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    • 3. 发明专利
    • Game machine having improved audio control architecture
    • 具有改进音频控制架构的游戏机
    • JP2008161705A
    • 2008-07-17
    • JP2008042827
    • 2008-02-25
    • Wms Gaming Incダブリューエムエス・ゲイミング・インコーポレーテッド
    • LOOSE TIMOTHY C
    • A63F5/04A63F13/00G07F17/32
    • G07F17/32
    • PROBLEM TO BE SOLVED: To provide a game machine having improved audio control architecture.
      SOLUTION: The game machine has a first control module that includes a main processor for randomly selecting one of a plurality of outcomes of the gaming machine in response to a wager amount and for sending audio information that controls audio output from the gaming machine. An audio control module is separate and distinct from the first control module, and includes an audio processor that receives the audio information from the main processor. The audio control module is coupled to an audio speaker system for broadcasting the audio output corresponding to the audio information. Also, the first control module may include a memory device that stores operating instructions for the gaming machine, while the audio control module may include an audio memory device for storing audio data sets that the audio processor processes to produce the audio output.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供具有改进的音频控制架构的游戏机。 解决方案:游戏机具有第一控制模块,该第一控制模块包括主处理器,用于响应于下注量随机选择游戏机的多个结果之一,并且用于发送控制来自游戏机的音频输出的音频信息 。 音频控制模块与第一控制模块分开且不同,并且包括从主处理器接收音频信息的音频处理器。 音频控制模块耦合到音频扬声器系统,用于广播对应于音频信息的音频输出。 此外,第一控制模块可以包括存储用于游戏机的操作指令的存储器设备,而音频控制模块可以包括用于存储音频处理器处理以产生音频输出的音频数据集的音频存储器设备。 版权所有(C)2008,JPO&INPIT
    • 6. 发明专利
    • Game machine having improved audio control architecture
    • 具有改进音频控制架构的游戏机
    • JP2004243129A
    • 2004-09-02
    • JP2004036107
    • 2004-02-13
    • Wms Gaming Incダブリューエムエス・ゲイミング・インコーポレーテッド
    • LOOSE TIMOTHY C
    • A63F13/00A63F5/04G07F17/32
    • G07F17/32
    • PROBLEM TO BE SOLVED: To provide a game machine having an improved audio control architecture. SOLUTION: The game machine has a first control module including a main processor for selecting one of a plurality of results of the game machine corresponding to the amount of bet and sending audio information for controlling audio output from the game machine. An audio control module is separated from the first control module and includes an audio processor for receiving the audio information from the main processor. The audio control module is connected to an audio speaker system for transmitting the audio output corresponding to the audio information. The first control module can include a memory device for storing operation instruction for the game machine, and the audio control module can include an audio memory device for storing audio data set processed by the audio processor for audio output. COPYRIGHT: (C)2004,JPO&NCIPI
    • 要解决的问题:提供具有改进的音频控制架构的游戏机。 解决方案:游戏机具有第一控制模块,该第一控制模块包括主处理器,用于根据下注数量选择游戏机的多个结果中的一个,并发送用于控制来自游戏机的音频输出的音频信息。 音频控制模块与第一控制模块分离,并且包括用于从主处理器接收音频信息的音频处理器。 音频控制模块连接到音频扬声器系统,用于发送对应于音频信息的音频输出。 第一控制模块可以包括用于存储游戏机的操作指令的存储器装置,并且音频控制模块可以包括用于存储由音频处理器处理的用于音频输出的音频数据集的音频存储装置。 版权所有(C)2004,JPO&NCIPI
    • 8. 发明专利
    • MINUTELY BRANCHING REEL TYPE SLOT MACHINE
    • JP2003175157A
    • 2003-06-24
    • JP2003000015
    • 2003-01-06
    • WMS GAMING INC
    • NICASTRO NEIL DDURHAM TIMOTHY J
    • A63F5/04G07F17/32G07F17/34
    • PROBLEM TO BE SOLVED: To provide a method for operating a slot machine by increasing the amount of a prize while maintaining a game profit by storing a combination of reel stop positions in the form of a tree and using a random number generation function in the slot machine (10) offering a prize in accordance with a combination of signs when a coin is thrown in, a handle (12) is pulled and a plurality of reels (16, 18 and 20) rotate and then they stop. SOLUTION: Combinations of possible reel stop position signs are assigned to terminal nodes of a lookup table stored in a ROM (34) in the form of a tree. In the tree, there are one main hierarchy, a plurality of subsidiary hierarchies and a plurality of terminal nodes. In each hierarchy, there are many entries leading to the subsidiary hierarchies and terminal nodes. When a game is started, an entry on each hierarchy is randomly selected until a terminal node is selected, by using the ransom number generator of a microprocessor (26). Subsequently, a combination of signs assigned to the terminal node selected is displayed on a payment line (30 and 32) and a prize is paid on the basis of a prize table (28). COPYRIGHT: (C)2003,JPO
    • 10. 发明专利
    • Transmissive lcd display system for gaming machine
    • 用于游戏机的传输液晶显示系统
    • JP2011005294A
    • 2011-01-13
    • JP2010211450
    • 2010-09-21
    • Wms Gaming Incダブリューエムエス・ゲイミング・インコーポレーテッド
    • RASMUSSEN JAMES MTHOMAS ALFRED
    • A63F5/04
    • G07F17/3211G07F17/3202Y10T29/49721
    • PROBLEM TO BE SOLVED: To provide a gaming machine, particularly, a gaming machine with a video image superimposed on a primary display of the gaming machine.SOLUTION: An embodiment of the gaming machine includes a primary game display operable to display the outcome of a game, and a secondary display overlaying the primary game display. The secondary display includes a stand alone transmissive LCD display and at least one backlight assembly, the backlight assembly spaced apart from the transmissive LCD display and located between the transmissive LCD display and the primary game display. With the backlight assembly spaced apart from the transmissive LCD display, the backlight assembly is removed from or inserted into the gaming machine. This permits different games to be installed in the gaming machine during manufacturing or as a retrofit.
    • 要解决的问题:提供游戏机,特别是具有叠加在游戏机的主显示器上的视频图像的游戏机。解决方案:游戏机的一个实施例包括主游戏显示器,其可操作以显示一个 游戏和覆盖主游戏显示器的辅助显示器。 辅助显示器包括独立的透射LCD显示器和至少一个背光组件,背光组件与透射LCD显示器间隔开并且位于透射LCD显示器和主游戏显示器之间。 背光组件与透射式LCD显示器间隔开,背光组件从游戏机中移除或插入游戏机。 这允许在制造期间或作为改造在游戏机中安装不同的游戏。