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    • 31. 发明公开
    • THREE-DIMENSIONAL MAP DISPLAY SYSTEM
    • ANZEIGESYSTEMFÜRDREIDIMENSIONALE KARTEN
    • EP3035293A4
    • 2017-03-08
    • EP14836758
    • 2014-07-14
    • GEO TECHNICAL LAB CO LTD
    • KISHIKAWA KIYONARITESHIMA EIJIARAMAKI MASATOSHIUCHINOUMI MASASHINAKAGAMI MASARUAZAKAMI TATSUYAYONEKURA TATSUROU
    • G06T17/05G06T15/40G09B29/00
    • G06T17/05G06T3/40G06T11/203G06T15/405G06T2200/04
    • [Problem] To reduce obstructions caused by depth determination in the drawing of a three-dimensional map. [Solution] A three-dimensional map display system (100) uses a first drawing section (42) to perform depth determination and hidden-surface processing when drawing a ground surface and terrestrial features. Subsequently, the system uses a second drawing section (46) to draw subterranean features in a superimposed manner on the drawing result by the first drawing section (42) without performing the depth determination and hidden-surface processing with respect to the drawing result by the first drawing section (42). During the drawing of the subterranean features, the subterranean features are prohibited from being drawn in overlapping areas with terrestrial structures by the use of a mask image generated by a mask image generation section (44) such that the subterranean features are displayed as if the depth determination was performed between the terrestrial structures and the subterranean features.
    • [问题]为了减少在三维地图的绘制中由深度确定引起的障碍物。 [解决方案]三维地图显示系统(100)使用第一绘制部(42)在绘制地表面和地形特征时执行深度确定和隐藏表面处理。 随后,系统使用第二绘制部分(46)以叠加的方式在第一绘制部分(42)的绘制结果上绘制地下部件,而不对第一绘制部分(42)的绘制结果执行深度确定和隐藏表面处理 第一绘图部分(42)。 在地下特征的绘制期间,通过使用由掩模图像生成部分(44)生成的掩模图像,地下特征被禁止在具有陆地结构的重叠区域中绘制,使得地下特征被显示为好像深度 确定是在陆地结构和地下特征之间进行的。
    • 32. 发明公开
    • Method and apparatus for rendering semi-transparent surfaces
    • Verfahren undGerätzur Darstellung halbtransparenterOberflächen
    • EP1785942A3
    • 2017-01-18
    • EP06255668.3
    • 2006-11-03
    • Adobe Systems, Inc.
    • Miller, Gavin S.
    • G06T15/50G06T15/40
    • G06T15/405
    • A system that renders a three-dimensional model which contains semi-transparent surfaces. During operation, the system renders the semi-transparent surfaces in the three-dimensional model by performing the following operations iteratively for each semi-transparent surface in draw-order instead of depth-order: (1) rendering the semi-transparent surface to a Z buffer, (2) calculating a cumulative transparency value for each pixel of the semi transparent surface as a function of the transparency value for each opaque and semi-transparent surface that intersects the pixel and is in front of the Z-value for the pixel in the Z-buffer, (3) attenuating a surface color value for each pixel in the semi-transparent surface by the cumulative transparency value for the pixel, and (4) adding the attenuated surface color value to a corresponding pixel value in the image buffer.
    • 呈现包含半透明表面的三维模型的系统。 在操作过程中,系统通过对每个半透明表面按照抽取次序而不是深度顺序迭代地执行以下操作,在三维模型中呈现半透明表面:(1)将半透明表面渲染到 Z缓冲器,(2)针对与像素相交的每个不透明和半透明表面计算半透明表面的每个像素的累积透明度值作为透明度值的函数,并且在像素的Z值之前 在Z缓冲器中,(3)通过像素的累积透过度值来衰减半透明表面中的每个像素的表面颜色值,以及(4)将衰减的表面颜色值加到图像中的相应像素值 缓冲。