermined period from the start of the bodily sensation demonstration. The bodily sensation mechanism is returned to a standard state (a state that the rod is laid) under a predetermined condition. The processing for returning the bodily sensation mechanism to the standard state is mounted in a loop of the attract processing.