会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明专利
    • Swirl game toy
    • SWIRL游戏玩具
    • JP2005278981A
    • 2005-10-13
    • JP2004099068
    • 2004-03-30
    • Sente Creations:Kk株式会社センテクリエイションズ
    • WATANABE TADAYUKIYAMANAKA NORIHITO
    • A63H29/14
    • PROBLEM TO BE SOLVED: To provide a game toy of a concept different from that of a conventional play where a small article floating up is sunk and housed in a prescribed place when it floats up again, and to provide a visually interesting swirl game toy where the small article is moved up and down in a swirl.
      SOLUTION: The swirl game toy rotates a fan 4 arranged at the bottom of the water tank 2 to generates the swirl in a water tank 2 to move the small article 5 in water up and down for playing a game. A drive mechanism A for rotating the fan 4 is arranged on a base 1 arranged under the water tank 2. the open top part of the water tank 2 is shielded with a cover 6. In the center of the rear surface of the cover 6, a shaft 7 formed with its tip tapered toward the center of the bottom surface of the water tank 2 is made to project. The small article 5 is formed of material of a specific gravity smaller than water in the water tank, and a through hole 8 is formed in the center of the small article. The through hole 8 is formed to have a size for putting the shaft 7 through.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种与常规游戏不同的概念的游戏玩具,其中当浮动的小物品在其浮起时被沉没并放置在规定的地方,并且提供视觉上有趣的漩涡 小物品在漩涡中上下移动的游戏玩具。 解决方案:旋转游戏玩具旋转布置在水箱2底部的风扇4,以在水箱2中产生漩涡,以使小物品5上下移动以进行游戏。 用于旋转风扇4的驱动机构A布置在布置在水箱2下方的基座1上。水箱2的敞开的顶部用盖6屏蔽。在盖6的后表面的中心, 使其端部朝向水箱2的底面的中心成锥形的轴7突出。 小物品5由水箱中比重小于比重的材料形成,并且在小物品的中心形成通孔8。 通孔8形成为具有使轴7穿过的尺寸。 版权所有(C)2006,JPO&NCIPI
    • 2. 发明专利
    • Remote control toy
    • 远程控制玩具
    • JP2008173210A
    • 2008-07-31
    • JP2007007712
    • 2007-01-17
    • Sente Creations:Kk株式会社センテクリエイションズ
    • KANEKAWA KAZUJIFUKUMURA SATOSHIYAMANAKA NORIHITO
    • A63H30/04A63H30/02
    • PROBLEM TO BE SOLVED: To provide a remote control toy in which a moving toy body can be operated as a user desires by simple operation of moving a remote controller itself.
      SOLUTION: The remote control toy comprises the remote controller 1 and the moving toy body 2 which is remotely operated by the remote controller 1. The remote controller 1 is formed so as to be moved corresponding to movement of the hand of an operator. A sensor 3 is provided for detecting movement in three axial directions so that movement of the moving toy body 2 is controlled by movement of the remote controller 1 itself in three axial directions.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种遥控玩具,其中通过移动遥控器本身的简单操作,可以根据用户的需要操作移动的玩具体。 解决方案:遥控玩具包括由遥控器1远程操作的遥控器1和移动玩具本体2.遥控器1形成为与操作者的手的移动相对应地移动 。 设置传感器3,用于检测三个轴向的移动,使得移动的玩具本体2的运动通过遥控器1本身在三个轴向的移动来控制。 版权所有(C)2008,JPO&INPIT
    • 4. 发明专利
    • Yonmoku-narabe (four-in-row) game device
    • YONMOKU-NARABE(四骑)游戏设备
    • JP2005312620A
    • 2005-11-10
    • JP2004133391
    • 2004-04-28
    • Sente Creations:Kk株式会社センテクリエイションズ
    • WATANABE TADAYUKIYAMANAKA NORIHITO
