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    • 2. 发明公开
    • NETWORK GAMING SYSTEM
    • 网络游戏系统
    • EP1485886A2
    • 2004-12-15
    • EP02806892.2
    • 2002-03-28
    • IGT
    • ROWE, Richard, E.
    • G07F17/32
    • A63F13/00A63F13/12A63F2300/401A63F2300/407A63F2300/50A63F2300/532A63F2300/5546G07F17/32
    • An apparatus and method of operating a website computing apparatus may comprise receiving at the website computing apparatus game selection data representing a game selection from a player device remote from the website computing apparatus via the Internet, transmitting a data communication from the website computing apparatus to a first gaming apparatus that facilitates play of a first game if the game selection data represents the first game, transmitting a data communication from the website computing apparatus to a second gaming apparatus that facilitates play of a second game if the game selection data represents the second game, receiving at the website computing apparatus game display data from one of the gaming apparatuses, transmitting the game display data from the website computing apparatus to the remote player device via the Internet, receiving at the website computing apparatus wager data from the remote player device via the Internet, transmitting the wager data from the website computing apparatus to the first gaming apparatus if the game selection data represents the first game, and transmitting the wager data from the website computing apparatus to the second gaming apparatus if the game selection data represents the second game.
    • 一种操作网站计算设备的设备和方法可以包括在网站计算设备处接收代表来自远离网站计算设备的玩家设备的经由因特网的游戏选择的游戏选择数据,将数据通信从网站计算设备传输到 如果游戏选择数据表示第一游戏,则促进第一游戏的玩耍的第一游戏装置,如果游戏选择数据表示第二游戏,则将数据通信从网站计算装置传输到便于第二游戏的玩的第二游戏装置 在网站计算设备处接收来自其中一个游戏设备的游戏显示数据,通过因特网将游戏显示数据从网站计算设备发送到远程玩家设备,在网站计算设备处通过远程玩家设备经由网络 互联网,从网上传输赌注数据 如果所述游戏选择数据表示所述第一游戏,则将所述网站计算装置发送到所述第一游戏装置;以及如果所述游戏选择数据表示所述第二游戏,则将所述投注数据从所述网站计算装置发送到所述第二游戏装置。
    • 3. 发明公开
    • DYNAMIC PLAYER NOTICES FOR OPERATIONAL CHANGES IN GAMING MACHINES
    • SPIELMASCHIENEN DYNAMISCHE PLAYER-ANMERKUNGENFÜRBETRIEBSÄNDERUNGEN
    • EP1902430A1
    • 2008-03-26
    • EP06785708.6
    • 2006-06-27
    • IGT
    • ROWE, Richard, E.
    • G07F17/32
    • G07F17/323G07F17/32G07F17/3223G07F17/3227G07F17/3239G07F17/3244
    • A gaming terminal data repository (GTDR) for storing game software components and transaction information for gaming machine and gaming terminals is disclosed. A system database is partitioned according to different gaming entities allowing game software component configurations of particular gaming terminals to be easily analyzed and modified. Game software components for gaming terminals connected to the GTDR may be automatically updated using various triggers. System gaming machines may utilize a combination of game software components residing on the gaming machine and those received from the GTDR. A player compliance module (PCM) can be adapted to detect significant changes to gaming machine or gaming terminal playing conditions or parameters, and provide appropriate notices to players of such changes dynamically. The PCM can also facilitate the creation of a log or audit trail to confirm that such player notices have been provided.
    • 公开了一种用于存储用于游戏机和游戏终端的游戏软件组件和交易信息的游戏终端数据存储库(GTDR)。 根据不同的游戏实体划分系统数据库,允许容易地分析和修改特定游戏终端的游戏软件组件配置。 连接到GTDR的游戏终端的游戏软件组件可以使用各种触发来自动更新。 系统游戏机可以利用驻留在游戏机上的游戏软件组件和从GTDR接收的组合。 玩家合规模块(PCM)可以适应于检测对游戏机或游戏终端播放条件或参数的重大变化,并且动态地向玩家提供适当的通知。 PCM还可以方便地创建日志或审计跟踪,以确认已提供此类播放器通知。