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    • 3. 发明申请
    • SYSTEM AND METHOD FOR DATA STORAGE
    • 用于数据存储的系统和方法
    • WO2015000103A1
    • 2015-01-08
    • PCT/CN2013/078573
    • 2013-07-01
    • EMPIRE TECHNOLOGY DEVELOPMENT LLCZHANG, LeiSONG, XuefengLI, Qi
    • ZHANG, LeiSONG, XuefengLI, Qi
    • H04L29/08
    • G06F17/30197G06F12/0802G06F17/30581G06F17/30961H04L67/42
    • In some examples, a system configured to provide data storage is described. The system may include a write server configured to receive data from a first client for storing on the system and computer storage media configured to receive and to store the data. The system may also include a read server configured to receive the data from the write server and to store the data in the read server for a duration. The read server may be further configured to provide the data from the read server to a second client during the duration and, after the duration, to access the data from the computer storage media and to provide the data accessed from the computer storage media to the second client.
    • 在一些示例中,描述了被配置为提供数据存储的系统。 该系统可以包括被配置为从第一客户端接收数据以在系统上存储的写入服务器和被配置为接收和存储数据的计算机存储介质。 该系统还可以包括被配置为从写入服务器接收数据并且将数据存储在读取服务器中的持续时间的读取服务器。 读取服务器可以被进一步配置为在持续时间期间将读取的服务器的数据提供给第二客户端,并且在持续时间之后,从计算机存储介质访问数据并将从计算机存储介质访问的数据提供给 第二客户端
    • 4. 发明申请
    • RESOURCE MANAGEMENT FOR DISTRIBUTED GAMES
    • 分销游戏资源管理
    • WO2014161144A1
    • 2014-10-09
    • PCT/CN2013/073594
    • 2013-04-02
    • EMPIRE TECHNOLOGY DEVELOPMENT LLCZHAO, RanLI, QiSONG, Xuefeng
    • ZHAO, RanLI, QiSONG, Xuefeng
    • G06F19/00
    • A63F13/77A63F13/352A63F13/358A63F13/795
    • Technologies are generally described for server resource allocation for distributed games. In one example, a method includes allocating a first set of resources for a first player instance on a first server, a second set of resources for a second player instance on the first server, and a third set of resources for a third player instance on a second server. The method also includes comparing a first relationship strength defined between the first player instance and the second player instance with a second relationship strength defined between the first player instance and the third player instance. Further, the method includes distributing at least one of the first set of resources, the second set of resources, or the third set of resources between the first server and the second server based on a result of the comparing.
    • 技术通常描述用于分布式游戏的服务器资源分配。 在一个示例中,一种方法包括:在第一服务器上为第一玩家实例分配第一组资源,在第一服务器上为第二玩家实例分配第二资源集合,以及为第三玩家实例分配第三组资源 第二台服务器。 该方法还包括将在第一玩家实例和第二玩家实例之间定义的第一关系强度与在第一玩家实例和第三玩家实例之间定义的第二关系强度进行比较。 此外,该方法包括基于比较的结果在第一服务器和第二服务器之间分配第一组资源,第二资源集合或第三组资源中的至少一个。
    • 9. 发明申请
    • COMPILATION OF APPLICATION INTO MULTIPLE INSTRUCTION SETS FOR A HETEROGENEOUS PROCESSOR
    • 将应用程序编译成异构处理器的多个指令集
    • WO2015143641A1
    • 2015-10-01
    • PCT/CN2014/074114
    • 2014-03-26
    • EMPIRE TECHNOLOGY DEVELOPMENT LLCXU, ShijieGUO, QiLI, QiSONG, Xuefeng
    • XU, ShijieGUO, QiLI, QiSONG, Xuefeng
    • G06F9/50
    • G06F8/451
    • Techniques generally described are related to a method to compile code for a heterogeneous multi-core processor that includes a first core and a second core. The method may include receiving, by a multi-core compilation system, a set of source code that includes a plurality of code segments, wherein the multi-core compilation system is configured to compile the set of source code and generate an executable program that is executable by the heterogeneous multi-core processor. The method may include generating, by the multi-core compilation system, a first instruction set based on a specific code segment selected from the plurality of code segments, wherein the first instruction set is executable by the first core of the heterogeneous multi-core processor. The method may further include, in response to a determination that a performance indicator associated with the first core executing the first instruction set is above a particular threshold, generating,by the multi-core compilation system, a second instruction set based on the specific code segment, wherein the second instruction set is executable by the second core of the heterogeneous multi-core processor, and the first instruction set and the second instruction set are implemented in the executable program.
    • 一般描述的技术涉及为包括第一核心和第二核心的异构多核处理器编译代码的方法。 所述方法可以包括通过多核编译系统接收包括多个代码段的源代码集合,其中所述多核编译系统被配置为编译所述源代码集合并生成可执行程序,所述可执行程序是 由异构多核处理器执行。 该方法可以包括由多核编译系统基于从多个代码段中选择的特定代码段生成第一指令集,其中第一指令集可由异构多核处理器的第一核执行 。 该方法还可以包括:响应于确定与执行第一指令集的第一核相关联的性能指示符高于特定阈值,由多核编译系统基于特定代码生成第二指令集 段,其中第二指令集可由异构多核处理器的第二核执行,并且第一指令集和第二指令集在可执行程序中实现。
    • 10. 发明申请
    • TWO-LEVEL CLOUD SYSTEM MIGRATION
    • 两级云系统移植
    • WO2015054832A1
    • 2015-04-23
    • PCT/CN2013/085273
    • 2013-10-16
    • EMPIRE TECHNOLOGY DEVELOPMENT LLCZHAO, RanLI, QiSONG, Xuefeng
    • ZHAO, RanLI, QiSONG, Xuefeng
    • H04L29/08
    • H04L67/141G06F17/30H04L67/10H04L67/1014H04L67/1097H04L67/148
    • Technologies are generally described for systems and methods effective to provide migration of data to a cloud computing service without interruption of service to client devices. In an example, a method includes establishing a first communication link with one or more communication devices and establishing a second communication link with a source device. The method also includes transferring via the second communication link at least a data set of a plurality of data sets of the source device and storing at least the data set to a data store. Further, the method includes receiving, via the first communication link, a request for the data set or another data set of the plurality of data sets, wherein the request is received from a communication device of the one or more communication devices.
    • 通常描述了有效提供数据到云计算服务迁移而不中断向客户端设备的服务的系统和方法的技术。 在一个示例中,一种方法包括与一个或多个通信设备建立第一通信链路并建立与源设备的第二通信链路。 该方法还包括经由第二通信链路至少将源设备的多个数据集的数据集传送并至少存储数据集到数据存储。 此外,所述方法包括经由所述第一通信链路接收对所述数据集或所述多个数据集的另一数据集的请求,其中从所述一个或多个通信设备的通信设备接收所述请求。