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    • 1. 发明申请
    • METHOD FOR PLAYING A GAME
    • 玩游戏的方法
    • WO2005021116A2
    • 2005-03-10
    • PCT/US2004028140
    • 2004-08-27
    • WINSOR CONCEPTSGUYER REYNOLDS WGUYER THOMAS W
    • GUYER REYNOLDS WGUYER THOMAS W
    • A63F9/00A63F9/04A63F11/00A63F
    • A63F9/0402A63F9/0495A63F2009/0018A63F2011/0055
    • The present invention relates to a method of playing a game of chance and entertainment, which incorporates an element of risk by rewarding a player for corresponding master and score value designations. One embodiment of the method of the present invention is played by at least one player. This embodiment is played with one master die and a plurality of scoring dice. The master die has a plurality of master sides, each master side bearing a master value designation thereon. Each scoring die has a plurality of scoring sides, with each scoring side of each scoring die bearing a score value designation corresponding to one of the master value designations. In a turn, the player shakes the master die and the plurality of scoring dice to obtain an upwardly facing master side and a plurality of upwardly facing scoring sides. The player's shake score is then calculated based on the number of upwardly facing scoring sides with score value designations which correspond to the master value designation on the upwardly facing master side.
    • 本发明涉及一种玩机会和娱乐的游戏的方法,其中包括通过奖励玩家以获得相应的主和得分值指定的风险元素。 本发明的方法的一个实施例由至少一个播放器播放。 该实施例用一个主模片和多个刻痕骰子进行。 主模具具有多个主侧面,每个主侧面上具有主值指定。 每个刻痕模具具有多个刻痕侧,每个刻痕模具的每个刻痕侧具有对应于主值指定之一的分数值指定。 一方面,玩家摇动主模具和多个刻痕骰子以获得向上面对的主侧面和多个向上面对的刻痕侧面。 然后,根据向上面对的评分面的数量计算出玩家的摇动分数,得分值对应于向上面对的主体侧的主值指定。
    • 2. 发明专利
    • Method for playing a game
    • AU2004268646A1
    • 2005-03-10
    • AU2004268646
    • 2004-08-27
    • WINSOR CONCEPTS
    • GUYER THOMAS WGUYER REYNOLDS W
    • A63F9/04A63F9/00A63F11/00
    • The present invention relates to a method of playing a game of chance and entertainment, which incorporates an element of risk by rewarding a player for corresponding master and score value designations. One embodiment of the method of the present invention is played by at least one player. This embodiment is played with one master die and a plurality of scoring dice. The master die has a plurality of master sides, each master side bearing a master value designation thereon. Each scoring die has a plurality of scoring sides, with each scoring side of each scoring die bearing a score value designation corresponding to one of the master value designations. In a turn, the player shakes the master die and the plurality of scoring dice to obtain an upwardly facing master side and a plurality of upwardly facing scoring sides. The player's shake score is then calculated based on the number of upwardly facing scoring sides with score value designations which correspond to the master value designation on the upwardly facing master side.