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    • 7. 发明申请
    • FLUIDIC DENSITY MEASUREMENTS BASED ON BETA PARTICLES DETECTION
    • 基于BETA颗粒检测的流体密度测量
    • US20120175510A1
    • 2012-07-12
    • US12987586
    • 2011-01-10
    • Zilu ZhouChristopher HarrisonBradley A. RoscoeChloe ColeouDouglas W. Grant
    • Zilu ZhouChristopher HarrisonBradley A. RoscoeChloe ColeouDouglas W. Grant
    • G01N23/12
    • G01N33/2823G01N2223/102G01N2223/637
    • Devices, methods and related systems are described for measuring a property of a fluid including density in a subterranean environment. A device includes a pressure housing having one or more window formed in the pressure housing, and a flow device arranged in the pressure housing for the fluid to flow through the flow device. Further, a radiation source mounted within the pressure housing approximate a first source window configured to generate particles into the fluid. A detector supported by the pressure housing and positioned approximate a first detector window of the one or more window, the first detector window located between the detector and the flow device. The detector can be a solid state beta particle detector with a wide band gap such as the diamond detector, and the radiation source can be a beta particle source such as a strontium 90 source.
    • 描述了用于测量包括地下环境中的密度的流体的性质的装置,方法和相关系统。 一种装置包括具有形成在压力壳体中的一个或多个窗口的压力壳体和布置在压力壳体中以使流体流过流动装置的流动装置。 此外,安装在压力壳体内的辐射源近似于构造成将颗粒产生到流体中的第一源窗口。 由所述压力壳体支撑并且位于所述一个或多个窗口的第一检测器窗口附近的检测器,所述第一检测器窗口位于所述检测器和所述流动装置之间。 检测器可以是具有宽带隙的固态β粒子检测器,例如金刚石检测器,并且辐射源可以是诸如锶90源的β粒子源。
    • 8. 发明授权
    • Avatars in social interactive television
    • 社交互动电视中的化身
    • US08098905B2
    • 2012-01-17
    • US13114879
    • 2011-05-24
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • G06K9/00
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观看者。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。