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    • 5. 发明申请
    • Methods and apparatus for determining an outcome for a gaming device based on a factor other than a random number
    • 用于基于除了随机数之外的因素确定游戏设备的结果的方法和装置
    • US20070087813A1
    • 2007-04-19
    • US11565741
    • 2006-12-01
    • Jay WalkerJames JoraschGeoffrey GelmanMagdalena Fincham
    • Jay WalkerJames JoraschGeoffrey GelmanMagdalena Fincham
    • A63F9/24
    • G07F17/3237G07F17/32
    • In accordance with one or more embodiments of the present invention, a player input is used as a value for a variable in an algorithm of a gaming device. The algorithm, in turn, is used to generate a pseudorandom value. The pseudorandom value, in turn, is used to determine an outcome for a game of the gaming device. Accordingly, a player is allowed to influence the outcome of a game by providing an input. The input may comprise, for example, a numeric input, a biometric input, or a physical input. The latter two types of inputs may be converted to a numeric form before being used in the algorithm. In accordance with one or more embodiments, a player input comprises selection of an algorithm for use in generating a pseudorandom value to be used to determine an outcome for a game of a gaming device. In accordance with one or more embodiments, a player input comprises a player selection of a visual representation of a pseudorandom value to be used to determine an outcome for a game of a gaming device.
    • 根据本发明的一个或多个实施例,播放器输入被用作游戏设备的算法中的变量的值。 该算法又用于生成伪随机值。 反过来,伪随机数值用于确定游戏设备游戏的结果。 因此,允许玩家通过提供输入来影响游戏的结果。 输入可以包括例如数字输入,生物特征输入或物理输入。 在算法中使用后两种类型的输入可以被转换成数字形式。 根据一个或多个实施例,玩家输入包括选择用于生成用于确定游戏设备的游戏的结果的伪随机值的算法。 根据一个或多个实施例,播放器输入包括用于确定游戏设备的游戏的结果的伪随机值的视觉表示的玩家选择。