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    • 98. 发明公开
    • Recording medium on which video game program is recorded, and video game device
    • Aufzeichnungsmedium,auf deminin Videospielprogramm gespeichert ist,und Videospielvorrichtung
    • EP1018352A2
    • 2000-07-12
    • EP00100082.7
    • 2000-01-05
    • Konami Co., Ltd.
    • Shimomura, SatoshiShimo, SatoshiKamio, Masafumi
    • A63F13/10
    • A63F13/44A63F13/005A63F13/10A63F13/54A63F13/80A63F13/87A63F2300/204
    • In a computer-readable recording medium on which a falling object puzzle video game program is recorded, sounds are emitted a predetermined number of times at predetermined intervals, and blocks are dropped from the top of the screen at intervals after a predetermined time has elapsed since the sounds were emitted. While a block passes through an input decision region provided at a specific location in the screen, a decision is made as to whether there has been key input from an input device, and if it is decided that there has been key input, then a block attribute corresponding to the inputted key is assigned to the block passing though the input decision region, regardless of the preassigned block attribute. A block erasure condition is determined on the basis of the block attributes and the arrangement of the stacked blocks.
    • 在其中记录了坠落物体拼图游戏程序的计算机可读记录介质中,以预定间隔发出预定次数的声音,并且在经过预定时间之后的间隔从屏幕顶部落下的块 声音被发出。 当块通过设置在屏幕中的特定位置处的输入判定区域时,作出关于是否已经从输入设备输入了密钥的决定,并且如果确定已经存在密钥输入,则块 与输入的键相对应的属性被分配给通过输入判定区的块,而不管预先分配的块属性。 基于块属性和堆叠块的布置来确定块擦除条件。