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    • 1. 发明公开
    • ELECTRONIC GAME MACHINE, DATA PROCESSING METHOD IN ELECTRONIC GAME MACHINE, PROGRAM AND STORAGE MEDIUM FOR THE SAME
    • ELEKTRONISCHE SPIELMASCHINE,DATENVERARBEITUNGSVERFAHREN IN ELEKTRONISCHER SPIELMASCHINE,PROGRAMM UND SPEICHERMEDIUMDAFÜR
    • EP1762286A1
    • 2007-03-14
    • EP05720500.7
    • 2005-03-10
    • SEGA CORPORATION
    • Shimizu, Toru, Sega CorporationHirabayashi, Takao, Sega Corporation
    • A63F13/00G06T13/00
    • A63F13/5378A63F13/10A63F13/52A63F13/822A63F2300/64
    • An aspect of the present invention includes 1) a process of detecting an event input that is inputted by an operation signal and determining sound characteristic information and sound effects corresponding to the event input, 2) a process of obtaining a first sound source position coordinates information in which a location where an event occurred in a virtual space is taken as a sound source position, 3) a process of determining a propagation mode of a sound to be produced corresponding to the event input in the virtual space based on sound characteristics information and the first sound source position coordinates information, 4) a process of determining a second sound source position coordinates information indicating a position of a sound source on the radar image based on the first sound source position coordinates information, and 5) a process of displaying a sound wave image indicating a propagation mode of the sound effect on the radar image based on the propagation mode of the sound and the second sound source position coordinates information.
    • 本发明的一个方面包括:1)检测由操作信号输入的事件输入并确定与事件输入相对应的声音特征信息和声音效果的处理,2)获得第一声源位置坐标信息 其中在虚拟空间中发生事件的位置被认为是声源位置,3)根据声音特征信息确定与虚拟空间中输入的事件相对应的要产生的声音的传播模式的处理,以及 第一声​​源位置坐标信息,4)基于第一声源位置坐标信息确定指示雷达图像上的声源的位置的第二声源位置坐标信息的处理,以及5) 声波图像表示基于传播模式对雷达图像的声音效果的传播模式 声音和第二声源位置坐标信息。