    • A63F3/00
    • PROBLEM TO BE SOLVED: To provide a Yonmoku-narabe (four-in-row) game device capable of allowing players to continue a game until one player defeats the other and makes the players enjoy the game with a high difficulty. SOLUTION: The Yonmoku-narabe game device is provided with a plurality of passages 2 arranged in parallel and each having openings in both ends, and a ball 3 pushed into the opening in one end of the passage 2 is pushed out from the opening in the other end. Part or the whole of the passage 2 is transparent to make the ball stored in the passage 2 visible from the outside. Stoppers 20 to lock the ball 3 are arranged in the passage 2 at a prescribed interval, and the stoppers 20 are engaged with/disengaged from the ball 3. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种能够允许玩家继续游戏的Yonmoku-narabe(四排)游戏设备,直到一个玩家击败另一个玩家,并使玩家以高难度享受游戏。 解决方案:Yonmoku-narabe游戏装置设置有多个平行布置的通道2,每个通道在两端具有开口,并且推入通道2的一端中的开口中的球3被从 在另一端打开 通道2的一部分或全部是透明的,以使存储在通道2中的球从外部可见。 止动器20锁定球3以规定的间隔布置在通道2中,并且止动件20与球3接合/脱离。版权所有(C)2006,JPO&NCIPI
    • 5. 发明专利
    • Action sugoroku game toy
    • 行动SUGOROKU游戏玩具
    • JP2004105386A
    • 2004-04-08
    • JP2002270712
    • 2002-09-17
    • Sente Creations:KkTomy Co Ltd株式会社センテクリエイションズ株式会社トミー
    • YAMANAKA NORIHITOWATANABE TADAYUKITOMITA DAISUKE
    • A63F3/04A63H17/00A63H33/42
    • PROBLEM TO BE SOLVED: To provide an exciting and dynamic action Sugoroku game (a Japanese traditional board game) toy in which pieces are moved to compete to reach a goal fast on a game board turned by moving a weight member.
      SOLUTION: In the action Sugoroku game toy, the piece 3 is moved from the start to the goal on a game board 2 turnably supported on a support base 1 provided with a post 11 having an obliquely bent tip 11a. The upper surface of the game board 2 is provided with a plurality of holding members 23 for holding the pieces 3 and a plurality of mount portions 22 for fixing the weight member 6. The holding member 23 is disposed on the game board 2 so as to be freely rocked. The game board 2 is disposed with a slidingly movable body 7 thereon, so that the movable body slides and moves on the game board associated with the turning motion of the game board 2 by changing fixing position of the weight member 6 to rock the holding members 23 by making contact with the holding members 23 when the movable body is moved.
      COPYRIGHT: (C)2004,JPO
    • 要解决的问题:提供一种令人兴奋和动态的动作Sugoroku游戏(日本传统棋盘游戏)玩具,其中通过移动重量成员而在棋盘上快速移动棋子以达到目标。 解决方案:在动作Sugoroku游戏玩具中,片3从开始到目标移动到可转动地支撑在设置有具有倾斜弯曲尖端11a的柱11的支撑基座1上的游戏板2上。 游戏板2的上表面设置有用于保持片3的多个保持构件23和用于固定配重构件6的多个安装部22.保持构件23设置在游戏板2上,以便 自由摇摆。 游戏板2在其上设置有可滑动移动体7,使得可移动体通过改变配重构件6的固定位置而滑动并与游戏板2的转动运动相关联地移动,从而摇动保持构件 23可移动时通过与保持构件23接触。 版权所有(C)2004,JPO
    • 6. 发明专利
    • Fishing game toy
    • 钓鱼游戏玩具
    • JP2007061291A
    • 2007-03-15
    • JP2005249866
    • 2005-08-30
    • Sente Creations:Kk株式会社センテクリエイションズ
    • WATANABE TADAYUKIYAMANAKA NORIHITO
    • A63F9/30A63H9/00A63H13/02A63H29/22
