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    • 3. 发明授权
    • System and method for tracking notifications in a publish subscribe system
    • 在发布订阅系统中跟踪通知的系统和方法
    • US08165992B2
    • 2012-04-24
    • US11943567
    • 2007-11-20
    • Sean G. Rooney
    • Sean G. Rooney
    • G06F17/30
    • H04L67/26
    • A system and method are provided for tracking notification messages from a message publisher to a message subscriber. The system includes a plurality of entities that are operatively coupled to one another via an electronic network, and each entity includes at least one processor configured as a message publisher, a channel and/or a message subscriber. According to the invention, at least one entity is configured as a channel, which is assigned to the function of acting as a meta-channel and comprises (i) means for receiving one or more channel descriptions; and (ii) means for publishing a digest of one or more channel descriptions and/or message transformations to facilitate tracking of message transformations from raw forms to processed forms. The system may have more than one meta-channel, and the meta-channels may subscribe to or publish to each other.
    • 提供了一种用于跟踪来自消息发布者到消息订阅者的通知消息的系统和方法。 该系统包括经由电子网络彼此操作地耦合的多个实体,并且每个实体包括被配置为消息发布者,信道和/或消息订阅者的至少一个处理器。 根据本发明,至少一个实体被配置为信道,其被分配给充当元信道的功能,并且包括(i)用于接收一个或多个信道描述的装置; 和(ii)用于发布一个或多个信道描述和/或消息转换的摘要的装置,以便于跟踪从原始形式到处理形式的消息转换。 该系统可以具有多个元信道,并且元信道可以彼此订阅或发布。
    • 5. 发明授权
    • Method and system for application specific packet forwarding
    • 应用程序特定数据包转发的方法和系统
    • US07171487B2
    • 2007-01-30
    • US09960237
    • 2001-09-21
    • Andreas HerkersdorfSean G. Rooney
    • Andreas HerkersdorfSean G. Rooney
    • G06F15/173
    • H04L47/32A63F2300/409H04L29/06H04L47/10H04L47/19H04L67/38
    • The present invention provides a method and system handling information exchange through networks 102 to 110 for interactive information exchange, especially for interactive Internet based game show. At least one server 120 and a plurality of client machines 130 to 146 are connected through the networks 102 to 110. First, the server 120 receives subscription messages from a subset of said client machines 130 to 146. By receiving the subscription messages from the client machines 130 to 146 the provider of the particular program knows which users want to participate in the program. In response, the server 120 composes a request message offering predetermined response options, whereby corresponding response messages are returned through said networks 102 to 110 in one or more packets. In parallel, packet forwarding rules are set up in said networks 102 to 110 specifying a particular treatment for said returned packets dependent on said predetermined response options. Finally, the server sends the request message to the subset of client machines.
    • 本发明提供了一种通过网络102至110处理信息交换的方法和系统,用于交互式信息交换,特别是用于基于互动的基于互联网的游戏节目。 至少一个服务器120和多个客户端机器130至146通过网络102至110连接。首先,服务器120从所述客户端机器130至146的子集接收订阅消息。通过从客户端接收订阅消息 机器130至146,特定程序的提供者知道哪些用户想要参与该程序。 作为响应,服务器120组成提供预定响应选项的请求消息,由此在一个或多个分组中通过所述网络102至110返回对应的响应消息。 并行地,在所述网络102至110中建立分组转发规则,根据所述预定响应选项指定针对所述返回分组的特定处理。 最后,服务器将请求消息发送到客户机的子集。
    • 7. 发明授权
    • Method and system for data communication
    • 数据通信方法和系统
    • US06819669B2
    • 2004-11-16
    • US09819216
    • 2001-03-28
    • Sean G. Rooney
    • Sean G. Rooney
    • H04L1228
    • A63F13/358A63F13/12A63F13/335A63F13/338A63F2300/409A63F2300/534H04N7/17354H04N21/4758H04N21/4882H04N21/6175
    • A method, a system and a device for data communication between a sender and a plurality of recipients are provided to be used for interactive multimedia systems such as interactive television game shows. First, the sender transmits over a data network a first message. The first message causes a response message returned by one of the plurality of recipients to be delayed for a random period of time. Then, the sender broadcasts a second message asking the plurality of recipients for a response message. After having received the second message, each recipient initiates a response message. The response message is delayed for a random delay time. Thereafter, the response message is transmitted to the sender over the data network. Finally, the sender waits for a second period of time for response messages to arrive at the return address. A major advantage of the invention is a reduction of a peak load caused by the recipients' response messages.
    • 提供了用于发送者和多个接收者之间的数据通信的方法,系统和设备,以用于诸如交互式电视游戏节目的交互式多媒体系统。 首先,发送者通过数据网络发送第一消息。 第一消息导致多个接收者之一返回的响应消息被延迟一段时间。 然后,发送方广播第二个消息,询问多个收件人的响应消息。 收到第二条消息后,每个收件人发起一个响应消息。 响应消息延迟一个随机延迟时间。 此后,通过数据网络将响应消息发送给发送者。 最后,发送方等待第二个时间段的响应消息到达返回地址。 本发明的主要优点是降低由接收者的响应消息引起的峰值负载。