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    • 1. 发明申请
    • WATER RIDE ATTRACTION INCORPORATING RIDER SKILL
    • 水上吸引装备骑手技能
    • US20140135137A1
    • 2014-05-15
    • US14077038
    • 2013-11-11
    • Edwin Michael Gyde HeavenDenise WestonRick BriggsHyuma Frankowski
    • Edwin Michael Gyde HeavenDenise WestonRick BriggsHyuma Frankowski
    • A63G21/18
    • A63G21/18
    • A waterslide attraction capable of incorporating user skill or agility. The waterslide attraction utilizes a slide for supporting a rider, either with a ride vehicle or without. The ride vehicle may be a mat with handles that allows the rider thereon to manipulate its position or other elements while on the slide. Upon manipulating an element, a signal may be transmitted. Sensors located along the slide are configured to interact with tags having corresponding identification information, such tags either worn by the rider in accessories or embedded or coupled with the ride vehicle. When a tag is within a predetermined distance or vicinity of a sensor, one or more aspects of the waterslide attraction may be modified, such as by turning on jets of fluid or assigning score points associated with the identification information. A screen or mobile application displays various characteristics corresponding to travel performance down the slide.
    • 能够融合用户技能或敏捷性的滑水吸引力。 滑水道吸引力利用滑梯来支撑骑手,无论是乘坐车辆还是无人车。 乘坐车辆可以是具有手柄的垫子,其允许骑车者在其上滑动地操纵其位置或其他元件。 在操纵元件时,可以发送信号。 沿着幻灯片定位的传感器被配置为与具有相应标识信息的标签交互,这种标签由骑车人在附件中佩戴或嵌入或与骑车相结合。 当标签位于传感器的预定距离或附近时,可以修改滑水道吸引力的一个或多个方面,例如通过打开流体射流或分配与识别信息相关联的分数点。 屏幕或移动应用程序显示与滑块相对应的行驶性能的各种特征。
    • 3. 发明申请
    • Interactive water attraction and quest game
    • 互动式吸水游戏
    • US20060258471A1
    • 2006-11-16
    • US11406521
    • 2006-04-18
    • Rick BriggsDenise Weston
    • Rick BriggsDenise Weston
    • A63G31/00
    • A63G33/00A63F9/183A63F2009/2489A63F2250/205A63G3/00A63G21/18A63G31/007
    • A system of interactive game play is provided wherein the gaming is carried out within a pool, water park or water attraction. The game utilizes electronically identifiable objects, such as waterproof wands, cards, bands, tags and/or the like, to provide an interactive game play experience generally simulative of a computer adventure game. Play participants are challenged to work and cooperate with other play participants to find and use identified objects, clues or other information to solve various puzzles or problems that present encumbrances inhibiting participants' advancement in the game. Each play participant may possess a unique RFID wand, band, card or the like, that electronically identifies the play participant and enables the play system to award and track points or other rewards to successful play participants individually or working with other play participants as a team.
    • 提供了一种交互式游戏的系统,其中游戏在游泳池,水上公园或水上游览中进行。 该游戏利用诸如防水魔杖,卡片,乐队,标签等的电子识别对象来提供通常模拟计算机冒险游戏的交互式游戏体验。 玩家参与者面临挑战,与其他玩家参与者合作,寻找和使用识别的对象,线索或其他信息来解决各种谜题或问题,从而阻止参与者在游戏中的进步。 每个游戏参与者可以拥有独特的RFID棒,乐队,卡片等,以电子方式识别游戏参与者,并且使播放系统能够单独地向成功的游戏参与者奖励和跟踪点数或其他奖励或与其他游戏参与者一起工作 。
    • 4. 发明申请
    • MOBILE APPLICATION FOR AN AMUSEMENT PARK OR WATERPARK
    • 移动公园或WATERPARK的移动应用程序
    • US20140132400A1
    • 2014-05-15
    • US14077009
    • 2013-11-11
    • Edwin Michael Gyde HeavenDenise WestonRick Briggs
    • Edwin Michael Gyde HeavenDenise WestonRick Briggs
    • A63F13/00H04N5/232H04W4/02G08C17/02
    • H04W4/024A63G31/00H04W4/021H04W4/029H04W4/50Y10T137/0324
    • A mobile application for execution upon an electronic device for an amusement park or waterpark. The mobile application provides information, entertainment or other convenience data to the user while the user is within the park. The mobile application may be configured to determine a position of the electronic device within the park and display notifications including discounts at nearby vendors or restaurants, menus of nearby eateries, or ride recommendations based upon wait times. The mobile application may allow the user to make reservations at nearby restaurants within the park. The mobile application may generate an efficient ride sequence for the user based upon characteristics of either the user or the user's participation within the park and navigate the user around the park according to the ride sequence. Puzzles, games, or other entertainment or educational activities may be displayed to the user for providing rewards based upon their participation.
