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    • 3. 发明公开
    • LOCALISATION AND MAPPING
    • 定位与映射
    • EP2880626A1
    • 2015-06-10
    • EP13745709.9
    • 2013-07-25
    • Sony Computer Entertainment Europe Limited
    • MARTINI, Antonio
    • G06T7/00
    • G06T7/337A63F13/25A63F13/50A63F13/5378G06K9/00476G06K9/46G06K9/468G06K9/52G06T7/0008G06T7/13G06T7/246G06T7/55G06T7/73G06T7/74G06T15/10G06T17/05G06T19/006G06T2200/08G06T2207/10012G06T2207/10016G06T2207/20021G06T2207/30244G06T2215/16G06T2219/2004H04N7/18H04N13/207H04N13/211
    • A method generates a three-dimensional map of a region from successive images of the region captured from different camera poses. The method detects feature points within the captured images and designates a subset of the images as a set of keyframes each having camera pose data and respective sets of measurement data representing image positions of landmark points detected as feature points in that image. The method also includes performing bundle-adjustment to generate bundle-adjusted landmark points by iteratively refining the three dimensional spatial positions of the landmarks and the camera pose data associated with at least a subset of the keyframes. And for a feature point, not corresponding to a bundle-adjusted landmark point, detected at an intervening image which is not a keyframe and present in another intervening image which is not a keyframe, the method generates a non-bundle-adjusted point corresponding to that feature point and derives a camera pose.
    • 一种从不同摄像机姿态捕获的该区域的连续图像产生区域的三维地图的方法,该地图包括一组每个由三维空间位置定义的界标点和与该三维位置相关联的图像信息,包括: 捕获该区域的连续图像;检测捕获图像内的特征点;将捕获图像的子集指定为一组关键帧,每个关键帧具有指示相机姿态的相机姿态数据和表示相关姿势的相应组的测量数据 作为该图像中的特征点;关于关键帧,通过迭代地改进地标的三维空间位置和与关键帧的至少一个子集相关联的相机姿态数据来执行束调整以生成束调整的界标点 :(i)导出t中界标点的测量数据之间的差异 关键帧和从相机姿态数据获得的相应图像位置以及该地标点的三维空间位置; (ii)调整一个或多个关键帧的相机姿态数据和一个或多个界标点的三维空间位置中的一个或两个,以减少检测到的差异; 对于不是关键帧并介于不是关键帧的另一中间图像中的介入图像处检测到的不与关于光束调整的界标点对应的特征点,生成与该特征点对应的非光束调整点; 并且使用非束调整点和束调整后的界标点来导出关于图像的相机姿态。
    • 4. 发明公开
    • CONVERSION OF HAPTIC EVENTS INTO SCREEN EVENTS
    • UMWANDLUNG VON HAPTISCHEN EREIGNISSEN IN BILDSCHIRMEREIGNISSE
    • EP2866911A1
    • 2015-05-06
    • EP13810802.2
    • 2013-06-26
    • Sony Computer Entertainment Inc.
    • WATSON, Brian, Michael, ChristopherMIURA, Victor, Octav, Suba
    • A63F9/24
    • A63F13/355A63F13/28A63F13/285A63F13/32A63F13/33A63F13/335A63F13/53
    • Embodiments of the present invention describe the addition of a screen event stimulus to emulated legacy game data when a haptic stimulus is present in the emulated legacy game data. The client device platform may then use the screen event stimulus to generate a screen event when the game is displayed on the display unit of the client device platform. This invention enables a client device platform to provide a visual representation of the haptic information that may not be able to be otherwise communicated to the game player. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    • 本发明的实施例描述了当仿真的传统游戏数据中存在触觉刺激时,将屏幕事件刺激添加到仿真的遗留游戏数据。 然后当游戏显示在客户端设备平台的显示单元上时,客户端设备平台可以使用屏幕事件激励来生成屏幕事件。 本发明使得客户端设备平台能够提供可能不能以其他方式传送给游戏者的触觉信息的视觉表示。 要强调的是,提供这个摘要是为了符合要求摘要的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。
    • 8. 发明公开
    • DATA ENCODING AND DECODING
    • DATENCODIERUNG UND -DECODIERUNG
    • EP2842321A2
    • 2015-03-04
    • EP13721026.6
    • 2013-04-08
    • Sony Corporation
    • GAMEI, James AlexanderSAUNDERS, Nicholas IanSHARMAN, Karl JamesSILCOCK, Paul James
    • H04N7/26
    • H04N19/103H04N19/11H04N19/117H04N19/119H04N19/12H04N19/122H04N19/124H04N19/129H04N19/13H04N19/136H04N19/157H04N19/176H04N19/186H04N19/44H04N19/50H04N19/52H04N19/523H04N19/593H04N19/60H04N19/649H04N19/80H04N19/82
    • A video coding or decoding method operable to generate blocks of quantised spatial frequency data by quantising the video data according to a selected quantisation step size and a matrix of data modifying the quantisation step size for use at different respective block positions within an ordered block of samples, the method being operable with respect to at least two different chrominance subsampling formats; comprises for at least one of the chrominance subsampling formats, defining one or more quantisation matrices as one or more predetermined modifications with respect to one or more reference quantisation matrices defined for a reference one of the chrominance subsampling formats.
    • 使用图像间预测的视频编码或解码方法对每个色度分量具有亮度分量的水平分辨率的1 / Mth和亮度分量的垂直分辨率的1/N的输入视频数据进行编码,其中M和N 是等于1或更大的整数,包括:存储当前图像之前的一个或多个图像; 内插所存储图像的预测单元的更高分辨率版本,使得内插预测单元的亮度分量具有与存储图像的对应部分相对应的水平分辨率P和垂直分辨率Q的乘积 存储图像,其中P和Q是大于1的整数; 检测当前图像与所述一个或多个内插存储图像之间的图像间运动,以便在所述当前图像的预测单元和所述一个或多个先前图像的区域之间生成运动矢量; 以及针对由各个运动矢量指向的内插存储图像的区域,生成当前图像的预测单元的运动补偿预测; 其中所述内插步骤包括:对存储的图像的色度分量应用×R水平和×S垂直内插滤波器以生成内插色度预测单元,其中R等于(U×M×P)且S等于 到(V×N×Q),U和V为等于1或更大的整数; 对内插的色度预测单元进行二次采样,使其水平分辨率除以因子U,并将其垂直分辨率除以因子V,从而得到MP×NQ样本块。