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    • 5. 发明申请
    • APPARATUS AND METHOD FOR ENCODING OR DECODING A MULTI-CHANNEL SIGNAL
    • 编码或解码多通道信号的装置和方法
    • WO2016142375A1
    • 2016-09-15
    • PCT/EP2016/054900
    • 2016-03-08
    • FRAUNHOFER-GESELLSCHAFT ZUR FÖRDERUNG DER ANGEWANDTEN FORSCHUNG E.V.
    • DICK, SaschaSCHUH, FlorianRETTELBACH, NikolausSCHWEGLER, TobiasFÜG, RichardHILPERT, JohannesNEUSINGER, Matthias
    • G10L19/008
    • G10L19/008G10L19/02H04S3/008H04S2400/01
    • Embodiments provide an apparatus for encoding a multi-channei signal having at least three channels. The apparatus comprises an iteration processor, a channel encoder and an output interface. The iteration processor is configured to calculate, in a first iteration step, inter-channel correlation values between each pair of the at least three channels, for selecting, in the first iteration step, a pair having a highest value or having a value above a threshold, and for processing the selected pair using a multi-channel processing operation to derive first multi-channel parameters for the selected pair and to derive first processed channels. Further, the iteration processor is configured to perform the calculating, the selecting and the processing in a second iteration step using at least one of the processed channels to derive second multi-channel parameters and second processed channels. The channel encoder is configured to encode channels resulting from an iteration processing performed by the iteration processor to obtain encoded channels. The output interface is configured to generate an encoded multi-channel signal having the encoded channels and the first and the second multi-channel parameters.
    • 实施例提供了一种用于对具有至少三个信道的多信道信号进行编码的装置。 该装置包括迭代处理器,信道编码器和输出接口。 迭代处理器被配置为在第一迭代步骤中计算每对至少三个信道之间的信道间相关值,用于在第一迭代步骤中选择具有最高值或具有高于 并且使用多通道处理操作来处理所选择的对,以导出所选择的对的第一多通道参数并导出第一处理的通道。 此外,迭代处理器被配置为使用至少一个处理的信道来执行在第二迭代步骤中的计算,选择和处理,以导出第二多信道参数和第二处理的信道。 信道编码器被配置为对由迭代处理器执行的迭代处理产生的信道进行编码以获得编码信道。 输出接口被配置为生成具有编码信道和第一和第二多信道参数的编码多信道信号。
    • 8. 发明申请
    • APPARATUS AND METHOD FOR SCREEN RELATED AUDIO OBJECT REMAPPING
    • 用于屏幕相关音乐对象重新绘制的装置和方法
    • WO2015144766A1
    • 2015-10-01
    • PCT/EP2015/056417
    • 2015-03-25
    • FRAUNHOFER-GESELLSCHAFT ZUR FÖRDERUNG DER ANGEWANDTEN FORSCHUNG E.V.
    • FÜG, SimonePLOGSTIES, JanDICK, SaschaHILPERT, JohannesROBILLIARD, JulienKUNTZ, AchimHÖLZER, Andreas
    • H04R3/12H04N5/64H04N5/74H04N7/06H04R5/02G11B20/10H04S7/00H04S3/00
    • G10L19/20G10L19/008G10L19/167H04N21/233H04N21/4318H04N21/439H04N21/4516H04N21/8106H04N21/84H04S3/008H04S7/00H04S7/30H04S7/308H04S2400/11
    • An apparatus for generating loudspeaker signals is provided. The apparatus comprises an object metadata processor (110) and an object renderer (120). The object renderer (120) is configured to receive an audio object. The object metadata processor (110) is configured to receive metadata, comprising an indication on whether the audio object is screen-related, and further comprising a first position of the audio object. The object metadata processor (110) is configured to calculate a second position of the audio object depending on the first position of the audio object and depending on a size of a screen, if the audio object is indicated in the metadata as being screen-related. The object renderer (120) is configured to generate the loudspeaker signals depending on the audio object and depending on position information. The object metadata processor (110) is configured to feed the first position of the audio object as the position information into the object renderer (120), if the audio object is indicated in the metadata as being not screen-related. The object metadata processor (110) is configured to feed the second position of the audio object as the position information into the object renderer (120), if the audio object is indicated in the metadata as being screen-related.
    • 提供一种用于产生扬声器信号的装置。 该装置包括对象元数据处理器(110)和对象渲染器(120)。 对象渲染器(120)被配置为接收音频对象。 对象元数据处理器(110)被配置为接收元数据,其包括关于音频对象是否是屏幕相关的指示,还包括音频对象的第一位置。 对象元数据处理器(110)被配置为根据音频对象的第一位置并根据屏幕的大小来计算音频对象的第二位置,如果音频对象在元数据中被指示为屏幕相关 。 对象渲染器(120)被配置为根据音频对象并根据位置信息产生扬声器信号。 如果音频对象在元数据中被指示为不与屏幕相关,则对象元数据处理器(110)被配置为将音频对象的第一位置作为位置信息馈送到对象渲染器(120)。 如果音频对象在元数据中被指示为与屏幕相关的话,对象元数据处理器(110)被配置为将音频对象的第二位置作为位置信息馈送到对象渲染器(120)。