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    • 1. 发明公开
    • Providing city services using mobile devices and a sensor network
    • 传感器网络
    • EP2372627A2
    • 2011-10-05
    • EP11160747.9
    • 2011-03-31
    • Rowe, Richard E.Fiorucci, Jean-Louis
    • Rowe, Richard E.Fiorucci, Jean-Louis
    • G06Q10/00
    • G08G1/14G06Q10/087
    • Apparatus and methods related providing city services, such as parking, are described. A mobile device can be configured to receive information from local sensor nodes, such as parking sensor nodes, in the vicinity of the mobilc device. In a parking application, the mobile device located in a moving vehicle can be configured to locate available parking based upon the information received from the parking sensor nodes. In other embodiments, the mobile device can be utilized in a retail establishment in conjunction with a remote server to display eye-level image data taken at various locations throughout the retail establishment. The eye-level image data can include products displayed throughout the retail establishment and can be augmented with one or more indicators that indicate product placement locations associated with the products.
    • 描述了提供诸如停车等城市服务的装置和方法。 移动设备可以被配置为从移动设备附近的本地传感器节点(诸如停车传感器节点)接收信息。 在停车应用中,位于移动车辆中的移动设备可以被配置为基于从停车传感器节点接收的信息来定位可用的停车场。 在其他实施例中,移动设备可以与远程服务器结合使用在零售店中,以显示在整个零售场所的不同位置拍摄的眼睛水平的图像数据。 眼睛级图像数据可以包括在整个零售场所展示的产品,并且可以用指示与产品相关联的产品放置位置的一个或多个指示符进行增强。
    • 2. 发明公开
    • METHOD OF VERIFYING ENTITLEMENT TO PARTICIPATE IN A GAMING EVENT FROM A REMOTE LOCATION
    • 方法校验的地点分开ONE资格在竞赛事件PARTICIPATE
    • EP1444581A4
    • 2006-11-22
    • EP02797117
    • 2002-11-13
    • IGT RENO NEVROWE RICHARD EOBERBERGER MICHAEL M
    • ROWE RICHARD EOBERBERGER MICHAEL M
    • G07F17/32G06F11/30A63F13/00H04K1/00
    • G07F17/32G07F17/3206G07F17/3232G07F17/3237
    • In a first step (S1), a prospective gaming patron preferably enrolls to establish entitlement to participate in a gaming event. This step includes the patron providing a variety of information, including identification information. Preferably, this information is of a nature which permits the gaming event provider to verify the patron’s identity. For example, the patron may provide a state drivers license, a federal Social Security number or card, birth certificate, passport or the like for the purpose of ensuring that the individual who is enrolling is the person they purport to be. In a step (S2), a file is created regarding the patron. Generally, this file will only be created in the event the patron is determined to meet the requirements for participating in a gaming event. In a step (S3), the player establishes communication with the game server. In a step (S4), the user transmits authentication information to the game server. The authentication information is compared to authentication information contained in the file or files corresponding to the patron. In a step (S5), the game server preferably generates identification information and transmits it to the patron, such as by sending the information to the patron’s computer for storage in memory. In a step (S6), the game server established, preferably via a separate comunnication link or pathway, that the identification information is present at the patron’s computer. In a step (S7), the patron is provided access to the game server for participating in one of more gaming events.
    • 7. 发明公开
    • City parking services with area based loyalty programs
    • 城市停车服务与区域忠诚计划
    • EP2546795A2
    • 2013-01-16
    • EP12175949.2
    • 2012-07-11
    • Rowe, RichardFiorucci, Jean-Louis
    • Rowe, RichardFiorucci, Jean-Louis
    • G06Q30/02
    • G06Q30/0226G06Q30/02
    • Apparatus and methods related providing city services, such as parking, are described. Methods and apparatus for providing parking rewards programs are described. The methods and apparatus can include maintaining accounts for participants in the rewards program, tracking purchases of parking and other participant activities and determining parking awards based upon the activities. The parking rewards programs can be used to incentivize behaviors that balance the use of the parking space commodity according to the needs of different stakeholders, such as the city, residents, merchants and visitors. For example, parking awards and the criteria used for earning awards can be used to encourage particular behaviors while a parking space is being utilized, such as shopping, the use of public transportation or efficient trip planning.
    • 描述了与提供城市服务相关的设备和方法,例如停车。 描述了用于提供停车奖励计划的方法和设备。 该方法和设备可以包括维护奖励计划中参与者的账户,跟踪停车和其他参与者活动的购买,并基于活动确定停车奖励。 停车奖励计划可以根据城市,居民,商家和游客等不同利益相关者的需求,用于激励平衡停车位商品使用的行为。 例如,可以使用停车奖励和用于获得奖励的标准来鼓励在停车空间正在使用时的特定行为,例如购物,使用公共交通工具或有效的旅行计划。
    • 8. 发明公开
    • METHOD OF VERIFYING ENTITLEMENT TO PARTICIPATE IN A GAMING EVENT FROM A REMOTE LOCATION
    • 方法校验的地点分开ONE资格在竞赛事件PARTICIPATE
    • EP1444581A1
    • 2004-08-11
    • EP02797117.5
    • 2002-11-13
    • IGTRowe, Richard E.Oberberger, Michael M.
    • ROWE, Richard, E.OBERBERGER, Michael, M.
    • G06F11/30A63F13/00H04K1/00
    • G07F17/32G07F17/3206G07F17/3232G07F17/3237
    • In a first step (S1), a prospective gaming patron preferably enrolls to establish entitlement to participate in a gaming event. This step includes the patron providing a variety of information, including identification information. Preferably, this information is of a nature which permits the gaming event provider to verify the patron’s identity. For example, the patron may provide a state drivers license, a federal Social Security number or card, birth certificate, passport or the like for the purpose of ensuring that the individual who is enrolling is the person they purport to be. In a step (S2), a file is created regarding the patron. Generally, this file will only be created in the event the patron is determined to meet the requirements for participating in a gaming event. In a step (S3), the player establishes communication with the game server. In a step (S4), the user transmits authentication information to the game server. The authentication information is compared to authentication information contained in the file or files corresponding to the patron. In a step (S5), the game server preferably generates identification information and transmits it to the patron, such as by sending the information to the patron’s computer for storage in memory. In a step (S6), the game server established, preferably via a separate comunnication link or pathway, that the identification information is present at the patron’s computer. In a step (S7), the patron is provided access to the game server for participating in one of more gaming events.