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    • 8. 发明申请
    • CACHED CONTENT CONSISTENCY MANAGEMENT
    • 缓存内容一致管理
    • WO2008154424A1
    • 2008-12-18
    • PCT/US2008/066181
    • 2008-06-06
    • SONY COMPUTER ENTERTAINMENT INC.MARR, James E.WHITE, Payton R.DETWILER, Stephen C.VASS, Attila
    • MARR, James E.WHITE, Payton R.DETWILER, Stephen C.VASS, Attila
    • G06F12/00
    • G06F17/30902
    • A distribution server and client device may be used for managing consistency of cached content assets. The server may receive an update token value from the client device and identify cached content assets using the update token value and an update table. The server may determine whether a potential conflict exists between any cached assets and a list of assets determined from a current update token value and the update table. The server may resolve a conflict by deleting potentially conflicting cached assets and sending a delete instruction to the client device or send an update signal to the client device if no conflict exists. The client device may send the update token value to the server and either delete selected cached content assets in response to the delete instruction or update the cached content assets stored upon receipt of the update signal.
    • 分发服务器和客户端设备可用于管理缓存的内容资产的一致性。 服务器可以从客户端设备接收更新令牌值,并使用更新令牌值和更新表来标识缓存的内容资产。 服务器可以确定任何缓存的资产和从当前更新令牌值和更新表确定的资产列表之间是否存在潜在的冲突。 服务器可以通过删除可能存在冲突的缓存资产并向客户端设备发送删除指令或者如果没有冲突存在则向客户端设备发送更新信号来解决冲突。 客户端设备可以向服务器发送更新令牌值,并且响应于删除指令来删除所选择的高速缓存的内容资产,或者更新在接收到更新信号时存储的高速缓存的内容资产。
    • 10. 发明申请
    • BROADCAST MESSAGING IN PEER TO PEER OVERLAY NETWORK
    • 广泛传播与对等网络的对等
    • WO2007120213A2
    • 2007-10-25
    • PCT/US2006/044661
    • 2006-11-17
    • SONY COMPUTER ENTERTAINMENT INC.TAKEDA, YutakaBERKEY, HowardWHITE, Payton R.VASS, Attila
    • TAKEDA, YutakaBERKEY, HowardWHITE, Payton R.VASS, Attila
    • H04L12/1854
    • Broadcast messages are efficiently directed to nodes of an overlay network. Broadcast messages include an End ID parameter specifying the range of key values for nodes that should receive the broadcast message. Each node of an overlay network maintains a list of finger nodes and their respective key values. Upon receiving a broadcast message, a node assigns a finger node a new End ID value based upon the End ID value of the broadcast message or the key value of an adjacent finger node. The node compares a finger node's new End ID value with the finger node's key value to determine whether to forward the broadcast message to that finger node. A broadcast message forwarded to a finger node includes an End ID parameter equal to the new End ID value determined for the finger node. Nodes can aggregate response messages from its finger nodes.
    • 广播消息有效地指向覆盖网络的节点。 广播消息包括指定应该接收广播消息的节点的密钥值的范围的结束ID参数。 覆盖网络的每个节点维护手指节点及其各自的键值的列表。 在接收到广播消息时,节点基于广播消息的结束ID值或相邻手指节点的密钥值来为手指节点分配新的结束ID值。 节点将手指节点的新结束ID值与手指节点的密钥值进行比较,以确定是否将广播消息转发到该手指节点。 转发到手指节点的广播消息包括等于为手指节点确定的新的结束ID值的结束ID参数。 节点可以聚合来自其手指节点的响应消息。