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    • 1. 发明公开
    • Music game system, game control method for the game system, and computer-readable memory medium
    • 音乐系统,Spielsteuerungsmethodedafürund computerlesbares Speichermedium
    • EP1033157A2
    • 2000-09-06
    • EP00301364.6
    • 2000-02-22
    • Konami Co., Ltd.
    • Shimomura, SatoshiTakahashi, Masayuki
    • A63F13/00
    • A63F13/814A63F13/02A63F13/44A63F13/54A63F2300/1062A63F2300/8047G10H2210/125
    • Disclosed is a music game system in which the attraction of a game is increased by effectively using limited music data. The music game system comprises an input device 4 for outputting signals in correspondence with the operation states of push-switches 5; a ROM 30a in which are stored music data for reproducing multiple tunes, and timing data of each tune defining a procedure for operating the push-switches 5 in correspondence with the tune reproduced based on music data; display devices 24,3 for displaying game screens; music reproduction devices for 26, 32 reproducing the music data; and a CPU for reproducing a predetermined tune by the music reproduction devices and for guiding the player in operation procedures of the input device 4 in correspondence with the reproduced tune, a medley tune comprising parts of the multiple tunes linked together being reproduced, and the operation procedure of the input device being guided in correspondence with the medley tune.
    • 公开了一种音乐游戏系统,其中通过有效地使用有限的音乐数据来增加游戏的吸引力。 音乐游戏系统包括:输入装置4,用于输出与按钮开关5的操作状态对应的信号; 其中存储有用于再现多个乐曲的音乐数据的ROM 30a,以及每个乐曲的定时数据,其定义与基于音乐数据再现的乐曲相对应地操作按钮开关5的过程; 显示装置24,3,用于显示游戏画面; 用于26,32的音乐再现装置再现音乐数据; 以及用于通过音乐再现装置再现预定乐曲的CPU,并且用于引导玩家与输入装置4对应于再现乐曲的操作过程,包括连接在一起的多个乐曲的一部分被再现的混合曲调和操作 所述输入装置的程序与所述混合曲调相对应地被引导。
    • 4. 发明公开
    • Recording medium on which video game program is recorded, and video game device
    • AufzeichnungsmediumfürVideospielprogramm und Videospielvorrichtung
    • EP1018352A3
    • 2001-08-16
    • EP00100082.7
    • 2000-01-05
    • Konami Co., Ltd.
    • Shimomura, SatoshiShimo, SatoshiKamio, Masafumi
    • A63F13/10A63F13/00
    • A63F13/44A63F13/005A63F13/10A63F13/54A63F13/80A63F13/87A63F2300/204
    • In a computer-readable recording medium on which a falling object puzzle video game program is recorded, sounds are emitted a predetermined number of times at predetermined intervals, and blocks are dropped from the top of the screen at intervals after a predetermined time has elapsed since the sounds were emitted. While a block passes through an input decision region provided at a specific location in the screen, a decision is made as to whether there has been key input from an input device, and if it is decided that there has been key input, then a block attribute corresponding to the inputted key is assigned to the block passing though the input decision region, regardless of the preassigned block attribute. A block erasure condition is determined on the basis of the block attributes and the arrangement of the stacked blocks.
    • 在其中记录了坠落物体拼图游戏程序的计算机可读记录介质中,以预定间隔发出预定次数的声音,并且在经过预定时间之后的间隔从屏幕顶部落下的块 声音被发出。 当块通过设置在屏幕中的特定位置处的输入判定区域时,作出关于是否已经从输入设备输入了密钥的决定,并且如果确定已经存在密钥输入,则块 与输入的键相对应的属性被分配给通过输入判定区的块,而不管预先分配的块属性。 基于块属性和堆叠块的布置来确定块擦除条件。
    • 6. 发明公开
    • Recording medium on which video game program is recorded, and video game device
    • Aufzeichnungsmedium,auf deminin Videospielprogramm gespeichert ist,und Videospielvorrichtung
    • EP1018352A2
    • 2000-07-12
    • EP00100082.7
    • 2000-01-05
    • Konami Co., Ltd.
    • Shimomura, SatoshiShimo, SatoshiKamio, Masafumi
    • A63F13/10
    • A63F13/44A63F13/005A63F13/10A63F13/54A63F13/80A63F13/87A63F2300/204
    • In a computer-readable recording medium on which a falling object puzzle video game program is recorded, sounds are emitted a predetermined number of times at predetermined intervals, and blocks are dropped from the top of the screen at intervals after a predetermined time has elapsed since the sounds were emitted. While a block passes through an input decision region provided at a specific location in the screen, a decision is made as to whether there has been key input from an input device, and if it is decided that there has been key input, then a block attribute corresponding to the inputted key is assigned to the block passing though the input decision region, regardless of the preassigned block attribute. A block erasure condition is determined on the basis of the block attributes and the arrangement of the stacked blocks.
    • 在其中记录了坠落物体拼图游戏程序的计算机可读记录介质中,以预定间隔发出预定次数的声音,并且在经过预定时间之后的间隔从屏幕顶部落下的块 声音被发出。 当块通过设置在屏幕中的特定位置处的输入判定区域时,作出关于是否已经从输入设备输入了密钥的决定,并且如果确定已经存在密钥输入,则块 与输入的键相对应的属性被分配给通过输入判定区的块,而不管预先分配的块属性。 基于块属性和堆叠块的布置来确定块擦除条件。
    • 10. 发明公开
    • Turn-table adapter for a game device
    • Drehtelleradapterfüreine Spielvorrichtung
    • EP1031904A2
    • 2000-08-30
    • EP00301363.8
    • 2000-02-22
    • Konami Co., Ltd.
    • Shimomura, SatoshiTakahashi, Masayuki
    • G05G1/08
    • A63F13/245A63F13/02A63F13/218A63F13/814A63F2300/1062A63F2300/8047
    • Disclosed is a portable game device (1) comprising a case (2) having a size approximately small enough to fit in a palm of an adult, a press-switch (5) provided on the case and serving as an operation member of an input device (4), and a turn-table adapter (10). The adapter (10) comprises a clip (11) mountable on the case (2), a shaft (12) passing through one arm (11a) of the clip, an operation disk (13) coaxially provided to the shaft (12) at on one end thereof, and a press-in disk (14) coaxially provided to the shaft (12) at another end thereof. Another arm (11b) of the clip (11) is provided with a bump (11c) to be fitted to a hole formed on the case to serve as an element necessary for assembling the game device, a bottom surface of the press-in disk (14) opposite to the press-switch is formed with a bump (11c). An integral rotation of the operation disk (13) and the press-in disk (14) allows the bump of the press-in disk to rise onto the press-switch to thereby depress the press-switch.
    • 公开了一种便携式游戏装置(1),其包括壳体(2),其尺寸足够小以适合成人的手掌;设置在壳体上的按压开关(5),并且用作输入的操作构件 设备(4)和转台适配器(10)。 适配器(10)包括可安装在壳体(2)上的夹子(11),穿过夹子的一个臂(11a)的轴(12),与轴(12)同轴地设置的操作盘 在其另一端具有与轴(12)同轴设置的压入盘(14)。 夹子(11)的另一个臂(11b)设置有凸块(11c),以将其装配到形成在壳体上的孔以用作组装游戏装置所需的元件,压入盘的底表面 (14)与冲压开关相对形成有凸块(11c)。 操作盘(13)和压入盘(14)的整体旋转允许压入盘的凸起上升到压力开关上,从而压下按压开关。