会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 8. 发明授权
    • Gaming device for a flat rate play session and method of operating same
    • 用于统一费率游戏会话的游戏装置及其操作方法
    • US08133112B2
    • 2012-03-13
    • US10986529
    • 2004-11-10
    • Jay S. WalkerJames A. JoraschGeoffrey M. GelmanMagdalena M. FinchamSteven M. SantisiNorman C. GilmanThomas M. Sparico
    • Jay S. WalkerJames A. JoraschGeoffrey M. GelmanMagdalena M. FinchamSteven M. SantisiNorman C. GilmanThomas M. Sparico
    • A63F13/00
    • G07F17/3244G07F17/32G07F17/3269
    • The present invention is directed generally to a method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. In another embodiment, price parameters further incorporate operator selected price parameters. Should the player decide to pay the flat rate price, the player simply deposits the necessary funds into the gaming device or makes a credit account available for the gaming device to debit. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed. During the play, payouts are made either directly to the player in the form of coins or indirectly in the form of credits to the player's credit account.
    • 本发明总体上涉及一种用于操作游戏设备的方法和装置,该游戏设备具有以固定费率价格计算的统一费率游戏会话。 统一费率播放会话在预先建立的持续时间内跨越游戏设备上的多个播放。 游戏设备识别价格参数,并根据这些价格参数确定玩游戏设备的统一费率。 在一个实施例中,识别价格参数包括接收玩家所选择的价格参数。 在另一个实施例中,价格参数还包括操作者选择的价格参数。 如果玩家决定支付统一费率,玩家只需将必要的资金存入游戏设备,或者为游戏设备提供可用于借记的信用账户。 一旦播放器开始播放,游戏设备跟踪平面播放会话中剩余的持续时间,并且在给定的时间段过去时停止播放。 在游戏过程中,以硬币的形式直接向玩家发出支票,或间接以玩家信用账户的信用形式进行支付。
    • 9. 发明授权
    • Methods and apparatus for managing an account to fund benefits for a player
    • 用于管理帐户以资助玩家的利益的方法和装置
    • US08096873B2
    • 2012-01-17
    • US12190984
    • 2008-08-13
    • Jay W. WalkerJames A. JoraschStephen C. TulleyGeoffrey M. GelmanMagdalena M. Fincham
    • Jay W. WalkerJames A. JoraschStephen C. TulleyGeoffrey M. GelmanMagdalena M. Fincham
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3239G07F17/3244
    • In accordance with one or more embodiments, an account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. An example of a condition the satisfaction of which may result in an increase in the balance is a player's obtainment of an outcome that corresponds to both (i) a first payout that is displayed on a payout schedule of the gaming device, and (ii) an amount by which the balance of the account is to be increased. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. An example of a condition the satisfaction of which may result in a disbursement is the obtainment by the player of a predetermined number of consecutive non-winning outcomes. Thus, in one or more embodiments, currency may be accumulated for a player during a gaming session of the player and utilized to fund payouts provided to the player at times in which the player may be becoming discouraged and contemplating discontinuation of play of the gaming device.
    • 根据一个或多个实施例,为游戏设备的玩家建立帐户。 如果满足预定条件,则帐户余额增加。 满足可能导致平衡增加的条件的示例是玩家获得对应于(i)在游戏设备的支付计划上显示的第一支付的结果,以及(ii) 增加账户余额的金额。 如果满足预定条件,则可以从账户中支付。 付款可以是支付,奖金或其他利益的形式。 条件的一个例子,其满足可能导致支付是由玩家获得预定数量的连续非赢家结果。 因此,在一个或多个实施例中,可以在玩家的游戏会话期间为玩家累积货币,并且用于在玩家可能变得沮丧并考虑停止玩游戏设备的时间提供给玩家的支付 。