    • PROBLEM TO BE SOLVED: To provide a fishing game toy by which fishing with reality is enjoyed without minding consumption of a battery etc. SOLUTION: In the fishing game toy for fishing a fish body 1 with a fishing rod 2, the fish body 1 is composed of a plate member curve-formed in the state of a projecting surface, and a circular opening part 3 is formed simulating a mouth nearly in its center. The fishing rod 2 has a suspending part 8 for suspending a shaft 7 with a spiral groove 9 arranged at the distal end of a rod part 6. The suspending part 8 is provided with a drive mechanism D for revolving the shaft 7. The drive mechanism D is composed of: a drive gear 17 having a through hole 25 formed at a position deviated a little from the center and rotated by operation of a handle 10; and a rotation blocking part 35 for blocking the rotation of the shaft 17. The top of the shaft 7 is put through the insertion hole 25, and the upper end of the shaft 7 is linked to the rotation blocking part 35. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种钓鱼游戏玩具,通过该钓鱼游戏玩具,可以在不影响电池消耗的情况下享受现实的钓鱼。解决方案:在用钓鱼杆钓鱼的钓鱼游戏玩具2 鱼体1由在突出状态下曲线形成的板状构件构成,并且形成大致模拟中心的口的圆形开口部3。 钓竿2具有用于悬挂具有布置在杆部6的前端的螺旋槽9的轴7的悬挂部8.悬挂部8设置有用于使轴7旋转的驱动机构D.驱动机构 D由以下构成:驱动齿轮17,其具有形成在从中心稍微偏离并由手柄10的操作而旋转的位置的通孔25; 以及用于阻止轴17的旋转的旋转阻止部35.轴7的顶部穿过插入孔25,并且轴7的上端连接到旋转阻挡部35.

      COPYRIGHT (C)2007,JPO&INPIT

    • 7. 发明专利
    • Fishing game apparatus
    • 钓鱼游戏装置
    • JP2005341978A
    • 2005-12-15
    • JP2004161379
    • 2004-05-31
    • Sente Creations:Kk株式会社センテクリエイションズ
    • WATANABE TADAYUKIYAMANAKA NORIHITO
    • A63F9/30
    • PROBLEM TO BE SOLVED: To provide a fishing game apparatus which offers the contest in the technique of fishing without worry about the consumption of the batteries or others while enabling the enjoying of the actual atmosphere of fishing with a simple structure.
      SOLUTION: In the fishing game apparatus which enables the catching of a fish body 1 with a fishing rod 2, the fish body 1 is made up of a plate member so formed as to be curved convexly while a circular opening part 3 simulating the mouth is formed almost at its center. The fishing rod 2 has a holding part 8 for holding a shaft body 7 simulating the fishing yarn linked to the tip of the rod part 6 and the grid part 5 is provided with a drive mechanism D for revolving the shaft body 7. The drive mechanism D is made to work by the operation of turning a handle 10 provided on the grip part 5 and the shaft body 7 is bent off its axis toward its lower end so that its lower end spins depicting a small circle with the revolution of the shaft body while the lower end is bulged out and forms an engaging part 22 to get engaged with the rim of the opening part 3.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种以钓鱼技术提供比赛的钓鱼游戏装置,而不用担心电池或其他电池的消耗,同时能够以简单的结构享受钓鱼的实际气氛。 解决方案:在钓鱼用具2中钓鱼体1的钓鱼游戏装置中,鱼体1由形成为凸形弯曲的板状构件构成,而圆形开口部3模拟 嘴几乎形成在其中心。 钓竿2具有用于保持轴体7的保持部8,该轴体7模拟与杆部6的前端连结的钓线,并且格栅部5设置有用于使轴体7旋转的驱动机构D.驱动机构 D通过转动设置在把手部5上的把手10的操作而使其工作,并且轴体7从其轴线朝向其下端弯曲,使得其下端旋转,其随着轴体的旋转而形成小圆圈 而下端被凸出并形成接合部分22以与开口部分3的边缘接合。(C)2006年,JPO&NCIPI