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    • 2. 发明专利
    • Stylus used with computing device
    • STYLUS使用计算机设备
    • JP2012089130A
    • 2012-05-10
    • JP2011226325
    • 2011-10-14
    • Nintendo Of America Incニンテンドウ・オブ・アメリカ・インコーポレーテッド
    • KATHY HUGUENARD
    • G06F3/03
    • G06F3/03545G06F2200/1632
    • PROBLEM TO BE SOLVED: To securely fix a stylus in a storage hole.SOLUTION: A stylus used in a computing device includes an elongated shaft 62, a tip, and a fixing device 66 attached to the elongated shaft. The fixing device is designed to interact with a protrusion 72 on the interior surface of a storage hole of a computing device where the stylus is to be stored. The fixing device can be formed of a deformable elastic material such as a memory foam. As the stylus is inserted into the storage hole 30 of the computing device, the material of the fixing device deforms as it passes the fixing protrusion on the interior surface of the storage hole. Once the fixing device has been inserted past the protrusion, the elastic material of the fixing device resumes its original shape so that it will interfere with the protrusion to prevent the stylus from being accidentally removed from the storage hole.
    • 要解决的问题:将触针牢固地固定在存储孔中。 解决方案:在计算设备中使用的触针包括细长轴62,尖端和附接到细长轴的固定装置66。 固定装置被设计成与要存储触针的计算装置的存储孔的内表面上的突起72相互作用。 定影装置可以由诸如记忆泡沫的可变形的弹性材料形成。 当触笔插入到计算装置的存储孔30中时,定影装置的材料随着通过存储孔内表面上的固定突起而变形。 一旦固定装置已经插入突出部分,定影装置的弹性材料恢复其初始形状,使其与突起物干涉,以防止触针被意外从储存孔中移出。 版权所有(C)2012,JPO&INPIT
    • 4. 发明申请
    • SYSTEMS AND/OR METHODS FOR IMPLEMENTING A CUSTOMER SAVINGS MERIT PROGRAM
    • 用于实现客户节省MERIT程序的系统和/或方法
    • WO2013025458A2
    • 2013-02-21
    • PCT/US2012/050239
    • 2012-08-10
    • NINTENDO OF AMERICA INC.JUNGER, Peter, J.SECRETO, Kristin
    • JUNGER, Peter, J.SECRETO, Kristin
    • G06Q30/0207
    • Certain exemplary embodiments relate to techniques for facilitating a joint supplier/retailer driven customer loyalty program that specifically advocates customer loyalty by reaching out to consumers with offers that are relevant to the individual shopper and a particular experience they have had. A link between a product and/or service, and a specific customer is provided, e.g., to help facilitate the offering of an incentive (e.g., in the form of a voucher) to a customer who has had a less than satisfactory experience with a particular brand, product, service, sales experience, etc. An opportunity to repair the relationship with a customer who might otherwise be dissatisfied with a product or experience is provided through the provision of customizable customer savings merit programs.
    • 某些示例性实施例涉及用于促进联合供应商/零售商驱动的客户忠诚度计划的技术,其特别地通过与个人购物者相关的提议和他们具有的特定经验向消费者提供专门的客户忠诚度。 提供了产品和/或服务与特定客户之间的链接,例如,以帮助促进向顾客提供奖励(例如,以凭证的形式),该顾客对 特定的品牌,产品,服务,销售经验等。通过提供可定制的客户储蓄优点计划,提供了修复与否可能对产品或经验不满意的客户的关系的机会。
    • 6. 发明申请
    • SYSTEMS AND/OR METHODS FOR FRAUD DETECTION IN AWARD POINT PROGRAMS
    • 用于奖励点节目中的欺诈检测的系统和/或方法
    • WO2012068069A2
    • 2012-05-24
    • PCT/US2011/060734
    • 2011-11-15
    • NINTENDO OF AMERICA INC.JUNGER, Peter, J.CHENEY, Brian
    • JUNGER, Peter, J.CHENEY, Brian
    • G06Q30/00G06Q20/00
    • G06Q30/0225G06Q30/0232G06Q30/0233
    • Certain exemplary embodiments described herein relate to the field of electronic registration (ER) of purchased items and, more particularly, to improved electronic registration techniques that provide validation and/or verification services for an award points program and/or products having associated award points. Certain exemplary embodiments provide electronic award points management techniques that authenticate item purchases, determine eligibility for inclusion in a manufacturer's or a retailer's award program, help identify and detect potential fraudulent transactions involving award points and/or associated products, etc. Certain exemplary embodiments may allow point information to be printed directly on a case where it is continually visible, which may, in turn, help increase enrollment by increasing visibility of the program, reducing the likelihood of insert cards being lost, etc., while at the same time reducing costs for program implementation on the part of manufacturers, retailers, etc.
