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    • 31. 发明公开
    • ELECTRONIC GAME MACHINE, DATA PROCESSING METHOD IN ELECTRONIC GAME MACHINE, PROGRAM AND STORAGE MEDIUM FOR THE SAME
    • ELEKTRONISCHE SPIELMASCHINE,DATENVERARBEITUNGSVERFAHREN IN ELEKTRONISCHER SPIELMASCHINE,PROGRAMM UND SPEICHERMEDIUMDAFÜR
    • EP1762286A1
    • 2007-03-14
    • EP05720500.7
    • 2005-03-10
    • SEGA CORPORATION
    • Shimizu, Toru, Sega CorporationHirabayashi, Takao, Sega Corporation
    • A63F13/00G06T13/00
    • A63F13/5378A63F13/10A63F13/52A63F13/822A63F2300/64
    • An aspect of the present invention includes 1) a process of detecting an event input that is inputted by an operation signal and determining sound characteristic information and sound effects corresponding to the event input, 2) a process of obtaining a first sound source position coordinates information in which a location where an event occurred in a virtual space is taken as a sound source position, 3) a process of determining a propagation mode of a sound to be produced corresponding to the event input in the virtual space based on sound characteristics information and the first sound source position coordinates information, 4) a process of determining a second sound source position coordinates information indicating a position of a sound source on the radar image based on the first sound source position coordinates information, and 5) a process of displaying a sound wave image indicating a propagation mode of the sound effect on the radar image based on the propagation mode of the sound and the second sound source position coordinates information.
    • 本发明的一个方面包括:1)检测由操作信号输入的事件输入并确定与事件输入相对应的声音特征信息和声音效果的处理,2)获得第一声源位置坐标信息 其中在虚拟空间中发生事件的位置被认为是声源位置,3)根据声音特征信息确定与虚拟空间中输入的事件相对应的要产生的声音的传播模式的处理,以及 第一声​​源位置坐标信息,4)基于第一声源位置坐标信息确定指示雷达图像上的声源的位置的第二声源位置坐标信息的处理,以及5) 声波图像表示基于传播模式对雷达图像的声音效果的传播模式 声音和第二声源位置坐标信息。
    • 38. 发明公开
    • Driving game machine, method of displaying images in driving game machine, and recording medium storing driving game program
    • 的模拟驾驶游戏机,在一个驾驶游戏机进行驾驶游戏显示图像,并且记录介质的Programmabspeicherung方法
    • EP0821986A2
    • 1998-02-04
    • EP97113249.3
    • 1997-07-31
    • Konami Co., Ltd.
    • Inoue, Yoshihisa
    • A63F9/22
    • A63F13/5378A63F13/10A63F13/52A63F13/803A63F2300/64A63F2300/66A63F2300/8017G06T15/10G09B9/05
    • An image display processor displays a three-dimensional image within a visible range of a player's automobile on a display monitor (2) depending on the position and direction of the player's automobile which is controlled by a player's automobile control unit. A mirror display processor determines whether a displayed mirror is present in the visible range of the player's automobile or not based on the position and direction of the player's automobile which is controlled by the player's automobile control unit. When the mirror is present in the visible range of the player's automobile, the mirror display processor generates a reflected image on the mirror. The image display processor then horizontally inverts the generated image, and displays the horizontally inverted image in superposed relation to the displayed mirror.
    • 一种图像显示处理器显示游戏者的显示监视器(2)上的汽车的可见范围内的三维图像,这取决于由游戏者的汽车控制单元控制的游戏者的汽车的位置和方向全部。 反射镜显示处理器bestimmt无论显示的反射镜是存在于所述游戏者的汽车的可见范围内或不基于由所述游戏者的汽车控制单元控制的游戏者的汽车的位置和方向全部。 当镜是存在于所述游戏者的汽车中,反射镜显示处理器基因率在反射镜的反射图像的可视范围。 图象显示处理器然后水平反转所生成的图像,并显示在重叠关系到显示的反射镜的水平方向反转图像。