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    • 9. 发明授权
    • Method and apparatus for rendering 3-D surfaces from 2-D filtered silhouettes
    • 用于从2-D滤镜的轮廓渲染3-D曲面的方法和装置
    • US06317139B1
    • 2001-11-13
    • US09047586
    • 1998-03-25
    • Lance Williams
    • Lance Williams
    • G06T1160
    • G06T17/10
    • A gradient-based silhouette projection method for rendering the surface of a 3-D object is described herein. A set of imaging points is selected for imaging the object. The object is imaged from each of the selected imaging points to generate a set of images and a set of binary silhouettes are extracted from the images of the object, with at least one silhouette per image. The binary silhouettes are each filtered to generate an equal number of gradient silhouettes. Each of the gradient silhouettes is projected to generate a set of gradient volume projections that are combined to yield a single combined gradient volume. A 3-D isosurface is generated from the combined gradient volume, with the 3-D isosurface thereby representing the 3-D object. In one example described herein, the binary silhouettes are filtered to generate gradient silhouettes by determining tubular neighborhoods for the binary silhouettes. The gradient volume projections are represented by voxels. The 3-D isosurface is determined from the combined gradient volume by applying a marching cubes algorithm to the voxels representing the combined gradient volume. A set of polygons representing the 3-D isosurface is generated by approximately determining the set of polygons representing the locus of all lines that do not intersect the 3D isosurface. The set of polygons is subsequently textured based upon texture information provided in the set of input images or from other sources. The various steps may be repeated while the object moves or otherwise changes. A technique employing only a single initial silhouette is also described. Apparatus embodiments are also described.
    • 本文描述了用于渲染3-D对象的表面的基于梯度的轮廓投影方法。 选择一组成像点用于成像对象。 从每个所选择的成像点成像对象以产生一组图像,并且从对象的图像中提取一组二进制轮廓,每个图像具有至少一个剪影。 二进制轮廓都被过滤以产生相等数量的渐变剪影。 每个渐变剪影被投影以产生一组梯度体积投影,其被组合以产生单个组合梯度体积。 从组合的梯度体积产生3-D等值面,3-D等值面由此表示3-D物体。 在本文描述的一个示例中,通过确定二进制轮廓的管状邻域来过滤二进制轮廓以生成渐变轮廓。 梯度体积投影由体元表示。 通过将表示组合梯度体积的体素应用行进立方体算法,从组合梯度体积确定3-D等值面。 通过近似确定表示不与3D等值面相交的所有线的轨迹的多边形集合来生成表示3-D等值面的一组多边形。 该组多边形随后根据在该组输入图像中提供的纹理信息或从其他来源进行纹理化。 当对象移动或以其他方式改变时,可以重复各种步骤。 还描述了仅使用单个初始轮廓的技术。 还描述了装置实施例。