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    • 95. 发明公开
    • PLAY FOR FUN NETWORK GAMING SYSTEM AND METHOD
    • SPIELFÜREIN SPASSNETZWERKSPIELSYSTEM UND VERFAHRENDAFÜR
    • EP2805309A1
    • 2014-11-26
    • EP13702685.2
    • 2013-01-17
    • Bally Gaming Inc.
    • COSTELLO, AndrewCASTLE, Louis, J., II
    • G07F17/32
    • G07F17/326G07F17/3223G07F17/3241
    • A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. The gaming engine includes a game rules server configured to administer a set of game rules and a deck server to randomly select game pieces in response to requests from the game rules server. The deck server, game rules server, and game routing server can each include a firewall to protect unauthorized access. Communication between the deck server and the game rules server may be encrypted to provide additional protection.
    • 公开了一种游戏系统,网络游戏架构和相关方法,其向基于服务器的游戏平台提供游戏内容。 玩家访问游戏内容并通过客户端服务器进行下注。 客户服务器可以充当游戏平台的瘦客户端,使得客户端服务器建立到执行游戏处理的远程游戏引擎的通信链路。 游戏系统包括远程游戏引擎,其可以包括被配置为管理用于投注游戏的一组游戏规则的游戏规则服务器,以及根据该游戏规则集合随机选择游戏片段的甲板服务器。 游戏引擎包括:游戏规则服务器,被配置为管理一组游戏规则和甲板服务器,以响应来自游戏规则服务器的请求随机选择游戏片段。 甲板服务器,游戏规则服务器和游戏路由服务器可以各自包括防火墙以保护未经授权的访问。 甲板服务器和游戏规则服务器之间的通信可以被加密以提供额外的保护。