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    • 1. 发明公开
    • 입력 장치 및 이것을 사용한 게임기
    • 输入设备和游戏机使用此
    • KR20180006412A
    • 2018-01-17
    • KR20177035477
    • 2016-06-07
    • KONAMI DIGITAL ENTERTAINMENT CO LTD
    • HAYASAKA HIROSHIYAMANAKA TAIJI
    • A63F13/245A63F13/44A63F13/46A63F13/814
    • A63F13/245A63F13/44A63F13/46A63F13/814
    • 압입조작및 회전조작의대상으로되는조작부(11), 및조작부(11)로부터압입조작의방향으로연장된축형부(12)를갖는조작부재(10)와, 축형부(12)가그 축선방향을따라서왕복이동가능하고도축선의둘레로회전가능한상태로설치되는베어링부(33)를갖는지지구조체(30)와, 압입조작에대한복원력을조작부재(10)에부여하는스프링부재(37)와, 조작부재(10)의압입조작에수반하는변위에대응한신호를출력하는압입조작검출스위치(42)와, 조작부재(10)의회전조작에수반하는변위에대응한신호를출력하는회전조작검출기구(45)를입력장치(5)에설치한다.
    • 和具有轴部(12)从所述压配合操作延伸的操作部件(10),以及操作部11,以及操作部11,以在压入操作时,轴向部分(12)获得的思维轴向的方向进行旋转操作 支承结构30具有可往复运动的轴承部分33,并可绕着播种线旋转地安装;弹簧部件37,用于向操作部件10施加恢复力以进行压入操作; 用于使操作构件上输出相应的hansinho压操作检测旋转操作检测机构开关42,用于输出对应hansinho引起的10压操作中的位移,由该操作构件操作前10名国会(位移 45被提供在输入装置5中。
    • 8. 发明申请
    • GAME SYSTEM AND GAME MACHINE
    • 游戏系统和游戏机
    • WO2007049794A1
    • 2007-05-03
    • PCT/JP2006/321808
    • 2006-10-25
    • KONAMI DIGITAL ENTERTAINMENT CO., LTD.MUKASA, ShigehitoTADA, MitsuhiroYORO, Daisuke
    • MUKASA, ShigehitoTADA, MitsuhiroYORO, Daisuke
    • A63F9/00
    • A63F9/00A63F9/0096A63F2250/027
    • A present invention provides a game system in which a battle game according to a game skill of a player is realized in a target hitting game. In the game system, the target hitting game is played with a game machine. The game system includes a criterial strength determination device for determining criterial strength of the player, win-loss influence information control device for changing the information having the influence on win or loss of the opponent based on measurement strength measured for the hit in the game, the win-loss influence information control device changing the information having the influence on win or loss of the player based on the criterial strength when the target is not hit, and a win-loss judgment device for judging the win or loss of the game based on the information having the influence on win or loss of the player and the opponent.
    • 本发明提供一种游戏系统,其中,在目标打击游戏中实现根据玩家的游戏技能的战斗游戏。 在游戏系统中,用游戏机玩目标打击游戏。 该游戏系统包括:用于根据对游戏中的命中测量的测量强度来确定玩家的标准强度的标准强度确定装置,用于改变对对手的胜负的影响的信息的胜利影响信息控制装置; 所述失败影响信息控制装置根据所述目标未被击中的标准强度来改变对所述玩家的胜负的影响的信息,以及用于判断所述游戏的胜负失败的胜利判断装置 对于对玩家和对手的失败的影响的信息。
    • 10. 发明申请
    • GAME SYSTEM, GAME APPARATUS AND COMPUTER PROGRAM FOR GAME
    • 游戏系统,游戏设备和游戏计算机程序
    • WO2007077635A1
    • 2007-07-12
    • PCT/JP2006/304191
    • 2006-02-28
    • KONAMI DIGITAL ENTERTAINMENT CO., LTD.INUBUSHI, TakashiNARITA, Yoshihiko
    • INUBUSHI, TakashiNARITA, Yoshihiko
    • A63F13/10
    • A63F13/52A63F13/10A63F13/23A63F13/44A63F13/5375A63F13/54A63F13/814A63F2300/303A63F2300/305A63F2300/638A63F2300/65A63F2300/66A63F2300/8047
    • To provide a game system to perform various modifications to a tune being reproduced for game background displayed together with the tune, without the uncomfortable feeling, but with restriction of amount of memory consumption. The game system of the present invention is a game system (1) which informs a player of the operation timings of operation members (11) to a tune to be reproduced by a display device (3), wherein the game system (1) has background image data (24) for displaying game background image (34) by the display device (3), a break position monitoring device (7c) for monitoring at least one break positions set in the tune in units of beats during which the tune is reproduced, and a background image control device (7d) for controlling the appearance of modification of the game background image (34) so that the appearance of modification changes depending on the play situation of the player when the break position is recognized by the break position monitoring device (7c).
    • 为了提供一种游戏系统,对于与乐曲一起显示的游戏背景而被再现的乐曲进行各种修改,而不受不舒服的感觉,但是限制了存储器消耗量。 本发明的游戏系统是一种游戏系统(1),其向操作者通知操作构件(11)的操作定时到由显示装置(3)再现的乐曲,其中游戏系统(1)具有 用于由显示装置(3)显示游戏背景图像(34)的背景图像数据(24),用于监视以节拍为单位设置的至少一个休息位置的休息位置监视装置(7c),在此期间, 以及背景图像控制装置(7d),用于控制游戏背景图像(34)的修改的外观,使得当断点位置被断开位置识别时,修改的外观根据玩家的游戏情况而改变 监视装置(7c)。