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    • 3. 发明公开
    • THREE-DIMENSIONAL-MAP DISPLAY SYSTEM
    • 安捷列斯卡
    • EP3051499A1
    • 2016-08-03
    • EP15766010.1
    • 2015-02-02
    • Geo Technical Laboratory Co., Ltd.
    • ARAMAKI MasatoshiKISHIKAWA KiyonariTESHIMA EijiUCHINOUMI MasashiNAKAGAMI MasaruAZAKAMI TatsuyaYONEKURA Tatsurou
    • G06T17/05G06T11/60G09B29/00
    • G06T15/20G01C21/3673G06T11/60G06T17/05
    • [Object]
      To realize three-dimensional display while visibility of characters is ensured in the 3D map.
      [Solution]
      In displaying a 3D map, a feature image is generated by perspective projection of the feature on the basis of a predetermined position of the point of sight and a predetermined direction of the line of sight. In addition, a plate polygon on which characters are pasted is arranged in a virtual 3D space, and parallel projection is applied to the plate polygon so as to generate a character image. The plate polygon is arranged in a direction along a road and tilted from the ground surface. A tilt angle between the plate polygon and the ground surface is set on the basis of a display direction of the road and a display position of the character. Thus, by generating a feature image by perspective projection while generating a character image by parallel projection, negative effects such as crushing of distant characters can be avoided, whereby the characters can be displayed in three-dimensional shape without reducing visibility thereof.
    • [对象]在3D地图中确保字符的可视性的同时实现三维显示。 [解决方案]在显示3D地图时,通过基于视点的预定位置和视线的预定方向的特征透视投影来生成特征图像。 此外,在虚拟3D空间中布置有粘贴有字符的平板多边形,并且将平行投影应用于平板多边形以产生字符图像。 平板多边形沿着道路的方向布置并从地面倾斜。 基于道路的显示方向和角色的显示位置来设定平板多边形与地面之间的倾斜角度。 因此,通过在通过平行投影生成字符图像的同时通过透视投影生成特征图像,可以避免诸如破碎远方字符的负面效果,由此可以以三维形状显示字符而不降低其可视性。
    • 4. 发明公开
    • THREE-DIMENSIONAL MAP DISPLAY SYSTEM
    • 安捷列斯卡
    • EP3035293A1
    • 2016-06-22
    • EP14836758.4
    • 2014-07-14
    • Geo Technical Laboratory Co., Ltd.
    • KISHIKAWA KiyonariTESHIMA EijiARAMAKI MasatoshiUCHINOUMI MasashiNAKAGAMI MasaruAZAKAMI TatsuyaYONEKURA Tatsurou
    • G06T17/05G09B29/00
    • G06T17/05G06T3/40G06T11/203G06T15/405G06T2200/04
    • [Problem] To reduce obstructions caused by depth determination in the drawing of a three-dimensional map. [Solution] A three-dimensional map display system (100) uses a first drawing section (42) to perform depth determination and hidden-surface processing when drawing a ground surface and terrestrial features. Subsequently, the system uses a second drawing section (46) to draw subterranean features in a superimposed manner on the drawing result by the first drawing section (42) without performing the depth determination and hidden-surface processing with respect to the drawing result by the first drawing section (42). During the drawing of the subterranean features, the subterranean features are prohibited from being drawn in overlapping areas with terrestrial structures by the use of a mask image generated by a mask image generation section (44) such that the subterranean features are displayed as if the depth determination was performed between the terrestrial structures and the subterranean features.
    • [问题]减少三维地图绘制中的深度确定引起的障碍物。 [解决方案]三维地图显示系统(100)在绘制地面和地面特征时,使用第一绘图部(42)进行深度判定和隐藏表面处理。 随后,系统使用第二绘图部分(46)以叠加方式绘制第一绘图部分(42)的绘图结果上的地下特征,而不对相对于绘图结果执行深度确定和隐藏表面处理 第一绘图部分(42)。 在绘制地下特征期间,通过使用由掩模图像生成部分(44)生成的掩模图像,禁止地下特征被绘制在具有地面结构的重叠区域中,使得地下特征被显示为如同深度 在陆地结构和地下特征之间进行了确定。