    • 用于在娱乐公园或水上乐园的电子设备上执行的移动应用程序。 当用户在公园内时,移动应用程序向用户提供信息,娱乐或其他方便的数据。 移动应用可以被配置为确定在公园内的电子设备的位置,并且基于等待时间显示包括附近供应商或餐馆的折扣,附近餐馆的菜单或乘车建议的通知。 移动应用可以允许用户在公园内的附近的餐厅进行预约。 移动应用可以基于用户或用户在公园内的参与的特征为用户生成有效的乘坐序列,并根据乘坐序列导航围绕公园的用户。 可以向用户显示拼图,游戏或其他娱乐或教育活动,以根据他们的参与来提供奖励。
    • 6. 发明申请
    • INTERACTIVE WATER PLAY APPARATUS AND METHODS
    • 交互式水上播放设备及方法
    • US20070249425A1
    • 2007-10-25
    • US11735222
    • 2007-04-13
    • Denise WestonRick Briggs
    • Denise WestonRick Briggs
    • A63G31/00
    • A63G21/18A63G3/00A63G31/007
    • An interactive play structure is provided for facilitating team-oriented and/or group play to achieve a desired effect. The play structure includes play elements disposed at various locations and elevations throughout the play structure. Each play element can be activated or operated by one or more play participants to complete steps in a chain of triggering events. The overall completion of the chain of events results in a desired result or effect, such as a domino-like cascade of various mechanisms, balls, water the like. In one example, the effect includes the release of a cannonball from the top of a vertical structure. As the cannonball reaches the end of its descent, it causes water to be radially dispersed from a pool, such as onto nearby play participants. The cannonball is then advantageously returned to the top of the vertical structure through the use of one or more return conduits.
    • 提供了一种交互式游戏结构,用于促进面向团队和/或组游戏以实现期望的效果。 播放结构包括设置在整个播放结构中的各种位置和高度的播放元素。 每个游戏元素可以由一个或多个游戏参与者激活或操作,以完成触发事件链中的步骤。 事件链的整体完成导致期望的结果或效果,例如各种机制的多米诺式级联,球,水等。 在一个示例中,效果包括从垂直结构的顶部释放炮弹。 当炮弹到达其下降的尽头时,它会使水从游泳池径向分散,如附近的游戏参与者。 然后通过使用一个或多个返回管道将炮弹有利地返回到垂直结构的顶部。
    • 8. 发明申请
    • INTERACTIVE PLAY CENTER
    • 互动播放中心
    • US20150090242A1
    • 2015-04-02
    • US14502812
    • 2014-09-30
    • Mark WestonDenise WestonRick Briggs
    • Mark WestonDenise WestonRick Briggs
    • A63B69/40
    • G07F17/38G07F17/3206G07F17/3218G07F17/3227G07F17/323G07F17/3239
    • An entertainment venue, amusement attraction, or interactive play center configured to provide a variety of activities for users. The attraction may include blaster cannons, sorting stations, fountain components, registration stations, video monitors, targets, and other interactive elements. Several of these components may receive and/or propel elements (such as foam balls, water, light or lasers, etc.) and accumulate points for users based upon this activity. A registration and tracking system can keep track of specific users and their activities for the purpose of generating or compiling statistics or generating a score for the users. A mobile application associated with the interactive play center may be used during play to indicate additional information or features about the amusement attraction or to allow for continued entertainment by users even after they have left the entertainment venue or interactive play center. This may be conveyed via augmented reality or other visual/audible notification.
    • 娱乐场所,娱乐景点或互动游戏中心,为用户提供各种活动。 吸引力可能包括大炮,分拣站,喷泉组件,登记站,视频监视器,目标和其他互动元素。 这些部件中的几个可以接收和/或推进元件(例如泡沫球,水,光或激光器等),并且基于该活动为用户累积积分。 注册和跟踪系统可以跟踪特定用户及其活动,以生成或编译统计信息或为用户生成分数。 可以在播放期间使用与交互式播放中心相关联的移动应用来指示关于娱乐吸引力的附加信息或特征,或者即使在离开娱乐场所或互动游戏中心之后也允许用户继续娱乐。 这可以通过增强现实或其他视觉/听觉通知来传达。
    • 10. 发明申请
    • CONTINUOUS SAFETY OR BELAY SYSTEM
    • 连续安全或贝尔系统
    • US20150090148A1
    • 2015-04-02
    • US14502950
    • 2014-09-30
    • Mark WestonAnthony MarinakisRick BriggsHyuma FranskowskiGreg MacDougall
    • Mark WestonAnthony MarinakisRick BriggsHyuma FranskowskiGreg MacDougall
    • A62B3/00B61B3/00
    • A62B35/0062A62B35/0081A62B35/0087A63G21/20
    • A bifurcation method and system for a passive continuous belay system that allows for a user to select multiple pathways using intermediate tracks. A main track and the intermediate tracks provide a linear passive continuous belay using an anchor mechanism that is configured to grasp the outside of the structural member track, using rolling elements and/or low-friction sliding. The user may select multiple pathways using intermediate lateral tracks to provide Cartesian movement at designated (e.g., perpendicular) transition or junction points. Desired tracks may be selected by a user via sliding along a support plate or track in a junction box and/or by rotating a portion of the junction box. Amusement attraction activities that include non-harnessed play may be intertwined or located adjacent to activities utilizing harnessed play.
    • 用于被动连续保护系统的分叉方法和系统,其允许用户使用中间轨道选择多个路径。 主轨道和中间轨道提供使用锚定机构的线性被动连续保持架,其构造成使用滚动元件和/或低摩擦滑动来抓住结构构件轨道的外部。 用户可以使用中间横向轨道选择多个路径,以在指定(例如,垂直)过渡或交点处提供笛卡尔运动。 期望的轨道可以由用户通过沿着接线盒中的支撑板或轨道滑动和/或通过旋转接线盒的一部分来选择。 娱乐活动,包括未被利用的游戏可能会交织在一起,或者与利用利用游戏的活动相邻。