    • 这里描述的某些示例性实施例涉及购买物品的电子注册(ER)领域,并且更具体地涉及为奖励点计划提供验证和/或验证服务的改进的电子注册技术,以及 /或具有相关奖励点的产品。 某些示例性实施例提供了验证物品购买,确定包括在制造商或零售商的奖励计划中的资格,帮助识别和检测涉及奖励点和/或相关产品的潜在欺诈交易等的电子奖励点管理技术。某些示例性实施例可以允许 点信息直接在持续可见的情况下被打印,这可以反过来通过提高程序的可见性,减少插入卡丢失的可能性来帮助增加登记,同时降低成本 用于制造商,零售商等方面的实施。
    • 7. 发明申请
    • SYSTEMS AND/OR METHODS FOR MANAGING
    • 用于管理“演示”实践的系统和/或方法
    • WO2013188259A1
    • 2013-12-19
    • PCT/US2013/044905
    • 2013-06-10
    • NINTENDO OF AMERICA INC.
    • JUNGER, Peter, J.
    • G06Q30/06
    • G06Q30/0239
    • Certain exemplary embodiments relate to systems and/or methods for managing "show-rooming" practices of consumers, e.g., where consumers interact with a product at a sometimes convenient brick-and-mortar location, only to later purchase the product from a different (and typically online) provider. Distinct special offers (e.g., in the form of price adjustments) may be presented to potential show-rooming consumers, e.g., via a mobile device operated by those consumers. In certain exemplary embodiments, the distinct special offers may be generated based on, for example, pricing information gathered from competitors, rules specified by the brick-and-mortar location, characteristics or habits of a particular consumer using a particular device, recent trends, etc. The rate at which browsing consumers buy products for which they are presented with special offers, etc., may be monitored and fed back into the system, e.g., to help provide a more finely tuned special offer that helps preserve profit for the seller.
    • 某些示例性实施例涉及用于管理消费者的“展示空间”实践的系统和/或方法,例如消费者在有时方便的实体位置与产品交互的地方,仅稍后从不同的( 并通常在线)提供商。 例如通过由这些消费者操作的移动设备,可能向潜在的展示用户提供不同的特别优惠(例如以价格调整的形式)。 在某些示例性实施例中,可以基于例如从竞争对手收集的定价信息,由实体位置指定的规则,使用特定设备的特定消费者的特征或习惯,近期趋势, 浏览消费者购买他们被提供特别优惠等的产品的比率可以被监控并反馈到系统中,例如帮助提供更精细的特别优惠,以帮助维持卖方的利润 。
    • 10. 发明申请
    • ENHANCED METHOD AND APPARATUS FOR SELECTING AND RENDERING PERFORMANCE DATA
    • 用于选择和渲染性能数据的增强方法和设备
    • WO2007022487A2
    • 2007-02-22
    • PCT/US2006/032538
    • 2006-08-21
    • NINTENDO OF AMERICA INC.SMITH, Darren, C.
    • SMITH, Darren, C.
    • A63F9/24
    • A63F13/537A63F13/00A63F13/12A63F13/20A63F13/31A63F13/323A63F13/327A63F13/355A63F13/46A63F13/52A63F13/525A63F13/5252A63F13/5258A63F13/63A63F13/795A63F13/803A63F13/86A63F13/92A63F13/95A63F2300/513A63F2300/554A63F2300/556A63F2300/634A63F2300/8017G06F3/04815G09B19/22
    • Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various "ghost data" packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties. A simulated race in a computing device initially occurs with objects and a playing field of relatively low graphic complexity, limited by constraints of the system's processing power and the associated limited number of polygons that can be processed per second, the resolution of the screen, etc. A more powerful rendering of such objects/playing field thereafter takes place in a server after the ghost/performance data is collected and uploaded.
    • 用于多播放器视频游戏中的增强的方法和装置,用于生成用户选择的选项,用于选择真实的或计算机生成的用户来玩和/或竞争。 例如,在模拟多重驾驶赛车游戏应用中,呈现计算设备的用户选择用于通过诸如因特网的通信网络下载的各种“重影数据”包中的任何一个。 例如,可以向用户呈现选择一个ghost数据包的阵列之一以与具有最高分数的用户的前五名伙伴进行比赛,五个具有与用户自己的分数相似的分数的好友,以及队 /各种品种。 计算设备中的模拟比赛最初发生在对象和比较低的图形复杂性的游戏场中,受制于系统处理能力的限制以及可以每秒处理的相关的有限数量的多边形,屏幕分辨率等的限制 此后,在收集和上传鬼/性能数据之后,在服务器中发生这种对象/播放场的更强大的渲染。