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    • 2. 发明授权
    • System for dynamic discovery, configuration, and development of process-bound widgets
    • 用于动态发现,配置和开发过程绑定小部件的系统
    • US08584082B2
    • 2013-11-12
    • US12483177
    • 2009-06-11
    • Kerstin BairdAli Kheirolomoom
    • Kerstin BairdAli Kheirolomoom
    • G06F9/44
    • G06F8/34
    • Techniques are provided for designing a mashup. In an example embodiment, a user input is detected. The user input relates a first GUI object, which represents a first widget, to a second GUI object that represents a second widget. The first widget conforms to a first widget specification and the second widget conforms to a second widget specification that is different than the first widget specification. In response to the user input, a variable is defined, where, at run-time, a value of an output parameter of the first widget is assigned to the variable and the variable is used as an input parameter of the second widget. An event definition that defines an event is generated based on the user input, where the event, when detected at run-time, causes contents of at least one of the first widget and the second widget to be refreshed. A binding definition is stored, where the binding definition associates with each other the event definition, the variable, the output parameter of the first widget, and the input parameter of the second widget. A definition of the mashup, which includes the binding definition, is then generated.
    • 提供了设计混搭的技术。 在示例实施例中,检测到用户输入。 用户输入将表示第一小部件的第一GUI对象与表示第二小部件的第二GUI对象相关联。 第一小部件符合第一小部件规范,并且第二小部件符合与第一小部件规范不同的第二小部件规范。 响应于用户输入,定义变量,其中在运行时,将第一小部件的输出参数的值分配给变量,并且变量用作第二小部件的输入参数。 基于用户输入生成定义事件的事件定义,其中当在运行时检测到事件时,该事件导致第一小部件和第二小部件中的至少一个的内容被刷新。 存储绑定定义,其中绑定定义相互关联事件定义,变量,第一小部件的输出参数以及第二小部件的输入参数。 然后生成包含绑定定义的mashup的定义。
    • 3. 发明申请
    • System For Dynamic Discovery, Configuration, And Development Of Process-Bound Widgets
    • 用于动态发现,配置和开发过程绑定窗口小部件的系统
    • US20090313601A1
    • 2009-12-17
    • US12483177
    • 2009-06-11
    • Kerstin BairdAli Kheirolomoom
    • Kerstin BairdAli Kheirolomoom
    • G06F9/44G06F3/00
    • G06F8/34
    • Techniques are provided for designing a mashup. In an example embodiment, a user input is detected. The user input relates a first GUI object, which represents a first widget, to a second GUI object that represents a second widget. The first widget conforms to a first widget specification and the second widget conforms to a second widget specification that is different than the first widget specification. In response to the user input, a variable is defined, where, at run-time, a value of an output parameter of the first widget is assigned to the variable and the variable is used as an input parameter of the second widget. An event definition that defines an event is generated based on the user input, where the event, when detected at run-time, causes contents of at least one of the first widget and the second widget to be refreshed. A binding definition is stored, where the binding definition associates with each other the event definition, the variable, the output parameter of the first widget, and the input parameter of the second widget. A definition of the mashup, which includes the binding definition, is then generated.
    • 提供了设计混搭的技术。 在示例实施例中,检测到用户输入。 用户输入将表示第一小部件的第一GUI对象与表示第二小部件的第二GUI对象相关联。 第一小部件符合第一小部件规范,并且第二小部件符合与第一小部件规范不同的第二小部件规范。 响应于用户输入,定义变量,其中在运行时,将第一小部件的输出参数的值分配给变量,并且变量用作第二小部件的输入参数。 基于用户输入生成定义事件的事件定义,其中当在运行时检测到事件时,该事件导致第一小部件和第二小部件中的至少一个的内容被刷新。 存储绑定定义,其中绑定定义相互关联事件定义,变量,第一小部件的输出参数以及第二小部件的输入参数。 然后生成包含绑定定义的mashup的定义。